Search found 19 matches
- 11 Mar 2016, 18:37
- Forum: Map Releases
- Topic: Neo Geyser
- Replies: 2
- Views: 1856
Re: Neo Geyser
Your heightmap and textures look really neat, but I absolutely dislike how map fog can ruin readability of terrain and units whenever players zoom out . It's probably my number one issue with Geyser Plains where teal fog turns yellow unit/radar icons into a shade of green, often making it hard to te...
- 08 Feb 2015, 11:46
- Forum: Engine
- Topic: Is anyone using these cameras?
- Replies: 33
- Views: 8463
Re: Is anyone using these cameras?
How do I get back the old behavior? When setting EdgeMoveWidth to 0 the camera can only be moved up and left but not down and right, is that intended? There seemed to have been a bug where Pathingmap view (F2) in the new engine didn't show terrain as unpathable (pink) when it was just on the brink o...
- 22 Jul 2014, 10:23
- Forum: Zero-K
- Topic: ZK 1v1 Tournament July 26th 2014
- Replies: 0
- Views: 6437
ZK 1v1 Tournament July 26th 2014
Posting this here in case anybody who doesn't know yet is interested. There's gonna be a 1v1 ZK tournament in four days and it looks to be larger than the average, I'm estimating there will be around 24 to 32 participants. Some of the matches will be casted by Shadowfury333 . This month's 1v1 tourna...
- 19 Dec 2013, 14:10
- Forum: Off Topic Discussion
- Topic: Bitcoin mining made easy
- Replies: 715
- Views: 246966
Re: Bitcoin mining made easy
Kloot, are all your concerns exclusively of technological feasability?
- 02 Dec 2013, 18:39
- Forum: Help & Bugs
- Topic: How to stop/reduce flashing of unit colors?
- Replies: 1
- Views: 782
How to stop/reduce flashing of unit colors?
Whenever players lag there's an indicator that makes their player colors jump to white and back again. The frequency at which this happens is very high. How can I reduce it, or as a second resort how can I remove the blinking effect altogether?
- 16 Dec 2012, 23:13
- Forum: General Discussion
- Topic: How to lock map marker font size?
- Replies: 7
- Views: 1383
How to lock map marker font size?
Is there a way to stop map markers/labels (the things you plop via ~ and double-left-click) from changing font size as you zoom in and out? A setting to "lock" it? I want markers' text to always be the same size, no matter the zoom level, similar to gui elements so I can actually see them ...
- 16 Jan 2012, 22:54
- Forum: Zero-K
- Topic: true coco believer
- Replies: 89
- Views: 39802
Re: true coco believer
Usually never here in the forum. ZOMG who are all those people? Froggie was never before as accurate as now. albator, USSR has nothing to do with communism and the "the true team game is about supporting the best player" thing works perfectly well since you can assist your best player by e...
- 23 Dec 2011, 23:25
- Forum: Zero-K
- Topic: Some feedback
- Replies: 74
- Views: 18790
Re: Some feedback
When reading through this thread I get the feeling that not Zeus is too powerful, but that Thugs are too weak. I mean.. they are ASSAULT units in THE ASSAULT factory. Shields kinda still get hard countered by spiderlab (zeus/venom+recluse beat shields). What about buffing shields? Not weapon, speed,...
- 14 Dec 2011, 23:42
- Forum: Zero-K
- Topic: true coco believer
- Replies: 89
- Views: 39802
Re: true coco believer
Use the FFA ceasefire option if you dont want to form true teams. :]
- 14 Dec 2011, 23:26
- Forum: Zero-K
- Topic: Unlocks and experienced players
- Replies: 134
- Views: 27536
Re: Unlocks and experienced players
Try beating 3 CAIs on CCR then, 1v0ry_k1ng. Super please!!
- 06 Nov 2011, 20:34
- Forum: Help & Bugs
- Topic: How to change "build-modifier" keys?
- Replies: 4
- Views: 1303
Re: How to change "build-modifier" keys?
I still need to know how to do that. *most cutest voice and expression ever*
- 18 Oct 2011, 12:24
- Forum: Help & Bugs
- Topic: How to change "build-modifier" keys?
- Replies: 4
- Views: 1303
Re: How to change "build-modifier" keys?
What do I have to type there to rebind Alt+Shift to AltGr+Shift?
- 18 Oct 2011, 11:17
- Forum: Help & Bugs
- Topic: How to change "build-modifier" keys?
- Replies: 4
- Views: 1303
How to change "build-modifier" keys?
Where can I edit the keys used for things such as "box-building" (alt+shift), "line-building" (ctrl+shift), etc.?
- 22 Dec 2010, 01:55
- Forum: Zero-K
- Topic: Return of the pro game?
- Replies: 30
- Views: 6203
Re: Return of the pro game?
30 units? More leik 300. And sure, I know em all. I can even think of their strengths and weaknessesses I guess! Oi, but I play every day, at least two hours. Playing against good players only is bad - you learn a lot from teaching new players and watching new, unbiased players strategics. Anyway.. ...
- 21 Dec 2010, 19:26
- Forum: Zero-K
- Topic: Boost Rushing
- Replies: 95
- Views: 15793
Re: Boost Rushing
Back to topic: Stuff you can boostrush just needs to have higher requirements regarding supply/support. Eg. increasing Ecost to power LLTs. The new "must connect some things to grid"-feature does exactly that, I think. It just has to be used for simple things like LLT too, which would suck...
- 21 Dec 2010, 19:18
- Forum: Zero-K
- Topic: Return of the pro game?
- Replies: 30
- Views: 6203
Re: Return of the pro game?
There are some nice pro games every now and then. Um.. they returned! I guess..
- 21 Dec 2010, 19:13
- Forum: General Discussion
- Topic: "I forgot my password" broken
- Replies: 2
- Views: 1464
"I forgot my password" broken
So, I couldn't remember my password and tried the "I forgot my password" option of the forum. It said "The e-mail/username information submitted could not be found.". Luckily I found my registration email, which includes the password, so this is a bug report. The username and ema...
- 26 Nov 2008, 17:21
- Forum: Screenshots - contributions
- Topic: CA Banner
- Replies: 11
- Views: 2130
Re: CA Banner
The warrior needs a speech bubble! :)
Re: NOTA 1.45 - Suggestion.
Hello. I hope this is the right place for my suggestion. :)
I would like to have a Luai in NOTA that shows the building-radius of the starting structure.
I would like to have a Luai in NOTA that shows the building-radius of the starting structure.