Search found 21 matches
- 22 Mar 2009, 13:09
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 172419
Re: Complete Annihilation News
Chicken egg mode. Pigeons dont drop eggs when killed, the game shows a error about wreckage info not found, or similar. About the glaives, i think that the price and damage are fine, the problem is their minimal range. Its almost melee, if they dont shot they dont do damage... You cant even counter ...
- 16 Mar 2009, 16:42
- Forum: Spring: 1944
- Topic: Spring: 1944 "Operation Konstantin" (v0.92) Release
- Replies: 49
- Views: 12949
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Pxtl: Im not really sure because i havent tested the lasted svn in 1 or 2 weeks, but i think that the lastest svn has a widget to control the direction of the units.
@Nemo : Yes, that is what i meant
@Nemo : Yes, that is what i meant
- 13 Mar 2009, 21:05
- Forum: Argh's Projects
- Topic: P.U.R.E. RC4.2
- Replies: 234
- Views: 57865
Re: P.U.R.E. RC4.1
I havent seen it reported anywhere else, so i assume its a unreported bug. The sniper crashes the game when he kneels, also he doesnt seem to be able to shoot... Btw: I LOVE the mod sounds, they are all awesome, i really liked the voices. Well, i loved all except one, the 'light mech walking', Its r...
- 13 Oct 2008, 12:23
- Forum: General Discussion
- Topic: Screen Resolutions
- Replies: 66
- Views: 5752
Re: Screen Resolutions
1280x1024
- 10 Feb 2008, 23:35
- Forum: Art & Modelling
- Topic: Arm rocko. finished- needs texture
- Replies: 21
- Views: 2775
Re: Arm rocko. finished- needs texture
Im been looking for it, but i couldnt find anything,MR.D wrote:There was a tutorial made where you could keep all your objects seperated but uvw_map them all to 1 material.
But yes, all objects that will move via animation need to be seperately named objects.
im using blender.
- 10 Feb 2008, 23:13
- Forum: Art & Modelling
- Topic: Arm rocko. finished- needs texture
- Replies: 21
- Views: 2775
Re: Arm rocko. finished- needs texture
hey. just i was trying to uv unwarp it when i noticed that i need to unify all the object to be able to map it to a single texture, so, i will ask it again, how the engine handles animations?
every piece thats moves much be a different object?
every piece thats moves much be a different object?
- 10 Feb 2008, 21:22
- Forum: Art & Modelling
- Topic: Arm rocko. finished- needs texture
- Replies: 21
- Views: 2775
Re: Arm rocko. finished- needs texture
mmm... whats better for the shield? bevels or spikes? or both?
- 10 Feb 2008, 20:04
- Forum: Art & Modelling
- Topic: Arm rocko. finished- needs texture
- Replies: 21
- Views: 2775
Re: Arm rocko. finished- needs texture
the legs are done in the same way that the original rocko are.rattle wrote:Uh looks weird... especially the legs.
But, what looks weird? the shield? maybe its too big..
- 10 Feb 2008, 15:41
- Forum: Art & Modelling
- Topic: Arm rocko. finished- needs texture
- Replies: 21
- Views: 2775
Re: Arm rocko. texture needed.
668 faces. see attached image.
pd: im a totally noob in texturing... so i need help.
pd: im a totally noob in texturing... so i need help.
- 10 Feb 2008, 15:13
- Forum: General Discussion
- Topic: Just a comment about me and CA
- Replies: 40
- Views: 2996
Re: Just a comment about me and CA
What about adding 2 links?
one private for developers, generated after every commit and one public generated every 20 or 30 changes.
one private for developers, generated after every commit and one public generated every 20 or 30 changes.
- 10 Feb 2008, 14:55
- Forum: Art & Modelling
- Topic: Arm rocko. finished- needs texture
- Replies: 21
- Views: 2775
Re: Arm rocko
bad - too much polygons and will not be visible when unit is seen from far away Ok. I removed it and i added the shield. I dont like it, but is supposed to be able to turn to protect the rocko, and not to be tiny and 'cute'. Also i uploaded the model, feel free to look at it, its a .blend http://im...
- 10 Feb 2008, 14:19
- Forum: Art & Modelling
- Topic: Arm rocko. finished- needs texture
- Replies: 21
- Views: 2775
Re: Arm rocko
FLOZi wrote:The 'framing' around what I imagine is the cockpit is a somewhat overkill imo.
edit: and +1 about Mr.D's comments on Cylinders
And thats is good or bad?
sorry, im not a native speaker.
- 10 Feb 2008, 14:10
- Forum: Art & Modelling
- Topic: Arm rocko. finished- needs texture
- Replies: 21
- Views: 2775
Re: Arm rocko
Good to see sombody else taking up the challenge, just remember to watch your Polycount on these basic units and you're as good as gold. Nice start. One thing to keep in mind though, cylinder objects look just as round when they're 8-10-or-12 sided from far away as they do with being super round up...
- 10 Feb 2008, 01:40
- Forum: Art & Modelling
- Topic: Arm rocko. finished- needs texture
- Replies: 21
- Views: 2775
Arm rocko. finished- needs texture
Im trying to remodel it, but trying to improve.
not finished, just say if you like it, WIP.
not finished, just say if you like it, WIP.
- 09 Feb 2008, 21:13
- Forum: General Discussion
- Topic: Just a comment about me and CA
- Replies: 40
- Views: 2996
Re: Just a comment about me and CA
And the Caupdater works in linux?
- 09 Feb 2008, 20:45
- Forum: Art & Modelling
- Topic: Spherebot, now in CA
- Replies: 26
- Views: 2818
Re: Spherebot, now in CA
Totally right, the old model was much nicer, this one doesnt fit.Gota wrote:I want peewee back...ca's peewe was excellent...this looks like a chracter from a nintendo game...
replace the mavrick model with this one..macrick model and or texture is extremly bad...
- 08 Feb 2008, 23:01
- Forum: Art & Modelling
- Topic: Core Leveler +1
- Replies: 65
- Views: 11947
Re: Core Leveler +1
Really good, nice job.
- 08 Feb 2008, 16:01
- Forum: AI
- Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
- Replies: 322
- Views: 58183
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
And they try to build an orcone very fast, they dont have enough resources so they kill they economy and die.
- 08 Feb 2008, 15:22
- Forum: AI
- Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
- Replies: 322
- Views: 58183
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
I guess my "fake a resource shortage to establish an economy earlier" trick has a few side-effects, thanks for reporting that. e: reverted in r5462 Another bug, in the map 'dark sides remake' actually commanders have a strange behavior, they come to me base(EVEN THE ENEMY ONES) to reclaim...
- 07 Feb 2008, 00:03
- Forum: AI
- Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
- Replies: 322
- Views: 58183
Re: KAIK 0.13 Unofficial (Spring 0.76b1)
Just tried the svn version in the spring trunk today. I tried running CA, unlike the one packaged with the ubuntu deb. This version did not crash. But, the commanders only make solars and mexes, then more solars, then more mexes. Then they build a T3 Experimental gantry, to just build a construction...