http://www.megaupload.com/?d=MP5P3BIL
i put it up on megaupload
Search found 146 matches
- 20 Aug 2010, 09:03
- Forum: Game Development
- Topic: how do you make a unit drive backwards?
- Replies: 3
- Views: 1263
Re: how do you make a unit drive backwards?
thanks a million :)
- 20 Aug 2010, 03:13
- Forum: Game Development
- Topic: how do you make a unit drive backwards?
- Replies: 3
- Views: 1263
how do you make a unit drive backwards?
from way back in version 0.80.1.0
0.80.0.0:
Engine / Simulation:
- units can now move backwards
native forwards/backwards movement has been in spring for a while, but I can't find anything explaining how to use it. Anyone know how to use this?
0.80.0.0:
Engine / Simulation:
- units can now move backwards
native forwards/backwards movement has been in spring for a while, but I can't find anything explaining how to use it. Anyone know how to use this?
Re: NOTA 1.62
Raptors lose weapons when they get hit by something big. Gollie's, sumos, guardians all do the trick.
Re: NOTA 1.61
There actually is a mercury missile launcher unit in nota, just not in the build tree its just called the mercury stolen from the one in BA, so /give mercury if you want to play around with it. It was going to be a lvl2 land based version super AA missile from the core AA cruiser, and just for the c...
- 03 Jan 2010, 03:07
- Forum: NOTA
- Topic: NOTA missions
- Replies: 6
- Views: 11434
Re: NOTA missions
Sure ask away. The basics of it is everything uses guard commands. You put in a timer unit and have it guard some guys and when the timer goes off those guys will spawn in. If you have some units with nothing guarding them then they spawn in at the start. A player 1 unit (the big blue 1) guarding so...
- 02 Jan 2010, 00:01
- Forum: NOTA
- Topic: NOTA missions
- Replies: 6
- Views: 11434
Re: NOTA missions
are you using the current version of spring?
- 03 Nov 2009, 13:09
- Forum: Map Releases
- Topic: .:New Map:. Battle for Aqua Prime
- Replies: 26
- Views: 5773
Re: .:New Map:. Battle for Aqua Prime
very nice
thank you
thank you
- 01 Nov 2009, 05:28
- Forum: Map Releases
- Topic: .:New Map:. Battle for Aqua Prime
- Replies: 26
- Views: 5773
Re: .:New Map:. Battle for Aqua Prime
Does anyone still have this map? I checked every download site and none of them have it.
- 31 Oct 2009, 03:18
- Forum: Game Development
- Topic: Imperial Winter Open Beta
- Replies: 12
- Views: 3753
Re: Imperial Winter Open Beta
goddamnit
- 28 Oct 2009, 00:49
- Forum: Help & Bugs
- Topic: Commander 1000 res start script missing?
- Replies: 0
- Views: 788
Commander 1000 res start script missing?
Not sure if this is really a bug, but does anyone know what happened to the Commander 1000 resources script for when you launch spring through spring.exe? There's still the old oddball test ones like aircombat test, so it seems like removing it has to be a mistake. I've been making some missions for...
Re: NOTA 1.60
could you zip the image files up and upload them somewhere? We'll put them in the next version.
Re: NOTA 1.60
I like it
Re: NOTA 1.60
yeah that white background can be pretty annoying
post them up here
post them up here
Re: NOTA 1.59
The ewar isn't supposed to be a wide area jamming thing. It's more for hiding one of your big ships. The arm battlecruiser is especially effective under a jammer. They don't have torpedos so they aren't replacements for the dd.
Re: NOTA 1.59
It's a spring bug that affects gunships using fuel. It was introduced last version i believe
It happens when you don't have any enough free airpads for all the gunships to return to. The ones that don't have an empty pad reserved for them to go back to hang around until one is available.
It happens when you don't have any enough free airpads for all the gunships to return to. The ones that don't have an empty pad reserved for them to go back to hang around until one is available.
Re: NOTA 1.59
try turning off lolui
that's the only thing we changed that could be causing it
that's the only thing we changed that could be causing it
- 23 Jul 2009, 22:46
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 103286
Re: Battletech
Whatever happened to this mod? I was looking forward to it
- 05 Jul 2009, 09:44
- Forum: Feature Requests
- Topic: Backwards Movement
- Replies: 38
- Views: 7862
Re: Backwards Movement
The reverse script is pretty much the definition of lua trickery. It requires rescripting the cob file for each unit to alter the aiming code and flip the model when it drives backwards. An actual in-engine reverse would be much nicer. Lua already supports altering armor zones on the fly. If support...
Re: NOTA 1.58
That custom formation widget is driving me crazy. Don't get me started on it. If anyone knows were to get a non-broken version of it that'd be really helpful. Last I checked both BA and CA were using broken versions of it also, though it's not nearly as much of a problem in those mods as it is for n...