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by IllvilJa
18 Apr 2010, 17:59
Forum: Spring: 1944
Topic: How s44 should look. (slow internet warning!)
Replies: 11
Views: 3330

Re: How s44 should look. (slow internet warning!)

I DON'T CARE about the fact that the Spring engine's network code is very unsuitable for FPS style of gaming....

I WANT TO RUN FPS AMOK ON THIS MAP!

Just outright unfcuknigbeleivabel! Great job folks!

I'm mighty impressed. Sure, I'm quite easily impressed, but still.

Keep up the good work!
by IllvilJa
06 Jul 2009, 22:01
Forum: Engine
Topic: SM3
Replies: 211
Views: 35826

Re: SM3

I realize that you guys are about to take a bold step, entering dangerous terrain of hard labor, suffering and fear by doing the coding needed to make SM3 become reality. At least it seriously looks like that is happening. I can only express my great gratitude over your fearless journey into the unk...
by IllvilJa
06 Jul 2009, 21:51
Forum: Game Development
Topic: Can anyone make Go for spring?
Replies: 8
Views: 1449

Re: Can anyone make Go for spring?

First knee jerk reaction: Runs and hides. And hides, really, really well at a truly safe place. Then after the shock subsides... crawls back into the stage and follows up Gotas original question with: "Can we also have Chess for Spring as well? And Mah-Jong?! After that... does the only logical...
by IllvilJa
06 Jul 2009, 21:44
Forum: Feature Requests
Topic: Backwards Movement
Replies: 38
Views: 7869

Re: Backwards Movement

Oh. For what it is worth... I am all in favor of having the engine support NATIVELY that units move backwards. Mod developers who think it is critical that unit never moves backwards can skip taking advantage of this new feature, sure, but I'm convinced that Spring 1944 folks would be pretty quick o...
by IllvilJa
02 Jul 2009, 17:59
Forum: Off Topic Discussion
Topic: Need a new FPS game
Replies: 56
Views: 13285

Re: Need a new FPS game

Battlefield 2 is great. I don't know about single player though, it might be ok or not, depending on what you expect from bots. Then there are some fun mods to that one: * Point of Existence 2 (modern warfare Germany vs Ukraine) * Forgotten Hope 2 (WW2 with an ambition) * Project Reality (like BF2 v...
by IllvilJa
02 Jul 2009, 17:43
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1215918

Re: Random WIP

Argh, like your 'wolfen' units. One feature I liked especially were that orange-yellow "lamp" or "eye" a few of them had. Actually, all units but one is having some sort orange-yellow "eyes" or "windows". The exception is that half tracked unit with the tall c...
by IllvilJa
06 May 2009, 17:26
Forum: Map Releases
Topic: Map: Vein
Replies: 11
Views: 2079

Re: Map: Vein

Thumbs up! I get warm and fuzzy "Levels v2" feelings over this map... with all steep slopes causing a veritable maze of terrain to deal with. Looks promising, might be a future favorite for Spring44! (Or P.U.R.E 0.55 or Operation Polaris...) Ninja-edit: FPS mode on this map... regardless o...
by IllvilJa
06 May 2009, 00:04
Forum: Argh's Projects
Topic: P.U.R.E. has gone Commercial.
Replies: 136
Views: 49706

Re: P.U.R.E. is going Commercial.

Good luck with this! It will be intresting to follow where this goes. BTW, is it ok to still enjoy firing up P.U.R.E 0.55? That particular version is quite enjoyable on some fairly low end hardware I insist on running Spring on. But given the huge efforts being invested in the game's development aft...
by IllvilJa
22 Apr 2009, 21:49
Forum: Off Topic Discussion
Topic: Subforums for the larger mods
Replies: 155
Views: 11976

Re: Subforums for the larger mods

IMHO, there are gaming communities out there that I find far more problematic than the Spring community when considering hostile attitude and lack of constructive behavior. Far more problematic. Argh, I'm a bit puzzled that you are deciding to quit discussing P.U.R.E on this forum and that the creat...
by IllvilJa
21 Apr 2009, 20:46
Forum: Game Development
Topic: how long does a mod take to make?
Replies: 54
Views: 4850

Re: how long does a mod take to make?

Your Grandchildren will still work on it... Actually, that's one good reason for having a significant other while developing games. To ensure that the supply of required manpower. But you better get a bunch of kids (and make sure they get a bunch kids in turn), otherwise your mod will barely be sta...
by IllvilJa
20 Apr 2009, 01:45
Forum: Art & Modelling
Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
Replies: 99
Views: 13549

Re: Cute WW2 tanky - Now with extra McFancy open mod positions!

But seriously, does the market release anything with a display screen these days that is missing a GPU with at least some sort of graphics? Probably I'm naive, but I thought that the netbooks of today at least had a rudimentary 3D acceleration built in via some low spec, cheap graphics card. But the...
by IllvilJa
19 Apr 2009, 18:58
Forum: Art & Modelling
Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
Replies: 99
Views: 13549

Re: Cute WW2 tanky - Now with extra McFancy open mod positions!

Dramatically limit the number of involved units and the graphical complexity of each and you've probably got far. Then the issue is how to handle the maps, as I don't know to what extent the maps can be made "low-fidelity" in geometry and texture. If the latter can be done, I think a lot i...
by IllvilJa
17 Apr 2009, 16:55
Forum: Off Topic Discussion
Topic: why the...
Replies: 15
Views: 2404

Re: why the...

Actually, I've seen gaming forums which had had a far worse attitude. When someone asks a constructive question here, the usually get a constructive answer from several people. On many other places such constructive questions can be met with an amazing amount of trolling, arrogance or what not. Actu...
by IllvilJa
17 Apr 2009, 16:41
Forum: Art & Modelling
Topic: treeform's arm tanks wip
Replies: 16
Views: 2964

Re: treeform's arm tanks wip

I like these models. Not that I really play any *A mods or understand how they work, but I think these guys form a reasonable consistent bunch of aggressive vehicles.
by IllvilJa
17 Apr 2009, 11:40
Forum: Off Topic Discussion
Topic: Subforums for the larger mods
Replies: 155
Views: 11976

Re: Subforums for the larger mods

Swift, thanks for your help! I have now issued a "grand opening" for the Spring44 subforum by creating a thread on how to encourage players to ensure that airplanes that are called into combat also survives the mission so they can return home.
by IllvilJa
17 Apr 2009, 11:36
Forum: Spring: 1944
Topic: Incite for air sortie survival
Replies: 4
Views: 1854

Incite for air sortie survival

To avoid that air sorties that are approaching "end of fuel" are more or less sacrificed we can encourage players to let those planes survive and leave the battlefield alive. One way to do it is to implement pilot combat experience, resulting in the "same" airplane reappearing in...
by IllvilJa
16 Apr 2009, 22:41
Forum: Map Creation
Topic: Palladium - Dymanic Heightmap
Replies: 40
Views: 5337

Re: Palladium - Dymanic Heightmap

There's a map called 'Random' It's random in the same way as that xkcd . Being a big fan of randomly generated maps (like in Freeciv for instance) I have to admit that you managed, in a sophisticated and compact way, to produce one of the most offensive posts on this forum (in my subjective humble ...
by IllvilJa
16 Apr 2009, 07:41
Forum: Off Topic Discussion
Topic: Subforums for the larger mods
Replies: 155
Views: 11976

Re: Subforums for the larger mods

I'll be where the action is. If Spring44 and P.U.R.E discussions stay at spring.clan-sy.com, I'll stay here as well. If discussions for those two mods become active on their respective forum on springinfo, I'll create an account there (but not until that point, I have enough forums where I have acco...
by IllvilJa
16 Apr 2009, 02:41
Forum: Off Topic Discussion
Topic: Subforums for the larger mods
Replies: 155
Views: 11976

Re: Subforums for the larger mods

Forboding Angel wrote: Edit, I just thought of a solution, brb.
Sounds cool. Keeping our fingers crossed!
by IllvilJa
16 Apr 2009, 00:55
Forum: Off Topic Discussion
Topic: Subforums for the larger mods
Replies: 155
Views: 11976

Re: Subforums for the larger mods

Forb is offering free hosting to games including thier own facepage and forums. Smoth offers forum space to games. Wouldn't you prefer forum space you can actually administrate? If there's really a demand I can set up mod based subforums, but they're not going to be glorious. There is really a dema...

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