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by Ashnal
09 Sep 2009, 04:08
Forum: Map Creation
Topic: Rain / Snow / Dust etc., with cheap GLSL.
Replies: 32
Views: 8555

Re: Rain / Snow / Dust etc., with cheap GLSL.

manolo_ wrote:i want wet units, when they come out of the water there should be a thin film of water
Some guy wrote a mod for oblivion with a shader that does that.
by Ashnal
27 Jul 2009, 07:34
Forum: General Discussion
Topic: Does anyone else mostly spec?
Replies: 16
Views: 1989

Re: Does anyone else mostly spec?

I spec probably 70% of the time, as some of my fellow CA players would confirm.
by Ashnal
09 Jul 2009, 07:01
Forum: Zero-K
Topic: Petition to revert mex cost to 50
Replies: 59
Views: 11453

Re: Petition to revert mex cost to 50

Why not just decrease mex hp and keep cost the same? Sure you get less hp per M, but that makes good raiding more devastating and because of the cost it is still hard to rebuild. So instead of 2x cost and 3x hp how about 2x cost and 2x hp? Or even 1.5x hp?
by Ashnal
31 May 2009, 03:01
Forum: Zero-K
Topic: Textures around explosions
Replies: 7
Views: 2017

Re: Textures around explosions

Speaking of the new ground scars jK, I don't really like the way they overlap. The fading dirt around the black scar doesn't look right when it overlaps the black part of another scar.
by Ashnal
27 May 2009, 18:43
Forum: Zero-K
Topic: How to tell if you're a noob at CA
Replies: 25
Views: 5237

Re: How to tell if you're a noob at CA

Only the zipper has it.
by Ashnal
04 May 2009, 19:45
Forum: Lua Scripts
Topic: Area Mex
Replies: 123
Views: 24201

Re: Area Mex

1v0ry_k1ng wrote:it does on comet

much as I love manually placing 9000 metal extractors
Apparently there are people who enjoy the task of placing tons of metal extractors. Regret is one of them.
by Ashnal
04 May 2009, 19:38
Forum: Lua Scripts
Topic: Separate menu for user-added LuaUI and mod-added LuaUI
Replies: 8
Views: 1311

Re: Separate menu for user-added LuaUI and mod-added LuaUI

Well if you didn't notice all mod widgets are in the first half of the list with asterisks around them (these *) All user widgets are in the bottom half without asterisks. Also, within those two categories they are all in alphabetical order. The list seems to be organized perfectly fine to me, the o...
by Ashnal
22 Apr 2009, 19:36
Forum: Feature Requests
Topic: Add zooming in the minimap?
Replies: 6
Views: 1463

Re: Add zooming in the minimap?

IceUI with satirik's fork has a resizable box that the minimap will always be sized to fit into. No zooming though. I'm guessing you don't want to use IceUI though, so maybe you should ask regret to do it in LolUI. What also might be cool is to do what some RTS do and have a mini window that you can...
by Ashnal
20 Apr 2009, 08:05
Forum: Zero-K
Topic: Requests!
Replies: 38
Views: 7731

Re: Requests!

yeah it will cost e to upgrade them but5 after wards they wont function as metal makers...they can take a bit of e per tick for the sake of "realism" but not amounts that would matter,like t1 mexes in BA. and anyway u can only build one per metal spot. Why have a large jump in economy? Wh...
by Ashnal
12 Apr 2009, 04:15
Forum: Game Development
Topic: none static sandbox RPG
Replies: 28
Views: 3602

Re: none static sandbox RPG

When you were talking about taking ideas from a rogue-like Argh, that got me to thinking. You know those nethack frontends? stuff like falcon's eye, and the gtk graphical interface for nethack? What if you could somehow use spring to make a 3d representation of nethack? You could let the original ne...
by Ashnal
01 Apr 2009, 18:07
Forum: Lua Scripts
Topic: LolUI (WIP) - 9th release + fix for 0.79
Replies: 79
Views: 11355

Re: LolUI - V1.00

JAZCASH wrote:Because Regret made it.
So what you're saying is that since Regret made it, it has to suck? You have a grudge or something?
by Ashnal
01 Apr 2009, 18:03
Forum: Lua Scripts
Topic: LolUI (WIP) - 9th release + fix for 0.79
Replies: 79
Views: 11355

Re: LolUI - V1.00

JAZCASH wrote:No.
Why not?
by Ashnal
01 Apr 2009, 04:24
Forum: Lua Scripts
Topic: LolUI (WIP) - 9th release + fix for 0.79
Replies: 79
Views: 11355

Re: LolUI - V1.00

Well hey, if I wanna see this become better than IceUI I should help out right?
by Ashnal
31 Mar 2009, 21:14
Forum: Lua Scripts
Topic: LolUI (WIP) - 9th release + fix for 0.79
Replies: 79
Views: 11355

Re: LolUI - V1.00

To me the difference is negligible, and it wasn't really a tightly controlled test. I'll probably stick with IceUI, at least until this UI, or chili (quantum's UI project) get some better features than it.
by Ashnal
31 Mar 2009, 20:45
Forum: Lua Scripts
Topic: LolUI (WIP) - 9th release + fix for 0.79
Replies: 79
Views: 11355

Re: LolUI - V1.00

I have noticed a few oddities playing around with it though. http://img13.imageshack.us/img13/204/screen058j.jpg http://img8.imageshack.us/img8/7021/screen059.jpg http://img148.imageshack.us/img148/7519/screen060.jpg http://img410.imageshack.us/img410/4404/screen061.jpg http://img23.imageshack.us/im...
by Ashnal
31 Mar 2009, 20:26
Forum: Lua Scripts
Topic: LolUI (WIP) - 9th release + fix for 0.79
Replies: 79
Views: 11355

Re: LolUI - V1.00

Oh one thing I do like is the separated commands and build list.
by Ashnal
31 Mar 2009, 20:19
Forum: Lua Scripts
Topic: LolUI (WIP) - 9th release + fix for 0.79
Replies: 79
Views: 11355

Re: LolUI - V1.00

Seems like it to me, at any rate. What I want to know is does it have an fps hit like IceUI?

I wanna know if its worth the trouble to replace IceUI with this.
by Ashnal
31 Mar 2009, 20:11
Forum: Lua Scripts
Topic: LolUI (WIP) - 9th release + fix for 0.79
Replies: 79
Views: 11355

Re: LolUI - V1.00

So, lolUI = IceUI - good looks - ingame customizability - extra features (like message seperating for the console) - fps hit ?
by Ashnal
24 Mar 2009, 18:10
Forum: General Discussion
Topic: Fog of war?
Replies: 13
Views: 2614

Re: Fog of war?

A widget to visually smooth LoS updates would be nice, and I'm sure jK could code something to fade units in and out once they enter/leave LoS.
by Ashnal
13 Mar 2009, 19:02
Forum: Lua Scripts
Topic: Waypoint Dragging Widget
Replies: 59
Views: 7073

Re: Waypoint Dragging Widget

Because it was a small modification I made to someone elses widget, and I wouldn't want to upload it to jobjol.

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