Search found 30 matches
Re: NOTA 1.60
is there any way of getting the NOTA missions to work in the current version of the spring? I've tried extracting the mission files into the nota folder, and used notepad to change GetModName() to "NOTA160.sd7", but I don't see the missions when I start spring.exe
Re: NOTA 1.47
Is the hover artillery a bit strong? It's pretty accurate for an artillery unit, and metal for metal, a force of pure arty hovers seem to beat ships. That's the most frequently used hover in my games, overshadowing the hover tanks.
Re: NOTA 1.47
some nano-tower buildings not considered as permanently taking up space when placing new buildings. this causes AI to sometimes try to build under these buildings and get stuck. the assault transport doesn't have a crane like the old naval transport, units sometimes get stuck or simply disappear try...
- 04 Aug 2008, 15:19
- Forum: Map Creation
- Topic: Want night maps
- Replies: 11
- Views: 2238
Re: Want night maps
I remember that one. that's good one indeed. Though trees could look prettier.
- 04 Aug 2008, 11:36
- Forum: Map Creation
- Topic: Want night maps
- Replies: 11
- Views: 2238
Want night maps
Heh, every map i download has daytime lighting, it'd be nice to see some maps with twilight or night time lighting.
- 04 Aug 2008, 11:16
- Forum: Game Development
- Topic: Balanced Annihilation Strategy guides
- Replies: 77
- Views: 17577
Re: Balanced Annihilation Strategy guide
why do people overlap extractors and moho extractors? do they get more metal that way?
- 04 Aug 2008, 04:55
- Forum: Game Releases
- Topic: THIS (WIP 7 release)
- Replies: 199
- Views: 74800
Re: THIS (WIP 4 release)
tks.
edit: the ais don't work now, it says wrong engine interface version
edit: the ais don't work now, it says wrong engine interface version
- 04 Aug 2008, 04:54
- Forum: Game Development
- Topic: Balanced Annihilation Strategy guides
- Replies: 77
- Views: 17577
Re: Balanced Annihilation Strategy guide
1. What determines whether a player should be in the front or in the back? I'm new to BA, should I go front or back? 2. What does front and back do? 3. On some maps I see people only building tanks, on other maps kbots, what determines which you build? 4. What late game ground units should I build d...
- 03 Aug 2008, 10:30
- Forum: Game Releases
- Topic: THIS (WIP 7 release)
- Replies: 199
- Views: 74800
Re: THIS (WIP 4 release)
where to get a copy of SVN to try this out?
- 03 Aug 2008, 06:05
- Forum: Help & Bugs
- Topic: How to get dynamic water?
- Replies: 4
- Views: 1172
Re: How to get dynamic water?
Intel Core 2 CPU 6420 @ 2.13 GHz
2 GB DDR 2 RAM
Radeon X1950 Pro
2 GB DDR 2 RAM
Radeon X1950 Pro
- 03 Aug 2008, 06:02
- Forum: Game Releases
- Topic: Eternal Struggle 0.53
- Replies: 159
- Views: 84702
Re: Eternal Struggle 0.5
5.13 came out, no info?
- 01 Aug 2008, 16:27
- Forum: Help & Bugs
- Topic: How to get dynamic water?
- Replies: 4
- Views: 1172
How to get dynamic water?
When I turn on dynamic water the water just disappears, how can I fix this? Do I need to upgrade my computer? if so, where should I start?
Re: NOTA 1.47
I found that when commander and the command tower get deployed, the commander gets stuck on some maps trying repeatedly to build extractors over spots that are blocked off by the command tower. Could there be a mode that deploys commanders only? say, just a random thought, but since this mod has so ...
- 28 Jul 2008, 10:30
- Forum: Ingame Community
- Topic: Error Logging into server: Bad username/password
- Replies: 5
- Views: 1263
Re: Error Logging into server: Bad username/password
Also, I think when I first setup Spring, the default server address was different, and I was stuck on it with a couple people, I was wondering why so few people were playing.
- 28 Jul 2008, 10:03
- Forum: Ingame Community
- Topic: Error Logging into server: Bad username/password
- Replies: 5
- Views: 1263
Re: Error Logging into server: Bad username/password
Yeah, please reset my pass. I registered TAS as "goduranus" but I may not be using the same e-mail, please email password to the email address of the forum account if that's required. thx
- 28 Jul 2008, 02:58
- Forum: Ingame Community
- Topic: Error Logging into server: Bad username/password
- Replies: 5
- Views: 1263
Re: Error Logging into server: Bad username/password
urgh, I went into options and changed server port, and now I can't even connect to server. Help
What server port should I use? and how do i fix the username\password problem?
What server port should I use? and how do i fix the username\password problem?
- 28 Jul 2008, 02:31
- Forum: Ingame Community
- Topic: Error Logging into server: Bad username/password
- Replies: 5
- Views: 1263
Error Logging into server: Bad username/password
Hi, got this message when I tried to log in. It was fine yesterday. Anyone know the problem?
I ran a search and found this. I did not change my username or password, so this shouldn't apply.Go in options and change to the name you renamed to.
- 27 Jul 2008, 12:50
- Forum: Game Releases
- Topic: THIS (WIP 7 release)
- Replies: 199
- Views: 74800
Re: THIS (WIP 4 release)
for the problem of LOS circles getting to solid when there are too many units, maybe it'll be better if they were empty circles as opposed to solid ones?
My reported problem with carrier not building fighters and game crash is on a non-SVN version.
My reported problem with carrier not building fighters and game crash is on a non-SVN version.
- 27 Jul 2008, 01:53
- Forum: AI
- Topic: RAI v0.601
- Replies: 260
- Views: 67812
Re: RAI v0.600
I've see some really nice stuff like starting with hover plant on water maps, but kbot plants on land maps. Your AI seem to beat others I'm using on land or on water. But it doesn't build any ships, and not a whole lot of airplanes.
Re: NOTA 1.47
NOTA has missions? where do I get them?