Search found 8 matches
- 25 Aug 2006, 16:09
- Forum: Linux
- Topic: Linux Packages
- Replies: 17
- Views: 3493
- 27 Jun 2005, 11:12
- Forum: Engine
- Topic: linux port possible help
- Replies: 5
- Views: 1280
i can actually help now....
I have now got myself a power pc platform and have installed linux and will be happy to test any builds you pass in my direction. Hope i can help.
- 24 Jun 2005, 21:21
- Forum: Engine
- Topic: New lobby client "framework" is done
- Replies: 74
- Views: 10580
I think this might be the answer to your players http://www.ethereal.com/
- 24 Jun 2005, 21:11
- Forum: Engine
- Topic: Implementing active music in Spring
- Replies: 61
- Views: 7668
I agree!
I agree with this. A suitable library that could be used is sdl sound http://icculus.org/SDL_sound/ details of libraries required for different formats are on that page above. ps its portable as hell: # Compiles/runs on Linux (x86 tested). # Compiles/runs on Linux (x86-64 tested). # Compiles/runs on...
- 24 Jun 2005, 20:49
- Forum: Engine
- Topic: linux port possible help
- Replies: 5
- Views: 1280
linux port possible help
I have been looking around and have noticed that there have been some problems todo with networking, for the linux port maybe the use of sdl_net library is in order http://www.libsdl.org/projects/SDL_net/ and possibly SDL_gui for the on screen display http://www.newimage.com/~rhk/SDL_gui/ And lastly...
- 24 Jun 2005, 15:50
- Forum: Art & Modelling
- Topic: Time for some art...
- Replies: 70
- Views: 17734
I found these
well i have gone and found some icons from http://www.kde-look.org/content/show.php?content=25668
I have repackaged the ones which i thought might be usefull in the options and in the main window. Enjoy.
http://www.ashu39.dsl.pipex.com/linux/icons.zip
I have repackaged the ones which i thought might be usefull in the options and in the main window. Enjoy.
http://www.ashu39.dsl.pipex.com/linux/icons.zip
- 24 Jun 2005, 00:20
- Forum: Map Creation
- Topic: Im a bit confused here...
- Replies: 11
- Views: 2017
ok
ok that makes slightly more sence, so how do you go about creating realistic tarrain? The greyscale height map is used and all that white is the highest back the lowest etc, but what is the easiest way of creating that? What programs do you use and what techniques?
- 23 Jun 2005, 21:28
- Forum: Map Creation
- Topic: Im a bit confused here...
- Replies: 11
- Views: 2017
Im a bit confused here...
I am i bit confused about how i am supposed to create a map for this game by just using a set of textures. My main problem is with creating vertical/near vertical faces, i have no idea how i am going to do this as in the textures they would just be a line and in the heightmap they would be a sharp f...