Search found 33 matches
- 24 Feb 2013, 05:04
- Forum: Game Development
- Topic: Ideas for creative/interesting modes of unit production?
- Replies: 41
- Views: 6869
Re: Ideas for creative/interesting modes of unit production?
1-No starter units and bases on map 2-Some specific units (the "starter" ones) spawn at map border after some seconds. 2-1 Or you could have some game without starter units and you need to buy/build stuff before you have any units 3-To build units, players buy units and after some time, th...
- 23 Feb 2013, 13:49
- Forum: Kernel Panic
- Topic: Chiptune Music
- Replies: 42
- Views: 29180
Re: Chiptune Music
Sorry to necrothread this thread. But I found this website it made me instantly think of kernel panic and those musical ideas.
http://seaquence.org/
With the website you create songs using rts like units
Some example
http://seaquence.org/r3f7
Maybe something like this could be made with kernel panic
http://seaquence.org/
With the website you create songs using rts like units
Some example
http://seaquence.org/r3f7
Maybe something like this could be made with kernel panic
- 07 Nov 2010, 17:26
- Forum: Spring: 1944
- Topic: 1944 Branches In Development
- Replies: 28
- Views: 6056
Re: 1944 Branches In Development
About balance: You could do like infiltration mod. Lets imagine a map, that has the team A (stronger one) and Team B (Crappy one). On the first round the players choose the teams, and play the game. After the battle finish another round start and they change teams. If a player wins both rounds, he w...
- 31 Mar 2010, 06:09
- Forum: Balanced Annihilation Reloaded
- Topic: BAR - unit/faction name suggestions
- Replies: 62
- Views: 13976
Re: BAR - unit/faction name suggestions
ARM-> upper limbs
CORE -> inner part
Just kidding.
but some ideas:
Arm -> Armed Resistance Movement
CORE -> Contingency Response
CORE -> inner part
Just kidding.
but some ideas:
Arm -> Armed Resistance Movement
CORE -> Contingency Response
- 19 Aug 2009, 02:29
- Forum: Kernel Panic
- Topic: Chiptune Music
- Replies: 42
- Views: 29180
Re: 8-Bit Music
the right name of that type of music is chiptune, not every chiptune is 8-bit.
an artist called mister beep has some 1bit chiptunes.
you can get some songs on his website http://mister_beep.republika.pl/
an artist called mister beep has some 1bit chiptunes.
you can get some songs on his website http://mister_beep.republika.pl/
- 05 Jun 2009, 18:50
- Forum: Kernel Panic
- Topic: New faction idea, DRM
- Replies: 43
- Views: 8934
Re: New faction idea, DRM
one idea:
why not make the watermark, the special structure.
This structure would work in that way: When a enemy unit get near the radius of that structure the enemy will be visible an amount of seconds.
why not make the watermark, the special structure.
This structure would work in that way: When a enemy unit get near the radius of that structure the enemy will be visible an amount of seconds.
- 31 May 2009, 06:34
- Forum: Kernel Panic
- Topic: New faction idea, DRM
- Replies: 43
- Views: 8934
Re: New faction idea, DRM
Digital Rights Managment
When I saw the thread name I was thinking that the unit was going to be about that.
When I saw the thread name I was thinking that the unit was going to be about that.
- 20 May 2009, 19:51
- Forum: Kernel Panic
- Topic: Fairies
- Replies: 26
- Views: 6584
Re: Fairies
Ok.Pxtl wrote:....zswg and KDR have their own ideas of factions and don't need anybody else's ideas....
- 20 May 2009, 01:26
- Forum: Kernel Panic
- Topic: Fairies
- Replies: 26
- Views: 6584
Re: Fairies
I think it in with the theme of the game. I would prefer something more related to computer. maybe a faction related to computer graphics.
Later I create a new thread with some ideas about that faction.
Later I create a new thread with some ideas about that faction.
- 29 Nov 2008, 00:11
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 111981
Re: Kernel Panic
zwzsg one question: you said that idea of the kernel panic is to be a simple mod, in a future (or far future) kernel panic will have many simple factions instead of just 3, or this will make the game complex (even with simple factions)???
- 05 Oct 2008, 23:04
- Forum: Game Development
- Topic: CA - Community Annihilation :P
- Replies: 55
- Views: 7339
Re: CA - Community Annihilation :P
I read your reply, just not responding to it. Imagine someone talking with another person about battlefield 2 and he says "hey lets do a semi-realism clone mod for battlefield 2" and the other say "ok i will start to model the panzerfaust". The other would say "i was talkin...
- 05 Oct 2008, 15:42
- Forum: Game Development
- Topic: CA - Community Annihilation :P
- Replies: 55
- Views: 7339
Re: CA - Community Annihilation :P
About the semi-realistic: The spring 1944 is a ww2 themed rts and not a mod that make changes in xta (or ba) changing the things that are unrealistic in the game based on scientific rules. XTA isn't the base of s44, you are mistaken to think so. Spring is not XTA, BA, it is just an engine that can ...
- 05 Oct 2008, 06:15
- Forum: Game Development
- Topic: CA - Community Annihilation :P
- Replies: 55
- Views: 7339
Re: CA - Community Annihilation :P
Realism: Is it appropriate for rts? Semi-realism: http://www.moddb.com/games/spring-1944..... Original content: Star wars, Gundam............ ABout the realism mod: Yes some people think that yes. About the semi-realistic: The spring 1944 is a ww2 themed rts and not a mod that make changes in xta (...
- 04 Oct 2008, 19:40
- Forum: Game Development
- Topic: CA - Community Annihilation :P
- Replies: 55
- Views: 7339
Re: CA - Community Annihilation :P
Should? Don't we have enough TA clones? 2-3 is fine with different goals, but the current count is ridiculous. There are many ideas (even if you only count only the most ideas for clones) that spring modders dont used, some clones ideas that usually made. Balance mod: A mod that makes the game bala...
- 30 Sep 2008, 19:25
- Forum: Game Development
- Topic: Mod in Dev: TA Infinite War
- Replies: 25
- Views: 3673
Re: Mod in Dev: TA Infinite War
*speaking in portuguese to make easier to him understand* Cara sou brasileiro tb, uma dica para voce pense em um conceito e desenvolva a id├â┬®ia do seu mod em cima, pense em um conceito em cima do total anihilation e fa├â┬ºa um mod em cima disso. Exemplo do que seria esses conceitos, id├â┬®ias. Um ...
- 21 Sep 2008, 19:04
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 111981
- 21 Sep 2008, 03:48
- Forum: Game Development
- Topic: Ressurecting the Showdown!
- Replies: 80
- Views: 10026
Re: Ressurecting the Showdown!
The problem is that in a balanced mod the answer would be "none" If you just throw in the units as they are in their respective mods balance will be completly screwed. unless instead of saying "i will make a crossover mod with X mod, Y mod and Z mod" the mod developer says "...
- 21 Sep 2008, 01:34
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 111981
Re: Kernel Panic
i was not talking about the mouse button, I was talking about this: With the connection unit you can click on dispatch and before you are dispatching hold the alt button and then and click on the place you are want to dispatch, then all your units will be dispatched to the place. In my idea you be l...
- 20 Sep 2008, 03:47
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 111981
Re: Kernel Panic
a idea for kernel panic:
In the connection unit when you press alt when dispaching units, he will dispach until the you run out of units to dispach, why not add another button that make the connection dispach units until you release the button??
In the connection unit when you press alt when dispaching units, he will dispach until the you run out of units to dispach, why not add another button that make the connection dispach units until you release the button??
- 17 Aug 2008, 03:02
- Forum: Game Releases
- Topic: Pong
- Replies: 12
- Views: 3604
Re: Pong
This gave me a idea, a rts mod with oldies games characters.
Well i will not make this, its just a idea that came to my head.
Well i will not make this, its just a idea that came to my head.