Search found 30 matches
- 29 Dec 2009, 05:51
- Forum: Balanced Annihilation
- Topic: ba t3 vehicle plant?
- Replies: 15
- Views: 2598
Re: ba t3 vehicle plant?
Treaded and flying T3 would be nice, all in one lab would be best, capable of being built by capable T2 builders. Arm's heaviest unit should be a tank, like a super stumpy, with little flashes for treads.
- 29 Dec 2009, 03:49
- Forum: General Discussion
- Topic: Thought Experiment
- Replies: 22
- Views: 2340
Re: Thought Experiment
Would you suggest KP or S44? Can't think of anything else good enough.Gota wrote:So..
A week without *A,without DSD,with 8 player per game cap and without any moderation...
Les do iiit!
- 28 Dec 2009, 07:40
- Forum: General Discussion
- Topic: Thought Experiment
- Replies: 22
- Views: 2340
Thought Experiment
What do you think would happen if for a week all forms of DSD, Tabula, and Folsom were restricted from online play?
What large 8v8 type maps would replace them? Or would people start playing smaller maps as well?
What large 8v8 type maps would replace them? Or would people start playing smaller maps as well?
- 23 Dec 2009, 12:32
- Forum: Balanced Annihilation
- Topic: juggernaut cant go over dragonteeths
- Replies: 80
- Views: 9887
Re: juggernaut cant go over dragonteeths
jugg should make the ground beneath it crumble and get cracks in it, and it should make a BOOM... BOOM... BOOM... sound as it walks and crush little things it walks on. It makes more sense and it is 10x more awesome The way it walks, it probably has little wheels to help it along. It just sort of s...
- 01 Nov 2009, 11:45
- Forum: Zero-K
- Topic: Question about factories
- Replies: 3
- Views: 965
Re: Question about factories
Ahem, note to self, don't be such a idiot.
Nice to hear that this is implemented. I must look like such a noob.
Nice to hear that this is implemented. I must look like such a noob.
- 01 Nov 2009, 07:59
- Forum: Zero-K
- Topic: Question about factories
- Replies: 3
- Views: 965
Question about factories
It was my opinion that in CA, all units from whatever factory are supposed to be useful at some point. Why then are "T2" factories more expensive than "T1" ones if the units they build aren't better? Shouldn't they cost around the same?
- 01 Nov 2009, 07:10
- Forum: Help & Bugs
- Topic: Disabling fog of war
- Replies: 5
- Views: 944
Re: Disabling fog of war
Thanks, that's exactly what I was looking for.Niobium wrote:/cheat
/globallos
- 31 Oct 2009, 02:17
- Forum: Help & Bugs
- Topic: Disabling fog of war
- Replies: 5
- Views: 944
Disabling fog of war
Is there any cheat to disable fog of war?
- 22 Oct 2009, 13:04
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.04
- Replies: 296
- Views: 41035
Re: Balanced Annihilation V7.02
Any news on 7.03? If you release it soon, I might not actually bother to dl 7.02.
- 22 Oct 2009, 12:58
- Forum: General Discussion
- Topic: I love noobs
- Replies: 24
- Views: 3974
Re: I love noobs
Fair enough, but not everyone has that kind of time on their hands. Me included.
- 22 Oct 2009, 07:22
- Forum: General Discussion
- Topic: I love noobs
- Replies: 24
- Views: 3974
Re: I love noobs
You or I would only do different if we wanted 1v1 or if we felt that we should stay for the sake of the host.
- 22 Oct 2009, 07:16
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.04
- Replies: 296
- Views: 41035
Re: Balanced Annihilation V7.02
Why'd you do this? No-one builds them anyway save when range is needed more than bertha or inty.Core Buzzsaw and Arm Vulcan turret rotation speed increased.
- 21 Oct 2009, 13:09
- Forum: Help & Bugs
- Topic: Mouse hopping in 0.80.5
- Replies: 9
- Views: 1286
Re: Mouse hopping in 0.80.5
Just in case anyone else is still having problems with this, I reinstalled spring 0.80.5 and it seems to work perfectly.
- 20 Oct 2009, 13:09
- Forum: Help & Bugs
- Topic: Mouse hopping in 0.80.5
- Replies: 9
- Views: 1286
Re: Mouse hopping in 0.80.5
Don't work for me neither.
- 20 Oct 2009, 08:47
- Forum: Balanced Annihilation
- Topic: Janus = Submarine
- Replies: 25
- Views: 3971
Re: Janus = Submarine
Now, the question is bug or feature?
I say feature. Serves you right for building stuff next to shallow water.
Also, can they be seen on radar?
I say feature. Serves you right for building stuff next to shallow water.
Also, can they be seen on radar?
- 13 Oct 2009, 09:12
- Forum: Balanced Annihilation
- Topic: juggernaut cant go over dragonteeths
- Replies: 80
- Views: 9887
Re: juggernaut cant go over dragonteeths
Well, I find it an interesting feature that it can't. Its just a massive chunk of hp and is almost unstoppable anyway. It would add an interesting dimension to it if it can't crush stuff.
- 07 Oct 2009, 02:26
- Forum: Balanced Annihilation
- Topic: antinukes should automatically load 100 in stockpile
- Replies: 30
- Views: 4657
Re: antinukes should automatically load 100 in stockpile
And then there are noobs that either forget to stockpile them or only stockpile like 3.
- 05 Oct 2009, 01:43
- Forum: Balanced Annihilation
- Topic: antinukes should automatically load 100 in stockpile
- Replies: 30
- Views: 4657
Re: antinukes should automatically load 100 in stockpile
I agree with this.
- 29 Sep 2009, 08:27
- Forum: Help & Bugs
- Topic: Playing Spring through direct IP
- Replies: 2
- Views: 573
Playing Spring through direct IP
Was just wondering how one would go about playing Spring by directly connecting to other people's computers? And to do so, what does the host need to do?
- 27 Apr 2009, 13:07
- Forum: General Discussion
- Topic: Rankings
- Replies: 7
- Views: 1635
Re: Rankings
Thanks, that was a great help.