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by SirArtturi
31 May 2014, 18:58
Forum: Map Creation
Topic: Geometry for sharp cliffs example
Replies: 36
Views: 14895

Re: Geometry for sharp cliffs example

Really nice idea. I see a lot of possibilities to play with it. Is it possibly to apply it just for specific area or does it apply globally on the whole map? Also, how do you apply texture and what is the resolution? How customizable?
by SirArtturi
30 Apr 2014, 12:36
Forum: Infrastructure Development
Topic: The Website: jKs Site Changes
Replies: 57
Views: 11885

Re: The Website: jKs Site Changes

It's better!

I would get rid of gradient from newsitem class, it's not neccessary to have gradient in every content box while the site has so many frames already. Feels just heavy.
by SirArtturi
17 Apr 2014, 16:23
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 59876

Re: Name suggestions for the BA remake

When the game is ready? I'm ready to play!

Bots Are Ravaging!

Bots Are Rampaging!

Battling And Raiding!

Battle And Run!

Brave Assault Robots

Bold And Rough

Bolts And Rust

Bots And Robots
by SirArtturi
09 Oct 2013, 11:18
Forum: Art & Modelling
Topic: Random WIP 2013+
Replies: 406
Views: 139232

Re: Random WIP 2013+

The progress and results of BAR looks very good (promising I would even say). Now I wonder, whats the ETA?
by SirArtturi
11 Jul 2012, 11:41
Forum: Map Creation
Topic: Heightmaps free to use
Replies: 1
Views: 2101

Heightmaps free to use

Hello! I was doing some cleaning of my old comuter hard disk and found some heightmaps that never got finished/released. If you want to use them, go ahead, no licenses, no restrictions... http://springrts.com/phpbb/download/file.php?mode=view&id=7345&sid=4386fee5ca8ad3b6e3aa450ff07910f9 http...
by SirArtturi
17 Jun 2012, 17:16
Forum: Map Releases
Topic: Emain Macha Remake - released
Replies: 18
Views: 7294

Re: Emain Macha Remake

I think the contrast here is just great. It's strong, but it fits for the style the map has, and for the style that BAR has -- a bit cartoonistic. My minus goes to the sand part, which looks odd to me now. I think that you dont need double dune texture there (prebaked sand dunes are enough), I would...
by SirArtturi
15 Jun 2012, 09:36
Forum: Balanced Annihilation
Topic: Freakers vs. Nano Turrets: A Mathematical Approach
Replies: 17
Views: 4590

Re: Freakers vs. Nano Turrets: A Mathematical Approach

I skimmed your text, but didn't find anything about build time.

You miss one crucial point: You need to build freakers in a lab.
Depends of a game and a map, but when you need to build units fast as possible, it's clearly nanos you want to do.
by SirArtturi
14 Jun 2012, 16:22
Forum: Map Releases
Topic: Comet Catcher Redux V2
Replies: 37
Views: 8572

Re: Comet Catcher Redux V2

The problem is that the flatlands look mute, while cliffsides glow. 2 ways to fix it: Tone down cliffsides and brighten up flatlands on specular map or brigthen up texturemap.

Looks great otherwise!
by SirArtturi
22 Apr 2012, 16:20
Forum: Off Topic Discussion
Topic: favourite same-screen multiplayer games?
Replies: 40
Views: 7189

Re: favourite same-screen multiplayer games?

Turtles 2
Probotector/Contra
by SirArtturi
22 Apr 2012, 12:09
Forum: Map Creation
Topic: And you said spring is ugly?
Replies: 69
Views: 14140

Re: And you said spring is ugly?

I'd like to have map option to turn off textures and map effects too.
by SirArtturi
22 Apr 2012, 11:54
Forum: Map Creation
Topic: Metalmap Free Mexes
Replies: 43
Views: 11924

Re: Metalmap Free Mexes

What does mapper benefit from this? Besides the difficult way of configuring metal spots with coordinates.
by SirArtturi
19 Apr 2012, 06:56
Forum: Map Creation
Topic: Map editor
Replies: 16
Views: 5257

Re: Map editor

Once you realize how easy the whole map compile process is (texturemap + heightmap + featuremap + metalmap = map) you feel no need for any editors. You just need the MapConv.
by SirArtturi
13 Apr 2012, 14:24
Forum: Balanced Annihilation
Topic: Rank Limit - Why BA died
Replies: 37
Views: 9071

Re: Rank Limit - Why BA died

very_bad_soldier wrote:
SirArtturi wrote:Why dont you guys host your own games? There is no need for autohosts if you have the people willing to play.
The higher you put the bar for newbs to get into a game the more will leave.
Sarcasm?

Cos' its easy as hell. And dont cost you a thing.
by SirArtturi
13 Apr 2012, 13:18
Forum: Map Creation
Topic: Good way to generate detail texture distribution?
Replies: 10
Views: 3392

Re: Good way to generate detail texture distribution?

I do it hardcore: -Photoshop -Texturemap -Select grass(flatland) area (color selection) -Refine selection edges -New layer -Select color channel -Fill layer -Run cloud render, play with different filters, do hand painting etc. to diffuse the filling (This method makes your different detailtextures t...
by SirArtturi
13 Apr 2012, 13:08
Forum: Map Creation
Topic: Free tool for making heightmaps
Replies: 6
Views: 2689

Re: Free tool for making heightmaps

Not just heightmaps, but texturemaps also...
by SirArtturi
13 Apr 2012, 13:06
Forum: Balanced Annihilation
Topic: Rank Limit - Why BA died
Replies: 37
Views: 9071

Re: Rank Limit - Why BA died

Why dont you guys host your own games? There is no need for autohosts if you have the people willing to play.
by SirArtturi
03 Apr 2012, 08:50
Forum: Star Wars: Imperial Winter
Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Replies: 1114
Views: 221357

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

TotalAnnihilation wrote:There is no beta available for download?
The answer to your question is the question itself.

IW is an open-source project, which however, ain't open to the public: There is no open betas.

And the development has stopped almost at the end of the progress...
by SirArtturi
03 Apr 2012, 08:44
Forum: Balanced Annihilation
Topic: Complaint against admin MiNiMi
Replies: 39
Views: 6642

Re: Complaint against admin MiNiMi

Smoth, I want to see community outrage, I want people like me who play this game for years to say: "we do not tolerate such behavior, we condemn it." "We want to remain friendly and open community, where respect for the player is just as important as the enjoyment of the game." ...
by SirArtturi
31 Mar 2012, 14:32
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 199713

Re: Random wip 2012+

Yeah, the legs are too small. Especially if you compare them to current krogoth.
by SirArtturi
25 Mar 2012, 13:51
Forum: Balanced Annihilation
Topic: I, for one, welcome our new robotic overlords
Replies: 17
Views: 3518

Re: I, for one, welcome our new robotic overlords

I Like it.

Though I agree that head could be smaller, would look better.

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