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by slogic
30 May 2012, 16:44
Forum: AI
Topic: How to handle units getting stuck?
Replies: 4
Views: 2244

Re: How to handle units getting stuck?

If unit can't do smth it gets idle. Catch the event.
by slogic
27 Mar 2012, 11:55
Forum: Help & Bugs
Topic: please increase packet limit
Replies: 42
Views: 5536

Re: please increase packet limit

64 packets per second is plenty. Is it real limit for now? So within 32 frames I can't assign move command more than 64 units, right? The problem arises because of need of moveing units in an organized flock. Have Spring got functions to handle moveing mass of units? If not then I do not see how E3...
by slogic
12 Dec 2011, 16:54
Forum: Help & Bugs
Topic: Strange bug on Intel HD graphics and air planes
Replies: 9
Views: 1862

Re: Strange bug on Intel HD graphics and air planes

I reported slowdown on this map long ago. I guess this is NOT airplane related. Try another map on Intel video to make sure.
by slogic
18 Nov 2011, 13:47
Forum: AI
Topic: getting academia back on board
Replies: 14
Views: 3379

Re: getting academia back on board

hoijui, I see java lacks of stable deployment. How can you explain that Spring installer does not include nice BAI? In its thread many people could not just RUN it. It requires external component - java machine. And this will always be a problem on Windows platform until java is bundled and updated ...
by slogic
17 Nov 2011, 10:46
Forum: News
Topic: New release! Spring 83.0 is out!
Replies: 108
Views: 34487

Re: New release! Spring 83.0 is out!

device wrote:May I ask what is ceg?
http://springrts.com/wiki/CEG
by slogic
22 Apr 2011, 17:40
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 130123

Re: Skirmish AI: E323AI 3.22.4

I got a baby and can't update AI anymore. Sorry.
by slogic
16 Feb 2011, 15:20
Forum: Lobby Clients & Server
Topic: AlphaLobby Alpha 0.06.10
Replies: 141
Views: 26847

Re: AlphaLobby Alpha 0.05.1

Ok, looks like it's fixed now. Under XP at least it is working.
by slogic
16 Feb 2011, 13:16
Forum: Lobby Clients & Server
Topic: AlphaLobby Alpha 0.06.10
Replies: 141
Views: 26847

Re: AlphaLobby Alpha 0.05.1

I've tested both in 7 and XP. Looks like "alphalobby.conf" is not created at all. I changed default "My documents" folder to "D:\docs.private" on XP (under 7 also changed). "D:\docs.private\My Games\Spring" folder also exists containing pool data & other S...
by slogic
15 Feb 2011, 13:41
Forum: Lobby Clients & Server
Topic: AlphaLobby Alpha 0.06.10
Replies: 141
Views: 26847

Re: AlphaLobby Alpha 0.05.1

Still window size is not remembered. Windows size is width & height, not left corner position.
by slogic
12 Feb 2011, 12:46
Forum: Lobby Clients & Server
Topic: AlphaLobby Alpha 0.06.10
Replies: 141
Views: 26847

Re: AlphaLobby Alpha 0.04.9

Window size is not remembered on exit, only position.

In single player tabe "leave" button is redundant. You can close tab by "X" button on the tab itself or by Ctrl+W combination. Freed space worth to be used for comboboxes (map & game selectors).
by slogic
06 Feb 2011, 20:33
Forum: Spring Tanks
Topic: Do bitches know about mah Tanks? I bet no.
Replies: 56
Views: 31077

Re: Do bitches know about mah Tanks? I bet no.

My suggestion was about radar, not unit with radar. This radar can be grabbed and dropped like a flag. And can be also destroyed be enemies.
by slogic
04 Feb 2011, 22:51
Forum: Spring Tanks
Topic: Do bitches know about mah Tanks? I bet no.
Replies: 56
Views: 31077

Re: Do bitches know about mah Tanks? I bet no.

After queueing getting the flag and then moving to next point the vehicle grabs the flag and STOPS!

PS. What do you think about movable radar tower with reasonable range (not too large)?
by slogic
04 Feb 2011, 16:56
Forum: Lobby Clients & Server
Topic: AlphaLobby Alpha 0.06.10
Replies: 141
Views: 26847

Re: AlphaLobby Alpha 0.04.1

Was just thinking that if the last sessions channel tabs are automatically joined on start, then a keeping an autojoin list isn't really required. Thinking about it more, it wouldn't make sense to reload a private chat if that user isn't logged in. As far as i can tell, the only tab worth saving wo...
by slogic
04 Feb 2011, 14:46
Forum: Lobby Clients & Server
Topic: AlphaLobby Alpha 0.06.10
Replies: 141
Views: 26847

Re: AlphaLobby Alpha 0.04.1

Major bug: native language letters are not sent to server. Thus i can't chat in my language.

Also a list of autojoin channels is required, imho.
by slogic
04 Feb 2011, 11:57
Forum: Lobby Clients & Server
Topic: AlphaLobby Alpha 0.06.10
Replies: 141
Views: 26847

Re: AlphaLobby Alpha 0.04.1

What's the purpose of multiselecting in battle list? Batch maps/mods downloading?

PS. In "Host new battle" dialog same bugs with list boxes as were in single player tab.
by slogic
03 Feb 2011, 11:52
Forum: Lobby Clients & Server
Topic: AlphaLobby Alpha 0.06.10
Replies: 141
Views: 26847

Re: AlphaLobby Alpha 0.04

Yeah, bool is supported. Test with Null AI ;) I had to remove alphalobby.conf to enable single player tab work again with new version. Last request: remember open tabs, and... my dream... remember last single player settings. Last one requires introducing validate mechanism when tab settings is load...
by slogic
02 Feb 2011, 17:21
Forum: Lobby Clients & Server
Topic: AlphaLobby Alpha 0.06.10
Replies: 141
Views: 26847

Re: AlphaLobby Alpha 0.03.5

Another portion of feedback :) Confirm password dialog parent is main window, not login dialog. So, this dialog can be hidden below login dialog. WWW link in about dialog is not clickable, so generally useless. Can you make player spawn points buttons twice bigger (single player tab)? Default color ...
by slogic
01 Feb 2011, 09:36
Forum: Lobby Clients & Server
Topic: AlphaLobby Alpha 0.06.10
Replies: 141
Views: 26847

Re: AlphaLobby Alpha 0.03.3

Nice. But... i think under Windows 7 / Vista there can be troubles with saving alphalobby.conf near .exe file if Spring is installed at Program Files (it is read-only by default). Safe position in user profile folder. And looks like in singleplayer tab there is no visible scrollbar in open listbox f...
by slogic
31 Jan 2011, 17:02
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 130123

Re: Skirmish AI: E323AI 3.22.4

I'll check why AI did not reclaim enemy underwater mexes.

And sonars were built by you. Don't know what you're talking about.

Anyway the map is hard for AI and evidently it is triggered as hover map, not sea.

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