I also get constant desyncs after upgrading to 11.10
Is there any word on when the new spring will come out to fix this? or is there some hotfix or something? currently i cannot play at all (
Search found 191 matches
- 05 Nov 2011, 19:34
- Forum: Help & Bugs
- Topic: new ubuntu (11.10) - sync errors
- Replies: 7
- Views: 3161
- 02 Nov 2011, 18:38
- Forum: Linux
- Topic: Ubuntu 11.10 - Oneiric Ocelot - Sync errors for everything
- Replies: 6
- Views: 3406
Re: Ubuntu 11.10 - Oneiric Ocelot - Sync errors for everything
Yeah, this is absurd.
My SpringLobby UI bugs went away with 11.10. I gained constant desyncs.
My SpringLobby UI bugs went away with 11.10. I gained constant desyncs.
- 10 Feb 2010, 15:59
- Forum: General Discussion
- Topic: The mysterise of windows user files
- Replies: 25
- Views: 2500
The mysterise of windows user files
So, last time i chacked spring installed by default files to atleast one hidden folder (app data),my documents... i must forget someone. Is this possible in any way (ie in forking windows) Nothing gets installed to a hidden folder (let it be appdata) User related files gets installed into User data/...
- 19 Sep 2009, 20:41
- Forum: Lua Scripts
- Topic: command cycle widget
- Replies: 2
- Views: 1029
command cycle widget
A widget that made it possible to execute different command scripts with units. One would be able to record a command sequence, which is stored. A recorded command could be assigned to any unit. When the widget runs it gives the unit the order, and waits x amount of time, after which it executes the...
- 10 Sep 2009, 03:32
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 173980
Re: Complete Annihilation News
I were not spamming, i were not trolling, i did not try to be a pain in the ass, i was just expressing a point of view that differed from -the correct opinion- How about once in your life you would actually listen, and try what i proposed: make ca democratic instead of tyrannic dictatorship. Maybe t...
- 10 Sep 2009, 01:16
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 173980
Re: Complete Annihilation News
I think you shuold calm down reivanen. Second time you get over offended for what? Comments? Criticism? Lack of huge crowds cheering? Seriously, get real. This is how it is.. You got even some positive feedback and dont say you didnt. jK has been (as far as i seen) pretty civil and tried to explain...
- 10 Sep 2009, 00:48
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 173980
Re: Complete Annihilation News
Im sorry for trying to help, JK taught me the lesson. Please, revert my commits,i'm sorry for trying to contribute. If i figure out how to do it myself, i promise i will!.
Also, JK, if you have privileges on this forum, please, mute me here also. It must make you feel strong and important.
Also, JK, if you have privileges on this forum, please, mute me here also. It must make you feel strong and important.
- 09 Sep 2009, 21:28
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 173980
Re: Complete Annihilation News
Imo that's too much for banishers which can be appear in groups of 5-7 units (the old fx had ~150 particles). Are you calculating tota numers of particles spawned or average number of particles per frame?... The biggest drain here is the smokecloud at the units barrel, which can be reduced if anyon...
- 09 Sep 2009, 18:52
- Forum: Zero-K
- Topic: Alla Poor Ca, I knew ye...
- Replies: 15
- Views: 2439
Re: Alla Poor Ca, I knew ye...
I understand you smoth, and i mostly agree. Some time ago i was astonished how much better the visuals were in eg XTA. So i decided to do what little i can, and try to cook up some better effects. I am not that good a coder, but at least i got some of the fugly default ones spiced up quite a bit. I ...
- 09 Sep 2009, 16:25
- Forum: Zero-K
- Topic: Locking interface = bad idea
- Replies: 60
- Views: 6431
Re: Locking interface = bad idea
Heheh, maybe you need another widget, a "warning: beta" widget that just plonks a big warning on the screen during startup (similar to the commie widget) that explains "you're running the test version of CA - please don't hate us for anything annoying in this. Stick to the Stable ver...
- 09 Sep 2009, 16:16
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 173980
Re: Complete Annihilation News
looks good, but you spam too many particles I tweaked the nuke and remade the banisher effect. The particlecount in the nuke trail is minimal compared to eg. the resulting nuke mushroomcloud. Anyhow, none of these effects affect my framerate. imo the trail should be more like smoke, now it almost l...
- 09 Sep 2009, 06:49
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 173980
Re: Complete Annihilation News
I'm not happy with the banisher effect yet, probably will redo it after i have slept and got new inspiration :)
- 09 Sep 2009, 05:29
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 173980
Re: Complete Annihilation News
Candidate effect for heavy missile truck? old http://springrts.com/phpbb/download/file.php?mode=view&id=2474 remake V2 http://springrts.com/phpbb/download/file.php?mode=view&id=2476 http://springrts.com/phpbb/download/file.php?mode=view&id=2478 Modern rockets don't leave a smoketrail. Mo...
- 09 Sep 2009, 02:12
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 173980
Re: Complete Annihilation News
New plasma effect for lrpc Projectile starts "sparkling" and progresses to an uniform plasma"ball". Was strieving for the effect like in the railgun test videos, where the projectile surface starts peeling off as it enters the air before it reaches a steady state. http://www.yout...
- 09 Sep 2009, 00:33
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 173980
Re: Complete Annihilation News
New nuclear missile trail effect
old
new
9
Is it better?
old
new
9
Is it better?
- 08 Sep 2009, 18:40
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 173980
Re: Complete Annihilation News
While it's a good baseline to start from, including a custom "mass multiplier" tag for units where mass is obviously silly would be a good idea. There is already a tag for mass. The mass equation will be used in CAedit to normalize all unit masses. The reason we're starting to look at mas...
- 08 Sep 2009, 01:54
- Forum: Help & Bugs
- Topic: Crashing for years, only solution was System Restore? wtf?
- Replies: 7
- Views: 1267
Re: Crashing for years, only solution was System Restore? wtf?
Vista most certainly runs fine on 2gigs of ram. Anyhow, its strongly recommended to upgrade to win7SpliFF wrote:You have 2gig ram and Vista. That cannot be good.
Vista is a memory pig, it needs 1gig just for itself. Maybe Spring needs more.
But as others said, your infolog does not indicate a crash.
- 07 Sep 2009, 22:17
- Forum: News
- Topic: Patch 0.80.4.1 Released
- Replies: 7
- Views: 5967
Re: Patch 0.80.4.1 Released
Thanks NTG, should have checked that thread before asking. Did get it and have no probs thus far with it. For me the ghosted building problem was the only really broken thing with this 80 branch left, so i'm glad its fixed now!
- 07 Sep 2009, 16:00
- Forum: Zero-K
- Topic: Locking interface = bad idea
- Replies: 60
- Views: 6431
Re: Locking interface = bad idea
I really hope the day won't come when CA has blocked widget setup. The beauty of the spring engine is its total flexibility via widgets. I kinda see where you come from with the restriction, but before you put it in like it is (was?) in test version, implement some override method for users who know...
- 05 Sep 2009, 17:24
- Forum: Lobby Clients & Server
- Topic: TASClient
- Replies: 60
- Views: 8332
Re: TASClient
One word: QtLobby It is being constantly updated, is visually pleasing and even incudes features that helps you to live with bugs that are not being addressed in spring engine itself (Attempt rejoin battle option for those of us who suffer from spring sometimes launching as not responding) I mean re...