Search found 53 matches
- 02 Sep 2012, 22:32
- Forum: Linux
- Topic: Spring on Intel or ATI 'open-source' drivers
- Replies: 39
- Views: 23842
Re: Spring on Intel or ATI 'open-source' drivers
Here's the Final Guide with the hoops I had to jump through to get it to work on my Intel HD Graphics (on a Toshiba Satellite R630-155). Not sure how much is necessary, but this made it better for me. It will still have glitches under some conditions, so don't expect any miracles, especially on big ...
- 07 Aug 2010, 11:55
- Forum: Off Topic Discussion
- Topic: Nightmares
- Replies: 40
- Views: 5266
Re: Nightmares
Sometimes, when I close my eyes, I see a Core advanced construction kbot, reclaiming me while I'm paralyzed.
- 12 Jun 2010, 20:34
- Forum: Off Topic Discussion
- Topic: Easy way to create a modern 3D architectural walkthrough?
- Replies: 15
- Views: 2932
Re: Easy way to create a modern 3D architectural walkthrough?
The architecture visualization Blender file is among the game demos, I think.
Look on the right column:
http://www.blender.org/download/get-blender/
Look on the right column:
http://www.blender.org/download/get-blender/
- 01 Jun 2010, 14:35
- Forum: Off Topic Discussion
- Topic: I've been gone.
- Replies: 43
- Views: 3222
Re: I've been gone.
I shave because I look like a Christian fundamentalist if I don't.
- 28 May 2010, 14:33
- Forum: General Discussion
- Topic: Video Request
- Replies: 90
- Views: 16850
Re: Video Request
I can make the video (and record the voice), but I can't record the game itself - too weak cpu :oops: I need shots of: Free mods (totalling 15 seconds) 3D weapon trajectories (would be nice a Catapult, a dogfight, or something to show-off - 5 secs) Strategic zooming, rotating camera, ground deformat...
- 15 May 2010, 22:13
- Forum: General Discussion
- Topic: Video Request
- Replies: 90
- Views: 16850
Re: Video Request
Yay! nice. I'll be able to start working on it in ~15 hours.
With this organization and response speed, I might finish it tomorrow!
G'night.
With this organization and response speed, I might finish it tomorrow!
G'night.
- 15 May 2010, 21:59
- Forum: General Discussion
- Topic: Video Request
- Replies: 90
- Views: 16850
Re: Video Request
Anyone interested, please check this out. http://docs.google.com/Doc?docid=0ATv0BN_KkC5WZGQ0NzZyNl8yNjVmOW5uaDVjeg&hl=en&invite=CNLf3Y4D Edit the document to your liking, I will base the video on it. But I am not a playwright. Just a lame voice actor. Please insert links to the videos you wa...
- 15 May 2010, 20:46
- Forum: General Discussion
- Topic: Video Request
- Replies: 90
- Views: 16850
Re: Video Request
We could collaboratively create a script on Google Docs.
Can I be the narrator?
I know my way around Audacity.
Also, I could render a few 3d logo cutscenes/intro.
I suggest using Jamendo for a legal music background.
I can do this myself, except I need a script and actual video footage.
Can I be the narrator?
I know my way around Audacity.
Also, I could render a few 3d logo cutscenes/intro.
I suggest using Jamendo for a legal music background.
I can do this myself, except I need a script and actual video footage.
- 16 Dec 2009, 21:56
- Forum: Off Topic Discussion
- Topic: Hard Drive Bad Blocks
- Replies: 7
- Views: 1117
Re: Hard Drive Bad Blocks
Designed to be as cheap as possible to manufacture, yet last for the warranty period.
Capitalism at its finest.
Capitalism at its finest.
- 13 Dec 2009, 13:38
- Forum: Help & Bugs
- Topic: [bug] Decay while reclaiming
- Replies: 5
- Views: 1030
Re: [bug] Decay while reclaiming
You get back the entire metal.
As if you reclaimed the entire unit.
Made experiment with armca building 50% of a radar tower. (Dont forget to selfd com to get less m income).
As if you reclaimed the entire unit.
Made experiment with armca building 50% of a radar tower. (Dont forget to selfd com to get less m income).
- 13 Dec 2009, 13:23
- Forum: Help & Bugs
- Topic: [bug] Decay while reclaiming
- Replies: 5
- Views: 1030
Re: [bug] Decay while reclaiming
If they hadn't decayed, you would have to spend more time reclaiming instead of receiving more metal without extra effort.
- 12 Dec 2009, 21:04
- Forum: Help & Bugs
- Topic: area reclaim doesnt reclaim enemy walls
- Replies: 2
- Views: 727
Re: area reclaim doesnt reclaim enemy walls
Would be cool.
(edited out the lack of common sense.)
(edited out the lack of common sense.)
- 12 Dec 2009, 20:57
- Forum: Help & Bugs
- Topic: Game Crashes On Start
- Replies: 4
- Views: 994
Re: Game Crashes On Start
I compiled from source. The problem seems to have gone away.
It is probably a problem with the Ubuntu package. Maybe it was built against older dependencies?
OP, what's your OS?
It is probably a problem with the Ubuntu package. Maybe it was built against older dependencies?
OP, what's your OS?
- 12 Dec 2009, 18:14
- Forum: Help & Bugs
- Topic: Game Crashes On Start
- Replies: 4
- Views: 994
Re: Game Crashes On Start
I also get this. I have a computer that CAN run spring. It crashes on start, but only sometimes. My infolog.txt is the same as the one from the previous game (not been touched). I use Ubuntu 9.10. Made a stacktrace in GDB (not sure if it's done well or useful:) #0 0x0858f0f7 in ?? () #1 0x0861437d i...
- 23 Mar 2009, 20:41
- Forum: General Discussion
- Topic: Fog of war?
- Replies: 13
- Views: 2640
Re: Fog of war?
OTA could do it. Spring can't. Almost 13 years have passed.
Conclusion:
3D fails.
Conclusion:
3D fails.
- 22 Mar 2009, 21:31
- Forum: Feature Requests
- Topic: ingame video
- Replies: 6
- Views: 1425
Re: ingame video
Not at all.manolo_ wrote:irony?
- 13 Mar 2009, 20:31
- Forum: Feature Requests
- Topic: Explosion Generator 3D
- Replies: 5
- Views: 1338
Re: Explosion Generator 3D
Would be cool indeed.
- 13 Mar 2009, 20:28
- Forum: Off Topic Discussion
- Topic: School Shooting in Germany
- Replies: 110
- Views: 9796
Re: School Shooting in Germany
Chuck Norris is alive.pintle wrote: Prove it
- 04 Mar 2009, 18:06
- Forum: Engine
- Topic: Using spring for a-life/multiagent simulation?
- Replies: 19
- Views: 2593
Re: Using spring for a-life/multiagent simulation?
Cool! If the unit has been seen, also take its firepower/health into account.
Would be awesome to have the units auto-intercept incoming radar blips.
On more features, I guess that would turn out into an entire AI, letting the player just watch.
Would be awesome to have the units auto-intercept incoming radar blips.
On more features, I guess that would turn out into an entire AI, letting the player just watch.
- 04 Mar 2009, 17:55
- Forum: Engine
- Topic: Using spring for a-life/multiagent simulation?
- Replies: 19
- Views: 2593
Re: Using spring for a-life/multiagent simulation?
I would define front as the location nearest to the enemy base. The enemy base is an average of all buildings (if there are any) or of units, or manually overridden. Or maybe the furthest from the ally base. But that's the point of a-life, to figure that out, right? I might be thinking about too com...