Search found 44 matches
- 21 May 2013, 21:25
- Forum: Balanced Annihilation
- Topic: new "Set Target" command in 7.76!
- Replies: 16
- Views: 3833
Re: new "Set Target" command in 7.76!
This is amazing. Fun micro awaits.
- 12 May 2013, 12:49
- Forum: Balanced Annihilation
- Topic: Specific unit reclaimer
- Replies: 5
- Views: 1395
Specific unit reclaimer
maybe think about removing "specific unit reclaimer". It has a nice niche value, but I find it causes a lot more problems then it solves as when you drag area reclaim quite often units start getting nommed by accident. (I may have just lost my commander in a ffa game to this :regret:) Edit...
- 27 May 2011, 09:42
- Forum: Balanced Annihilation
- Topic: 7.4X Balance Change Reasoning
- Replies: 141
- Views: 19274
- 27 May 2011, 09:41
- Forum: Balanced Annihilation
- Topic: 7.4X Balance Change Reasoning
- Replies: 141
- Views: 19274
Re: 7.4X Balance Change Reasoning
Had some games on this and its epic! Couple of bugs need fixing asap though. The adversity to the balance changes is a reflection on how stagnant the community has become that overpowered stratagies are considered inherent to game play. I can tell most of those complaining haven't tried it as most t...
- 06 Apr 2011, 17:27
- Forum: Map Creation
- Topic: Toroidal Maps?
- Replies: 6
- Views: 1919
Toroidal Maps?
Would this be possible? The average amount of players in games is escalating and the best product of this is interesting game theory. The worst is skilled micro being replaced by the necessity for repetitive economy build orders for the first 15 minutes of the game. Toroidal maps would resolve this ...
- 27 Mar 2011, 19:53
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 218505
Re: BA model replacements
Models are awesome Mr Bob. The amount of team color on them is cool. One of the problems with the current models is it's really hard to quickly tell the team unless you look at the minimap or use a widget like team platter. Also making distinctive shapes on the top of the units would be optimum for ...
- 27 Mar 2011, 19:23
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.31
- Replies: 222
- Views: 32810
Re: Balanced Annihilation 7.31
I approve of these recent advances. Congrats Beh, definately the best choice for this. Your fixes were very cool Nix and Nio, hope to see you guys combining more of your wizardry into BA.
TFC, thanks for all your time over the years and will see you ingame still.
TFC, thanks for all your time over the years and will see you ingame still.
- 16 Dec 2010, 20:25
- Forum: Balanced Annihilation
- Topic: Request: Changing targets while moving.
- Replies: 1
- Views: 728
Request: Changing targets while moving.
This might have been addressed already but I haven't seen it or just don't know how. If you order a target then a move order the unit seems to reset the target order. If you don't do a move order, then it chases the target once its out of range but this is buggy as it pauses because its in range and...
- 16 Dec 2010, 20:11
- Forum: Off Topic Discussion
- Topic: Wikileaks
- Replies: 302
- Views: 37498
Re: Wikileaks
The war on terror was retarded to begin with, you can't have a war on a noun. You need a country or a nation state not just a noun. Terror or terrorism which they say is an ideology, its not an ideology, its a politcal technique. They made it into an ideology, then through the media connected it to ...
- 15 Nov 2010, 00:30
- Forum: Balanced Annihilation
- Topic: Suggested Changes
- Replies: 19
- Views: 4180
Re: Suggested Changes
I think napping needs some serious discussion, as yes its only new players that really get napped and it just makes people rage at them which isn't likely to get them to stay. I would be up for removing napping all together as transports really don't need to be an offensive unit in that manner. Rest...
- 27 Sep 2010, 19:17
- Forum: Lua Scripts
- Topic: Use your joystick with spring
- Replies: 33
- Views: 20834
Re: Use your joystick with spring
Would someone help me so I could bind the joystick to moving around the map?
- 19 Sep 2010, 10:38
- Forum: Off Topic Discussion
- Topic: Top notch Scifi
- Replies: 42
- Views: 5309
Re: Top notch Scifi
City at the end of time by Greg Bear. Set 100 trillion years after the heat death of the universe. Lots of food for thought if you're willing to chew and digest. Takes a refreshing organic view of physics, read Eon and Anvil of the Stars series too if you haven't already.
- 18 Sep 2010, 15:12
- Forum: Balanced Annihilation
- Topic: Rebalanced Annihilation v1.0
- Replies: 12
- Views: 4658
Re: Rebalanced Annihilation v1.0
Yey! Just need some people to play now. Will be interesting to see how people adjust to mex changes.
- 18 Sep 2010, 15:08
- Forum: SPADS AutoHost
- Topic: Balance algorithm clarity and visibility for players
- Replies: 30
- Views: 3288
Balance algorithm clarity and visibility for players
Really needs to be somewhere to display the !chrank of players, and it needs to be public. I think some admins make themselves lower ranks
- 12 Sep 2010, 23:23
- Forum: Balanced Annihilation
- Topic: Eternal Annihilation (v1.04)
- Replies: 215
- Views: 37366
- 07 Sep 2010, 01:39
- Forum: Sound Effects & Music
- Topic: Uplifting Hip Hop
- Replies: 20
- Views: 6408
Re: Uplifting Hip Hop
Most Hip Hop needs to evolve... Just now it feels liek notes of musical savages constantly at war so they can feed off the corpses of great fallen artists. :Parisites. Get some prefuse 73 albums, there's many, and they are great. The Class of 73 Bells Point To B Pagina dos Whisper In My Ear To Tell ...
- 06 Sep 2010, 23:15
- Forum: Balanced Annihilation
- Topic: PeowPeow
- Replies: 70
- Views: 16378
WALL OF TEXT
The thing that amuses me most when people suggest changes to t2 etc is the knee jerk response is that its dumbing down play for larger games, which is not the case at all. WarC etc did all their changes whilst playing 1v1s, and so the t1 balance is awesome. In 1v1s however t2 isn't used anywhere nea...
- 24 Jul 2010, 22:16
- Forum: Off Topic Discussion
- Topic: Civilization 4
- Replies: 57
- Views: 6570
Re: Civilization 4
Never played the others myself but I hear this is one where they have actually improved most aspects of gameplay. Would be awesome to get a 4+ folk playing. AI can replace people if they aren't around to continue it later. Its like extreme teching from clubs to nukes while always having something th...
- 28 Apr 2010, 20:39
- Forum: Balanced Annihilation
- Topic: Req: Decaying units
- Replies: 12
- Views: 2632
Re: Req: Decaying units
Sounds good for all bertha!
- 28 Apr 2010, 19:05
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.12
- Replies: 144
- Views: 32089
Re: Balanced Annihilation V7.12
Vans need -4k hp imo, so they are still tough but not quite so tough.