Search found 69 matches
- 08 Mar 2013, 06:23
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 299321
Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey
Power plants block both defense and units from the factories.
- 07 Mar 2013, 02:02
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 299321
Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey
Is shard the only actively developed AI for spring ?
How do i put some distance between the building my units get stuck.
How do i put some distance between the building my units get stuck.
- 07 Mar 2013, 01:59
- Forum: Game Development
- Topic: Anti air fire at ground units
- Replies: 19
- Views: 2682
Re: Anti air fire at ground units
Thank you KlootKloot wrote:It can't and it doesn't.
(note that the mentioned solution was using "onlytargetcategory1=VTOL;", NOT removing "badtargetcategory=NOTAIR")
- 01 Mar 2013, 06:32
- Forum: Game Development
- Topic: Anti air fire at ground units
- Replies: 19
- Views: 2682
Re: Anti air fire at ground units
Oh okay i think i understand.
- 28 Feb 2013, 20:46
- Forum: Game Development
- Topic: Anti air fire at ground units
- Replies: 19
- Views: 2682
Re: Anti air fire at ground units
Well you did not post it and i did not find it on the wiki anymore.Forboding Angel wrote:Because you don't listen. Your "solution" is what I told you to do in the first place.elias79 wrote:
thank you for the answers even though i don't understand why you are so irritated.
- 26 Feb 2013, 18:58
- Forum: Game Development
- Topic: Anti air fire at ground units
- Replies: 19
- Views: 2682
Re: Anti air fire at ground units
Im sure lua is awesome if you know how to use it, but as i only know the old methods lua is terrible right now, i would also spend a year updating all files.
- 26 Feb 2013, 14:31
- Forum: Game Development
- Topic: Anti air fire at ground units
- Replies: 19
- Views: 2682
Re: Anti air fire at ground units
Code: Select all
bool canAttackGround Default: true
thank you for the answers even though i don't understand why you are so irritated.
UPDATE SOLVED
the solution was using this:
Code: Select all
onlytargetcategory1=VTOL;
- 26 Feb 2013, 11:41
- Forum: Game Development
- Topic: Anti air fire at ground units
- Replies: 19
- Views: 2682
Re: Anti air fire at ground units
Im not talking about force firing but the targeting it should not even target ground units, and the wiki page links weapon def but not the units.
Im not sure when all this changed but it worked back in 2011 version 0.85
I want the aa unit to not target anything except air.
Im not sure when all this changed but it worked back in 2011 version 0.85
I want the aa unit to not target anything except air.
- 26 Feb 2013, 11:03
- Forum: Game Development
- Topic: Anti air fire at ground units
- Replies: 19
- Views: 2682
Anti air fire at ground units
What is the new equivalence of this: NoChaseCategory=NOTAIR; Onlytargetcategory=VTOL; BadTargetCategory=NOTAIR; The attacking unit is this category: Category=ARM WEAPON LEVEL3 NOTAIR NOTSUB; the target is: category=ARM KBOT LEVEL2 ALL; I do not want the anti air to fire at any ground units only air ...
- 13 Feb 2013, 20:17
- Forum: Help & Bugs
- Topic: Access violation Spring Crash
- Replies: 2
- Views: 745
- 13 Feb 2013, 18:48
- Forum: Help & Bugs
- Topic: Access violation Spring Crash
- Replies: 2
- Views: 745
- 20 Dec 2012, 19:43
- Forum: Game Development
- Topic: Razorblade cut this shit out!
- Replies: 12
- Views: 3022
Re: Razorblade cut this shit out!
I thought this was open source and copy left , not closed source and copy right , do you want patents with that too ? I'm sorry... You rip off all of cavedog's TA content and then complain about closed source? GTFO. I rip off, no, i do not know what you are talking about, i did not create the mod, ...
- 11 Nov 2012, 16:16
- Forum: Game Development
- Topic: Razorblade cut this shit out!
- Replies: 12
- Views: 3022
Re: Razorblade cut this shit out!
I thought this was open source and copy left , not closed source and copy right , do you want patents with that too ? sure he could have asked first but why, its not like its for sale he is not making any money from this, so why does it matter ? you could ask him to give all authors credit that i ca...
- 03 Feb 2012, 00:38
- Forum: Help & Bugs
- Topic: Std::bad_alloc error
- Replies: 14
- Views: 4667
Re: Std::bad_alloc error
I run Windows 7 64 bit.knorke wrote:that is a limit with win xp 32bitand 2.91GB of RAM (It should be showing somewhere around 3.5GB though right?)
With just that error message not much can be done, read this: http://springrts.com/wiki/Bugs how to post a complete crash log thing.
- 25 Nov 2011, 15:40
- Forum: Ingame Community
- Topic: Spring downloader NOT zero-k
- Replies: 11
- Views: 4164
Re: Spring downloader NOT zero-k
What is the difference ?Forboding Angel wrote:or you could just take zklobby out of limited mode.
- 24 Nov 2011, 03:19
- Forum: Ingame Community
- Topic: Spring downloader NOT zero-k
- Replies: 11
- Views: 4164
Re: Spring downloader NOT zero-k
SpringDownloader.exe evolved into ZKLobby and doesn't exist as a stand alone application anymore. What i figured, but i cant use ZKLobby its useless for me. Its got ADVERTISING I cant download all games and widgets from it either, I HATE IT And.... how can it be so slow on a core i7 3.4 ghz ? What ...
- 24 Nov 2011, 01:53
- Forum: Ingame Community
- Topic: Spring downloader NOT zero-k
- Replies: 11
- Views: 4164
Re: Spring downloader NOT zero-k
Not the Spring Engine, silly silly, i NEED the springdownloader.exe
Hello btw long time no see.
Hello btw long time no see.
- 23 Nov 2011, 22:39
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133824
- 23 Nov 2011, 20:55
- Forum: Ingame Community
- Topic: Spring downloader NOT zero-k
- Replies: 11
- Views: 4164
Spring downloader NOT zero-k
I can not find it.
Tried an older version but it got disconnected or could not connect.
Questions:
1. Where do i put widgets now ?
2. Why don't widgets from Lobby show up in game ?
Tried an older version but it got disconnected or could not connect.
Questions:
1. Where do i put widgets now ?
2. Why don't widgets from Lobby show up in game ?
- 23 Nov 2011, 14:30
- Forum: Game Development
- Topic: How to update my mod from version 81.x to 84.x
- Replies: 11
- Views: 3297
Re: How to update my mod from version 81.x to 84.x
Thank you, now i just need to figure out how to apply said solution.