Search found 79 matches
- 11 Mar 2019, 22:43
- Forum: General Discussion
- Topic: Mars Total Warfare - Spring similarities
- Replies: 40
- Views: 80124
Re: Mars Total Warfare - Spring similarities
I preafer stilling carrs in GTA 4, and you know how strong thisis ? and with 32 giga you can stilling 4 carrs in the same time ?
- 12 Apr 2018, 07:33
- Forum: Help & Bugs
- Topic: PLZ HELP fix this behavior
- Replies: 21
- Views: 7561
Re: PLZ HELP fix this behavior
this ship problem don't look so good, it is mega lol but we don't wanne spring to be a game for lol, this option of mod option is not mutch of a option, neither of them are good options, I know you guys engine programmers look at this like a small problem and it the true - it is small problem, but t...
- 05 Mar 2016, 11:22
- Forum: Feature Requests
- Topic: new path finder idea by rooks[vegan]
- Replies: 2
- Views: 1386
new path finder idea by rooks[vegan]
check this out:
he decide to unpost the idea :)
he decide to unpost the idea :)
- 18 Nov 2015, 23:55
- Forum: Lua Scripts
- Topic: need mouse build spacing for linux
- Replies: 3
- Views: 1261
Re: need mouse build spacing for linux
I had to edit the plugin to change buttons 4,5 to 8,9 and it workd
- 18 Nov 2015, 06:10
- Forum: Lua Scripts
- Topic: need mouse build spacing for linux
- Replies: 3
- Views: 1261
need mouse build spacing for linux
where can I find a linux version of this plugin ?
- 08 Nov 2015, 15:13
- Forum: Lua Scripts
- Topic: Ally Resource Bars 1.84 Alpha 3
- Replies: 42
- Views: 9695
Re: Ally Resource Bars 1.84 Alpha 3
yhe, good idee, my email is dead I can't recover my github for now
updateStatics() doesn't run every frame, only when necessary, it's not there the problem
updateStatics() doesn't run every frame, only when necessary, it's not there the problem
- 08 Nov 2015, 03:59
- Forum: Lua Scripts
- Topic: Ally Resource Bars 1.84 Alpha 3
- Replies: 42
- Views: 9695
Re: Ally Resource Bars 1.84 Alpha 2
that's weird, for me it shows DrawScreen and less than 1% the only function that gets executed constantly from gameframe is updatebars() that function is the most heavily optimized in the entire code, I cannot see how that function could be the source of the performance leak here is a test version, ...
- 05 Nov 2015, 13:33
- Forum: Lua Scripts
- Topic: Ally Resource Bars 1.84 Alpha 3
- Replies: 42
- Views: 9695
Re: Ally Resource Bars 1.84 Alpha 2
Im sorry, but afther testing the plugin (1.84 A2) I couldn't find the performance leak you describe, even with everything turned on in the options the plugin uses only 175 micro in meltrax profiler (less than 20 micro with everything turned off), and it has no effect at all on the FPS, if this perfo...
- 02 Nov 2015, 18:44
- Forum: Lua Scripts
- Topic: Ally resource bars - pimped
- Replies: 4
- Views: 1623
Re: Ally resource bars - pimped
check this out : viewtopic.php?f=23&t=24939
mybe you can use some of the modifications I made in your version, your look bether :)
mybe you can use some of the modifications I made in your version, your look bether :)
- 05 Jul 2015, 18:44
- Forum: Engine
- Topic: my attempt at increasing tree rendering quality
- Replies: 5
- Views: 1539
second edition - a little improved performance inside some inner loops
I didn't planned to include it to the code :) serious work that needs to be done by real graphics programmer is beyond me right now :) otherwise I wouldn't be here :) yes there is a few reasons I did this is, procedural trees look very terrible and there are quite a few mods that run those procedura...
- 05 Jul 2015, 17:01
- Forum: Engine
- Topic: my attempt at increasing tree rendering quality
- Replies: 5
- Views: 1539
my attempt at increasing tree rendering quality
this was an experiment to improve the tree rendering quality and consistency, I achieved partial success and was able to render all the tress at highest rendering quality up to a specific zoom point for procedural trees, feature trees were not fully tested but the limited test shows that they render...
- 04 Sep 2014, 21:43
- Forum: Lua Scripts
- Topic: Small widget to protect online status
- Replies: 9
- Views: 3547
Re: Small widget to protect online status
thanks dude, you rock, this is what I needed for some time now and now it's here !
you just won +10,000 internets !
you just won +10,000 internets !
- 04 Jun 2014, 21:20
- Forum: Engine
- Topic: linux gcc versions that compile spring
- Replies: 5
- Views: 1408
Re: linux gcc versions that compile spring
I have successfully compiled with GCC 4.9.0 on linux x64
- 25 Aug 2013, 09:13
- Forum: Community Blog
- Topic: [map] Shader fun - this is a dev blog
- Replies: 25
- Views: 9218
Re: Shader fun - this is a dev blog
nice work, can you upload it here ? the autohost downloading strange .gz files, I can't make out where the .lua file is
n/m I got it from the repository, thanks !
n/m I got it from the repository, thanks !
- 06 Aug 2013, 13:17
- Forum: Engine
- Topic: Engine Testing - 94.1.1-826-g7f6f61d (6. Aug 2013)
- Replies: 45
- Views: 8677
Re: Engine Testing - 94.1.1-826-g7f6f61d (6. Aug 2013)
dude I can't start a game with any bots and without any bots, I get to the loading screen after selecting map/mod/AI and everything is frozen and I have to kill the spring process (I see the map and the cursor and the list of players (2 red color), but cursor and keyboard are not responding), I test...
- 08 May 2013, 04:40
- Forum: Lua Scripts
- Topic: Ally Resource Bars 1.84 Alpha 3
- Replies: 42
- Views: 9695
Re: Ally Resource Bars 1.84 Alpha 2
second release of 1.84, Alpha 2:
- fixed bug which crashed the plugin in player mode
- fixed bug where there is a space between enemy player teams [player mode]
- fixed missing code for drawing separators between enemy teams
- 07 May 2013, 14:47
- Forum: Lua Scripts
- Topic: Ally Resource Bars 1.84 Alpha 3
- Replies: 42
- Views: 9695
Re: Ally Resource Bars 1.84 Alpha 1
first release of the 1.84 version: display players ping and CPU on the right of the bars convert many pairs/ipairs loops into simpler for loops for performance caveats: these changes are not yet supported in Chili mode, but hopefully will be in the future for the moment Ping and CPU cannot be contro...
- 03 May 2013, 01:34
- Forum: Lua Scripts
- Topic: simple playerlist widget
- Replies: 28
- Views: 9201
Re: simple playerlist widget
nice work, thank I do have one request, could you add an option to only draw spectators, as in "hidePlayers" ? I also got this error while playing robot defence: [widgets.lua] Error: Failed to load: gui_simpleplayerlist.lua ([string "LuaUI\Widgets\gui_simpleplayerlist.lua"]:169: ...
- 02 May 2013, 22:08
- Forum: General Discussion
- Topic: petition for zerver to stay
- Replies: 18
- Views: 7365
Re: petition for zerver to stay
I understand that some of the developers have no problem at all with letting you continue your work as it was until now
- 02 May 2013, 04:28
- Forum: General Discussion
- Topic: petition for zerver to stay
- Replies: 18
- Views: 7365
petition for zerver to stay
to my unfortunate surprise it has come to my attention that a long time spring developer and a significant contributor to the community decided to quit, and remove all of his code from the development branches, I don't know the full story and I was not involved, and I call to all who disagree with t...