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by goduranus
07 Nov 2009, 19:28
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427993

Re: NOTA 1.60

is there any way of getting the NOTA missions to work in the current version of the spring? I've tried extracting the mission files into the nota folder, and used notepad to change GetModName() to "NOTA160.sd7", but I don't see the missions when I start spring.exe
by goduranus
09 Aug 2008, 02:10
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427993

Re: NOTA 1.47

Is the hover artillery a bit strong? It's pretty accurate for an artillery unit, and metal for metal, a force of pure arty hovers seem to beat ships. That's the most frequently used hover in my games, overshadowing the hover tanks.
by goduranus
04 Aug 2008, 16:08
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427993

Re: NOTA 1.47

some nano-tower buildings not considered as permanently taking up space when placing new buildings. this causes AI to sometimes try to build under these buildings and get stuck. the assault transport doesn't have a crane like the old naval transport, units sometimes get stuck or simply disappear try...
by goduranus
04 Aug 2008, 15:19
Forum: Map Creation
Topic: Want night maps
Replies: 11
Views: 2238

Re: Want night maps

I remember that one. that's good one indeed. Though trees could look prettier.
by goduranus
04 Aug 2008, 11:36
Forum: Map Creation
Topic: Want night maps
Replies: 11
Views: 2238

Want night maps

Heh, every map i download has daytime lighting, it'd be nice to see some maps with twilight or night time lighting.
by goduranus
04 Aug 2008, 11:16
Forum: Game Development
Topic: Balanced Annihilation Strategy guides
Replies: 77
Views: 17577

Re: Balanced Annihilation Strategy guide

why do people overlap extractors and moho extractors? do they get more metal that way?
by goduranus
04 Aug 2008, 04:55
Forum: Game Releases
Topic: THIS (WIP 7 release)
Replies: 199
Views: 74800

Re: THIS (WIP 4 release)

tks.

edit: the ais don't work now, it says wrong engine interface version
by goduranus
04 Aug 2008, 04:54
Forum: Game Development
Topic: Balanced Annihilation Strategy guides
Replies: 77
Views: 17577

Re: Balanced Annihilation Strategy guide

1. What determines whether a player should be in the front or in the back? I'm new to BA, should I go front or back? 2. What does front and back do? 3. On some maps I see people only building tanks, on other maps kbots, what determines which you build? 4. What late game ground units should I build d...
by goduranus
03 Aug 2008, 10:30
Forum: Game Releases
Topic: THIS (WIP 7 release)
Replies: 199
Views: 74800

Re: THIS (WIP 4 release)

where to get a copy of SVN to try this out?
by goduranus
03 Aug 2008, 06:05
Forum: Help & Bugs
Topic: How to get dynamic water?
Replies: 4
Views: 1172

Re: How to get dynamic water?

Intel Core 2 CPU 6420 @ 2.13 GHz
2 GB DDR 2 RAM
Radeon X1950 Pro
by goduranus
03 Aug 2008, 06:02
Forum: Game Releases
Topic: Eternal Struggle 0.53
Replies: 159
Views: 84702

Re: Eternal Struggle 0.5

5.13 came out, no info?
by goduranus
01 Aug 2008, 16:27
Forum: Help & Bugs
Topic: How to get dynamic water?
Replies: 4
Views: 1172

How to get dynamic water?

When I turn on dynamic water the water just disappears, how can I fix this? Do I need to upgrade my computer? if so, where should I start?
by goduranus
30 Jul 2008, 09:07
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427993

Re: NOTA 1.47

I found that when commander and the command tower get deployed, the commander gets stuck on some maps trying repeatedly to build extractors over spots that are blocked off by the command tower. Could there be a mode that deploys commanders only? say, just a random thought, but since this mod has so ...
by goduranus
28 Jul 2008, 10:30
Forum: Ingame Community
Topic: Error Logging into server: Bad username/password
Replies: 5
Views: 1263

Re: Error Logging into server: Bad username/password

Also, I think when I first setup Spring, the default server address was different, and I was stuck on it with a couple people, I was wondering why so few people were playing.
by goduranus
28 Jul 2008, 10:03
Forum: Ingame Community
Topic: Error Logging into server: Bad username/password
Replies: 5
Views: 1263

Re: Error Logging into server: Bad username/password

Yeah, please reset my pass. I registered TAS as "goduranus" but I may not be using the same e-mail, please email password to the email address of the forum account if that's required. thx
by goduranus
28 Jul 2008, 02:58
Forum: Ingame Community
Topic: Error Logging into server: Bad username/password
Replies: 5
Views: 1263

Re: Error Logging into server: Bad username/password

urgh, I went into options and changed server port, and now I can't even connect to server. Help :?

What server port should I use? and how do i fix the username\password problem?
by goduranus
28 Jul 2008, 02:31
Forum: Ingame Community
Topic: Error Logging into server: Bad username/password
Replies: 5
Views: 1263

Error Logging into server: Bad username/password

Hi, got this message when I tried to log in. It was fine yesterday. Anyone know the problem?
Go in options and change to the name you renamed to.
I ran a search and found this. I did not change my username or password, so this shouldn't apply.
by goduranus
27 Jul 2008, 12:50
Forum: Game Releases
Topic: THIS (WIP 7 release)
Replies: 199
Views: 74800

Re: THIS (WIP 4 release)

for the problem of LOS circles getting to solid when there are too many units, maybe it'll be better if they were empty circles as opposed to solid ones?

My reported problem with carrier not building fighters and game crash is on a non-SVN version.
by goduranus
27 Jul 2008, 01:53
Forum: AI
Topic: RAI v0.601
Replies: 260
Views: 67812

Re: RAI v0.600

I've see some really nice stuff like starting with hover plant on water maps, but kbot plants on land maps. Your AI seem to beat others I'm using on land or on water. But it doesn't build any ships, and not a whole lot of airplanes.
by goduranus
26 Jul 2008, 23:21
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427993

Re: NOTA 1.47

NOTA has missions? where do I get them?

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