Search found 630 matches
- 30 May 2012, 16:44
- Forum: AI
- Topic: How to handle units getting stuck?
- Replies: 4
- Views: 2250
Re: How to handle units getting stuck?
If unit can't do smth it gets idle. Catch the event.
- 27 Mar 2012, 11:55
- Forum: Help & Bugs
- Topic: please increase packet limit
- Replies: 42
- Views: 5553
Re: please increase packet limit
64 packets per second is plenty. Is it real limit for now? So within 32 frames I can't assign move command more than 64 units, right? The problem arises because of need of moveing units in an organized flock. Have Spring got functions to handle moveing mass of units? If not then I do not see how E3...
- 12 Dec 2011, 16:54
- Forum: Help & Bugs
- Topic: Strange bug on Intel HD graphics and air planes
- Replies: 9
- Views: 1878
Re: Strange bug on Intel HD graphics and air planes
I reported slowdown on this map long ago. I guess this is NOT airplane related. Try another map on Intel video to make sure.
- 18 Nov 2011, 13:47
- Forum: AI
- Topic: getting academia back on board
- Replies: 14
- Views: 3399
Re: getting academia back on board
hoijui, I see java lacks of stable deployment. How can you explain that Spring installer does not include nice BAI? In its thread many people could not just RUN it. It requires external component - java machine. And this will always be a problem on Windows platform until java is bundled and updated ...
- 17 Nov 2011, 10:46
- Forum: News
- Topic: New release! Spring 83.0 is out!
- Replies: 108
- Views: 34655
Re: New release! Spring 83.0 is out!
http://springrts.com/wiki/CEGdevice wrote:May I ask what is ceg?
- 22 Apr 2011, 17:40
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133445
Re: Skirmish AI: E323AI 3.22.4
I got a baby and can't update AI anymore. Sorry.
- 16 Feb 2011, 15:20
- Forum: Lobby Clients & Server
- Topic: AlphaLobby Alpha 0.06.10
- Replies: 141
- Views: 27253
Re: AlphaLobby Alpha 0.05.1
Ok, looks like it's fixed now. Under XP at least it is working.
- 16 Feb 2011, 13:16
- Forum: Lobby Clients & Server
- Topic: AlphaLobby Alpha 0.06.10
- Replies: 141
- Views: 27253
Re: AlphaLobby Alpha 0.05.1
I've tested both in 7 and XP. Looks like "alphalobby.conf" is not created at all. I changed default "My documents" folder to "D:\docs.private" on XP (under 7 also changed). "D:\docs.private\My Games\Spring" folder also exists containing pool data & other S...
- 15 Feb 2011, 13:41
- Forum: Lobby Clients & Server
- Topic: AlphaLobby Alpha 0.06.10
- Replies: 141
- Views: 27253
Re: AlphaLobby Alpha 0.05.1
Still window size is not remembered. Windows size is width & height, not left corner position.
- 12 Feb 2011, 12:46
- Forum: Lobby Clients & Server
- Topic: AlphaLobby Alpha 0.06.10
- Replies: 141
- Views: 27253
Re: AlphaLobby Alpha 0.04.9
Window size is not remembered on exit, only position.
In single player tabe "leave" button is redundant. You can close tab by "X" button on the tab itself or by Ctrl+W combination. Freed space worth to be used for comboboxes (map & game selectors).
In single player tabe "leave" button is redundant. You can close tab by "X" button on the tab itself or by Ctrl+W combination. Freed space worth to be used for comboboxes (map & game selectors).
- 06 Feb 2011, 20:33
- Forum: Spring Tanks
- Topic: Do bitches know about mah Tanks? I bet no.
- Replies: 56
- Views: 31477
Re: Do bitches know about mah Tanks? I bet no.
My suggestion was about radar, not unit with radar. This radar can be grabbed and dropped like a flag. And can be also destroyed be enemies.
- 04 Feb 2011, 22:51
- Forum: Spring Tanks
- Topic: Do bitches know about mah Tanks? I bet no.
- Replies: 56
- Views: 31477
Re: Do bitches know about mah Tanks? I bet no.
After queueing getting the flag and then moving to next point the vehicle grabs the flag and STOPS!
PS. What do you think about movable radar tower with reasonable range (not too large)?
PS. What do you think about movable radar tower with reasonable range (not too large)?
- 04 Feb 2011, 16:56
- Forum: Lobby Clients & Server
- Topic: AlphaLobby Alpha 0.06.10
- Replies: 141
- Views: 27253
Re: AlphaLobby Alpha 0.04.1
Was just thinking that if the last sessions channel tabs are automatically joined on start, then a keeping an autojoin list isn't really required. Thinking about it more, it wouldn't make sense to reload a private chat if that user isn't logged in. As far as i can tell, the only tab worth saving wo...
- 04 Feb 2011, 14:46
- Forum: Lobby Clients & Server
- Topic: AlphaLobby Alpha 0.06.10
- Replies: 141
- Views: 27253
Re: AlphaLobby Alpha 0.04.1
Major bug: native language letters are not sent to server. Thus i can't chat in my language.
Also a list of autojoin channels is required, imho.
Also a list of autojoin channels is required, imho.
- 04 Feb 2011, 11:57
- Forum: Lobby Clients & Server
- Topic: AlphaLobby Alpha 0.06.10
- Replies: 141
- Views: 27253
Re: AlphaLobby Alpha 0.04.1
What's the purpose of multiselecting in battle list? Batch maps/mods downloading?
PS. In "Host new battle" dialog same bugs with list boxes as were in single player tab.
PS. In "Host new battle" dialog same bugs with list boxes as were in single player tab.
- 03 Feb 2011, 11:52
- Forum: Lobby Clients & Server
- Topic: AlphaLobby Alpha 0.06.10
- Replies: 141
- Views: 27253
Re: AlphaLobby Alpha 0.04
Yeah, bool is supported. Test with Null AI ;) I had to remove alphalobby.conf to enable single player tab work again with new version. Last request: remember open tabs, and... my dream... remember last single player settings. Last one requires introducing validate mechanism when tab settings is load...
- 02 Feb 2011, 17:23
- Forum: Lobby Clients & Server
- Topic: zero-k issue with joining as spec
- Replies: 1
- Views: 1228
Re: zero-k issue with joining as spec
Zero-K bug tracker is here: http://code.google.com/p/zero-k/issues/list
- 02 Feb 2011, 17:21
- Forum: Lobby Clients & Server
- Topic: AlphaLobby Alpha 0.06.10
- Replies: 141
- Views: 27253
Re: AlphaLobby Alpha 0.03.5
Another portion of feedback :) Confirm password dialog parent is main window, not login dialog. So, this dialog can be hidden below login dialog. WWW link in about dialog is not clickable, so generally useless. Can you make player spawn points buttons twice bigger (single player tab)? Default color ...
- 01 Feb 2011, 09:36
- Forum: Lobby Clients & Server
- Topic: AlphaLobby Alpha 0.06.10
- Replies: 141
- Views: 27253
Re: AlphaLobby Alpha 0.03.3
Nice. But... i think under Windows 7 / Vista there can be troubles with saving alphalobby.conf near .exe file if Spring is installed at Program Files (it is read-only by default). Safe position in user profile folder. And looks like in singleplayer tab there is no visible scrollbar in open listbox f...
- 31 Jan 2011, 17:02
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133445
Re: Skirmish AI: E323AI 3.22.4
I'll check why AI did not reclaim enemy underwater mexes.
And sonars were built by you. Don't know what you're talking about.
Anyway the map is hard for AI and evidently it is triggered as hover map, not sea.
And sonars were built by you. Don't know what you're talking about.
Anyway the map is hard for AI and evidently it is triggered as hover map, not sea.