Search found 138 matches
- 16 Sep 2011, 16:00
- Forum: Map Creation
- Topic: 16bit heightmap
- Replies: 22
- Views: 4365
Re: 16bit heightmap
linux mapconv can do 16 bit blur , just use -smooth and 8 bit heightmap if you don't have programs to edit 16 bit images
- 04 Sep 2011, 23:00
- Forum: Map Creation
- Topic: Map edges, how can they be fixed?
- Replies: 171
- Views: 27853
Re: Map edges, how can they be fixed?
I have two suggestions about maps , 1. Implement a random map generation system ( shared lua file between players and shared random seed ) like on age of mythology
2. to generate map outside playable bounds use some fractal algorithm
2. to generate map outside playable bounds use some fractal algorithm
- 01 Sep 2011, 22:19
- Forum: Map Creation
- Topic: problem compiling map with featues [split from linux mapconv]
- Replies: 6
- Views: 1433
Re: problem compiling map with featues [split from linux mapconv
It's not related to the mapconv anyway , i've made maps with features with it and it works pefectly :/
- 01 Sep 2011, 21:32
- Forum: Map Creation
- Topic: problem compiling map with featues [split from linux mapconv]
- Replies: 6
- Views: 1433
Re: New mapconv that works flawlessy on linux
Compressing maps/features/tcpice.tdf != tcpice1
- 01 Sep 2011, 18:13
- Forum: Map Creation
- Topic: problem compiling map with featues [split from linux mapconv]
- Replies: 6
- Views: 1433
Re: New mapconv that works flawlessy on linux
See if spring gives error about parsing .tdf & .lua earlier
- 25 Aug 2011, 14:21
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 27807
Re: New mapconv that works flawlessy on linux
I've tweaked compression so that it creates no artifacts at all, tiles that are equal 100% even if compression is disabled they are reused so even with compression off you match 100% equal tiles. Ok what about compression on, you say no artifacts but at high compression how do you avoid that? I've ...
- 25 Aug 2011, 14:19
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 27807
Re: New mapconv that works flawlessy on linux
If you lowercase the name , decompiler generated makefiles won't workkoshi wrote:Right, will do. Mind if I lowercase the other binary target?
- 25 Aug 2011, 12:28
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 27807
Re: New mapconv that works flawlessy on linux
I meant a package for your mapconv. The inital debianization is done and it's currently waiting to be built on launchpad: https://launchpad.net/~koshi/+archive/ppa/+packages If someone wants to try it right now, here's a amd64 build from my desktop box: http://filebin.springlobby.info/mapconv-ng_0....
- 25 Aug 2011, 12:13
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 27807
Re: New mapconv that works flawlessy on linux
Maybe spring could be hacked to support map creation directly
- 25 Aug 2011, 10:56
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 27807
Re: New mapconv that works flawlessy on linux
If you do it it's ok , cause i didn't like wx last time i used it, otherwise i'll do it with Qt , the map compiler can be used as library too , if you want i can add function to pass raw data as image directly
- 24 Aug 2011, 23:32
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 27807
Re: New mapconv that works flawlessy on linux
Win64 build , please test it , cause i had to use some hacks to get mingw64 work with cmake
- 24 Aug 2011, 21:55
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 27807
Re: New mapconv that works flawlessy on linux
Now it's completely fixed it seems , if you decompile a map and recompile it you get excatly same result
Windoze build attached
Windoze build attached
- 24 Aug 2011, 20:37
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 27807
Re: New mapconv that works flawlessy on linux
When it's 100% complete and working i'll write tutorials and maybe a graphical editor on top of it
- 24 Aug 2011, 18:43
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 27807
Re: New mapconv that works flawlessy on linux
- Fixed a bug on compiling nonsquare map
- Added decompilation support that generates all files required to rebuild the map , makefile included
- Fixed clamping
Windows version still to build
Edit: there are some problems with heightmap loading from 16 bits formats , i'm working on it
- Added decompilation support that generates all files required to rebuild the map , makefile included
- Fixed clamping
Windows version still to build
Edit: there are some problems with heightmap loading from 16 bits formats , i'm working on it
- 24 Aug 2011, 12:56
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 27807
Re: New mapconv that works flawlessy on linux
Don't use compression when compiling maps. I won't bother to explain why, just please understand that it's a fairly known unwritten rule among the experienced mappers here. Also, you sir are awesome. I shall summon AF to get you a cookie. I've tweaked compression so that it creates no artifacts at ...
- 24 Aug 2011, 12:23
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 27807
Re: New mapconv that works flawlessy on linux
1) Typemap uses the luminance value instead of the red channel (so edit typemap in grayscale mode) Typemap on spring it's just 0-255 value matrix , each value in 0.255 range is a terrain type 2) Metalmap and Typemap are expected to be 1/16 the size of the texturemap (versus of 1/8 plus 1 pixel in m...
- 24 Aug 2011, 10:13
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 27807
Re: New mapconv that works flawlessy on linux
Vegetation map is 0-1 , rgb 0,0,0 and rgb 1,1,1 , it's a bit hard to edit that way , i have to modify it , clamping will be removed.
- 24 Aug 2011, 00:05
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 27807
Re: New mapconv that works flawlessy on linux
Win32 build, if it is recongnized as virus don't worry , some antiviruses may get alarmed cause executable is packed
- 23 Aug 2011, 23:34
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 27807
Re: New mapconv that works flawlessy on linux
Done
to add features use -features [featurefile] parameter
Feature file is a simple text file , example following:
Name XPos YPos ZPos Orientation(Degrees)
Rock1 will be placed on terrain surface
Rock2 will be placed @ 200
to add features use -features [featurefile] parameter
Feature file is a simple text file , example following:
Name XPos YPos ZPos Orientation(Degrees)
Code: Select all
Rock1 6000 -500000 3000 0
Rock2 4000 200 1000 180
Rock2 will be placed @ 200
- 23 Aug 2011, 22:35
- Forum: Map Creation
- Topic: New mapconv that works flawlessy on linux
- Replies: 54
- Views: 27807
Re: New mapconv that works flawlessy on linux
i can do it in less than 5 hours i think