I DON'T CARE about the fact that the Spring engine's network code is very unsuitable for FPS style of gaming....
I WANT TO RUN FPS AMOK ON THIS MAP!
Just outright unfcuknigbeleivabel! Great job folks!
I'm mighty impressed. Sure, I'm quite easily impressed, but still.
Keep up the good work!
Search found 92 matches
- 18 Apr 2010, 17:59
- Forum: Spring: 1944
- Topic: How s44 should look. (slow internet warning!)
- Replies: 11
- Views: 3330
Re: SM3
I realize that you guys are about to take a bold step, entering dangerous terrain of hard labor, suffering and fear by doing the coding needed to make SM3 become reality. At least it seriously looks like that is happening. I can only express my great gratitude over your fearless journey into the unk...
- 06 Jul 2009, 21:51
- Forum: Game Development
- Topic: Can anyone make Go for spring?
- Replies: 8
- Views: 1449
Re: Can anyone make Go for spring?
First knee jerk reaction: Runs and hides. And hides, really, really well at a truly safe place. Then after the shock subsides... crawls back into the stage and follows up Gotas original question with: "Can we also have Chess for Spring as well? And Mah-Jong?! After that... does the only logical...
- 06 Jul 2009, 21:44
- Forum: Feature Requests
- Topic: Backwards Movement
- Replies: 38
- Views: 7869
Re: Backwards Movement
Oh. For what it is worth... I am all in favor of having the engine support NATIVELY that units move backwards. Mod developers who think it is critical that unit never moves backwards can skip taking advantage of this new feature, sure, but I'm convinced that Spring 1944 folks would be pretty quick o...
- 02 Jul 2009, 17:59
- Forum: Off Topic Discussion
- Topic: Need a new FPS game
- Replies: 56
- Views: 13285
Re: Need a new FPS game
Battlefield 2 is great. I don't know about single player though, it might be ok or not, depending on what you expect from bots. Then there are some fun mods to that one: * Point of Existence 2 (modern warfare Germany vs Ukraine) * Forgotten Hope 2 (WW2 with an ambition) * Project Reality (like BF2 v...
- 02 Jul 2009, 17:43
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1215918
Re: Random WIP
Argh, like your 'wolfen' units. One feature I liked especially were that orange-yellow "lamp" or "eye" a few of them had. Actually, all units but one is having some sort orange-yellow "eyes" or "windows". The exception is that half tracked unit with the tall c...
- 06 May 2009, 17:26
- Forum: Map Releases
- Topic: Map: Vein
- Replies: 11
- Views: 2079
Re: Map: Vein
Thumbs up! I get warm and fuzzy "Levels v2" feelings over this map... with all steep slopes causing a veritable maze of terrain to deal with. Looks promising, might be a future favorite for Spring44! (Or P.U.R.E 0.55 or Operation Polaris...) Ninja-edit: FPS mode on this map... regardless o...
- 06 May 2009, 00:04
- Forum: Argh's Projects
- Topic: P.U.R.E. has gone Commercial.
- Replies: 136
- Views: 49706
Re: P.U.R.E. is going Commercial.
Good luck with this! It will be intresting to follow where this goes. BTW, is it ok to still enjoy firing up P.U.R.E 0.55? That particular version is quite enjoyable on some fairly low end hardware I insist on running Spring on. But given the huge efforts being invested in the game's development aft...
- 22 Apr 2009, 21:49
- Forum: Off Topic Discussion
- Topic: Subforums for the larger mods
- Replies: 155
- Views: 11976
Re: Subforums for the larger mods
IMHO, there are gaming communities out there that I find far more problematic than the Spring community when considering hostile attitude and lack of constructive behavior. Far more problematic. Argh, I'm a bit puzzled that you are deciding to quit discussing P.U.R.E on this forum and that the creat...
- 21 Apr 2009, 20:46
- Forum: Game Development
- Topic: how long does a mod take to make?
- Replies: 54
- Views: 4850
Re: how long does a mod take to make?
Your Grandchildren will still work on it... Actually, that's one good reason for having a significant other while developing games. To ensure that the supply of required manpower. But you better get a bunch of kids (and make sure they get a bunch kids in turn), otherwise your mod will barely be sta...
- 20 Apr 2009, 01:45
- Forum: Art & Modelling
- Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
- Replies: 99
- Views: 13549
Re: Cute WW2 tanky - Now with extra McFancy open mod positions!
But seriously, does the market release anything with a display screen these days that is missing a GPU with at least some sort of graphics? Probably I'm naive, but I thought that the netbooks of today at least had a rudimentary 3D acceleration built in via some low spec, cheap graphics card. But the...
- 19 Apr 2009, 18:58
- Forum: Art & Modelling
- Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
- Replies: 99
- Views: 13549
Re: Cute WW2 tanky - Now with extra McFancy open mod positions!
Dramatically limit the number of involved units and the graphical complexity of each and you've probably got far. Then the issue is how to handle the maps, as I don't know to what extent the maps can be made "low-fidelity" in geometry and texture. If the latter can be done, I think a lot i...
- 17 Apr 2009, 16:55
- Forum: Off Topic Discussion
- Topic: why the...
- Replies: 15
- Views: 2404
Re: why the...
Actually, I've seen gaming forums which had had a far worse attitude. When someone asks a constructive question here, the usually get a constructive answer from several people. On many other places such constructive questions can be met with an amazing amount of trolling, arrogance or what not. Actu...
- 17 Apr 2009, 16:41
- Forum: Art & Modelling
- Topic: treeform's arm tanks wip
- Replies: 16
- Views: 2964
Re: treeform's arm tanks wip
I like these models. Not that I really play any *A mods or understand how they work, but I think these guys form a reasonable consistent bunch of aggressive vehicles.
- 17 Apr 2009, 11:40
- Forum: Off Topic Discussion
- Topic: Subforums for the larger mods
- Replies: 155
- Views: 11976
Re: Subforums for the larger mods
Swift, thanks for your help! I have now issued a "grand opening" for the Spring44 subforum by creating a thread on how to encourage players to ensure that airplanes that are called into combat also survives the mission so they can return home.
- 17 Apr 2009, 11:36
- Forum: Spring: 1944
- Topic: Incite for air sortie survival
- Replies: 4
- Views: 1854
Incite for air sortie survival
To avoid that air sorties that are approaching "end of fuel" are more or less sacrificed we can encourage players to let those planes survive and leave the battlefield alive. One way to do it is to implement pilot combat experience, resulting in the "same" airplane reappearing in...
- 16 Apr 2009, 22:41
- Forum: Map Creation
- Topic: Palladium - Dymanic Heightmap
- Replies: 40
- Views: 5337
Re: Palladium - Dymanic Heightmap
There's a map called 'Random' It's random in the same way as that xkcd . Being a big fan of randomly generated maps (like in Freeciv for instance) I have to admit that you managed, in a sophisticated and compact way, to produce one of the most offensive posts on this forum (in my subjective humble ...
- 16 Apr 2009, 07:41
- Forum: Off Topic Discussion
- Topic: Subforums for the larger mods
- Replies: 155
- Views: 11976
Re: Subforums for the larger mods
I'll be where the action is. If Spring44 and P.U.R.E discussions stay at spring.clan-sy.com, I'll stay here as well. If discussions for those two mods become active on their respective forum on springinfo, I'll create an account there (but not until that point, I have enough forums where I have acco...
- 16 Apr 2009, 02:41
- Forum: Off Topic Discussion
- Topic: Subforums for the larger mods
- Replies: 155
- Views: 11976
Re: Subforums for the larger mods
Sounds cool. Keeping our fingers crossed!Forboding Angel wrote: Edit, I just thought of a solution, brb.
- 16 Apr 2009, 00:55
- Forum: Off Topic Discussion
- Topic: Subforums for the larger mods
- Replies: 155
- Views: 11976
Re: Subforums for the larger mods
Forb is offering free hosting to games including thier own facepage and forums. Smoth offers forum space to games. Wouldn't you prefer forum space you can actually administrate? If there's really a demand I can set up mod based subforums, but they're not going to be glorious. There is really a dema...