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by elim
25 Aug 2006, 16:09
Forum: Linux
Topic: Linux Packages
Replies: 17
Views: 3493

This would be made so much easier, you you just had a tar.bz2 with precompiled binaries and (in a html file) instructions on how to play
by elim
27 Jun 2005, 11:12
Forum: Engine
Topic: linux port possible help
Replies: 5
Views: 1280

i can actually help now....

I have now got myself a power pc platform and have installed linux and will be happy to test any builds you pass in my direction. Hope i can help.
by elim
24 Jun 2005, 21:21
Forum: Engine
Topic: New lobby client "framework" is done
Replies: 74
Views: 10580

I think this might be the answer to your players http://www.ethereal.com/
by elim
24 Jun 2005, 21:11
Forum: Engine
Topic: Implementing active music in Spring
Replies: 61
Views: 7668

I agree!

I agree with this. A suitable library that could be used is sdl sound http://icculus.org/SDL_sound/ details of libraries required for different formats are on that page above. ps its portable as hell: # Compiles/runs on Linux (x86 tested). # Compiles/runs on Linux (x86-64 tested). # Compiles/runs on...
by elim
24 Jun 2005, 20:49
Forum: Engine
Topic: linux port possible help
Replies: 5
Views: 1280

linux port possible help

I have been looking around and have noticed that there have been some problems todo with networking, for the linux port maybe the use of sdl_net library is in order http://www.libsdl.org/projects/SDL_net/ and possibly SDL_gui for the on screen display http://www.newimage.com/~rhk/SDL_gui/ And lastly...
by elim
24 Jun 2005, 15:50
Forum: Art & Modelling
Topic: Time for some art...
Replies: 70
Views: 17734

I found these

well i have gone and found some icons from http://www.kde-look.org/content/show.php?content=25668

I have repackaged the ones which i thought might be usefull in the options and in the main window. Enjoy.

http://www.ashu39.dsl.pipex.com/linux/icons.zip
by elim
24 Jun 2005, 00:20
Forum: Map Creation
Topic: Im a bit confused here...
Replies: 11
Views: 2017

ok

ok that makes slightly more sence, so how do you go about creating realistic tarrain? The greyscale height map is used and all that white is the highest back the lowest etc, but what is the easiest way of creating that? What programs do you use and what techniques?
by elim
23 Jun 2005, 21:28
Forum: Map Creation
Topic: Im a bit confused here...
Replies: 11
Views: 2017

Im a bit confused here...

I am i bit confused about how i am supposed to create a map for this game by just using a set of textures. My main problem is with creating vertical/near vertical faces, i have no idea how i am going to do this as in the textures they would just be a line and in the heightmap they would be a sharp f...

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