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by Lupus
10 Feb 2008, 09:57
Forum: General Discussion
Topic: Give us replays!
Replies: 26
Views: 4107

Re: Give us replays!

PicassoCT wrote:How about a Learnin/Demoreplay packed into the Installer?
Noooooo
A site full of replays!
by Lupus
08 Feb 2008, 08:22
Forum: Off Topic Discussion
Topic: The Internetz: DeRailgun...
Replies: 20
Views: 3098

Re: The Internetz: DeRailgun...

PPL MST EAT!
"There will be cake and you'll be baked."
by Lupus
08 Feb 2008, 08:07
Forum: General Discussion
Topic: when intolerance slowly rot the game ...
Replies: 53
Views: 3552

Re: when intolerance slowly rot the game ...

DON"T PLAY WIHT POLISH PEOPLE
BECAUSE THEY DON:T MAEK BUZZAWW!!11one
by Lupus
07 Feb 2008, 06:29
Forum: General Discussion
Topic: (for devs)If you would recreate Spring again from zero?
Replies: 30
Views: 5546

Re: (for devs)If you would recreate Spring again from zero?

A program written in scripting language won't run faster than compiled program.
by Lupus
06 Feb 2008, 11:22
Forum: General Discussion
Topic: Give us replays!
Replies: 26
Views: 4107

Give us replays!

The first thing I wanted to do when I downloaded Spring was to watch some replay, to see how the game works. But guess what... There aren't any replays to download!... There are like 10 replays on unknown files, but they don't work... they are for some old versions of spring, bla... I'd upload some ...
by Lupus
06 Feb 2008, 10:14
Forum: Ingame Community
Topic: Hovers are op? Discussion (BA)
Replies: 95
Views: 10333

Re: Hovers are op? Discussion (BA)

They have the same range... They have... But, decades shot only at 50% of their power if anacondas are at their maximum range. When running away and changing directions, it's easy for anacondas to keep decades at maximum distance. And there also one thing to mention: I never used hovertanks like a ...
by Lupus
06 Feb 2008, 08:20
Forum: Ingame Community
Topic: Hovers are op? Discussion (BA)
Replies: 95
Views: 10333

Re: Hovers are op? Discussion (BA)

Evil4Zerggin wrote:Corv is faster and turn rate is almost the same.
It is just slightly faster. If anacondas are running away, they can keep decades at distance.
by Lupus
06 Feb 2008, 07:58
Forum: Ingame Community
Topic: Hovers are op? Discussion (BA)
Replies: 95
Views: 10333

Re: Hovers are op? Discussion (BA)

Doesn't closing in give the hover cannons an easier time hitting you, though...? It does, nevertheless, pushing corvettes close kills hovers faster. However, anacondas are more mobile than decades, so maybe a little micro can give them advantage? If somebody is willing to do some testing, mesg me o...
by Lupus
06 Feb 2008, 07:09
Forum: General Discussion
Topic: List of lobby servers?
Replies: 13
Views: 1660

Re: List of lobby servers?

There's only one right now:
taspringmaster.clan-sy.com

And a test/backup server:
buildbot.no-ip.org
by Lupus
06 Feb 2008, 06:44
Forum: Game Releases
Topic: Balanced Annihilation V6.1
Replies: 125
Views: 27719

Re: Balanced Annihilation V6.1

Just, if you need some proof, take a look at this replay I prepared. In this replay I nuke close to the Sracab and the Scarab misses badly :D This is bad, and it should be fixed :D Otherwise, the Sracab is just plain useless ^^ I did the same in BA6.0 and the Scarab worked perfectly, so it is a bug ...
by Lupus
04 Feb 2008, 21:32
Forum: Game Releases
Topic: Balanced Annihilation V6.1
Replies: 125
Views: 27719

Antinukes from Scarabs don't work ^^

Hello, we've been playing standard noobish 6v6 DSD, and my team was laming like hell, and nobody made Buzzsawww!!!11... Anyway, one of my teammates made a Scarab - Mobile Anti-missile Defence (arm bot T2). And somebody launched a nuke toward the Scarab. And... The Scarab launched an anti-nuke toward...
by Lupus
04 Feb 2008, 06:32
Forum: Lua Scripts
Topic: SetShareLevel() does not work
Replies: 0
Views: 1015

SetShareLevel() does not work

Hello there. I'm trying to write a simple widget, to set sharing resources level at the beginning of each game. I've found the function described in API.txt : SetShareLevel(string "metal" | "energy", number fraction) -> nil I wrote a widget: function widget:GetInfo() return { nam...
by Lupus
04 Feb 2008, 03:23
Forum: Lua Scripts
Topic: build costs 1.02 - updated 21 Sep
Replies: 25
Views: 5306

Re: build costs 1.02 - updated 21 Sep

I found the reason for this error: it occurs every time you hover your mouse over an icon of building, which is binded to a key. I mean, if you've bound a key to build a vehicle factory, then if you hover your mouse over a vehicle factory icon in commanders' or constructors' control panel, then the ...
by Lupus
03 Feb 2008, 06:06
Forum: Feature Requests
Topic: Factory grouping inheritance - make it an option
Replies: 3
Views: 1009

Factory grouping inheritance - make it an option

Once I started this topic in "General Discussion": Factory grouping inheritance My request is, to make "factory grouping inheritance" an option. Let us decide, if we want to use it or not. What I understand by "factory grouping inheritance": when you assign your factory...
by Lupus
03 Feb 2008, 04:48
Forum: Feature Requests
Topic: Binding screen position
Replies: 2
Views: 422

Binding screen position

There's such feature in Starcraft: you press SHIFT+F2 (from F2 to F4) and this binds your current screen position. Then when you press F2 your screen is centred on that position. I guess it's used in Warcraft 3 and some other RTS as well. It's very useful, helps a lot in micro and macro-management. ...
by Lupus
03 Feb 2008, 04:32
Forum: Feature Requests
Topic: Commands text useless, please remove it
Replies: 18
Views: 1538

Re: Commands text useless, please remove it

To get rid of the "COMMANDS" and "BUILD ORDERS" text, open the layout.lua file (/LuaUI/layout.lua in your spring directory) and find the following code: local cmdsFirst = (commands[1].id >= 0) if (cmdsFirst) then menuName = RedStr .. 'Commands' else menuName = GreenStr .. 'Build ...
by Lupus
03 Feb 2008, 04:16
Forum: Feature Requests
Topic: Replay file info = crap
Replies: 11
Views: 1454

Re: Replay file info = crap

Sorting by date can already be done by clicking the "modified on" column in the explorer. But it's annoying to do it manually every time you want to check your replays! Anyway, what if you loose your dates? For example, when you burn your files on CD (DVD) their "modified" date ...
by Lupus
03 Feb 2008, 03:59
Forum: Lua Scripts
Topic: Share Units Widget - feature request
Replies: 0
Views: 975

Share Units Widget - feature request

Hello there, I've found very useful widget on Unknown Files: Share Units Widget v0.8 Description: Adds a command: "/luaui shareunits <Name/teamID>" Can be bound to a key by adding for example "bind Ctrl+Alt+F1 luaui shareunits MelTraX" to uikeys.txt, everytime you press Ctrl+Alt+...
by Lupus
03 Feb 2008, 03:20
Forum: Lua Scripts
Topic: build costs 1.02 - updated 21 Sep
Replies: 25
Views: 5306

Re: build costs 1.02 - updated 21 Sep

I got this error every time I hover my mouse over buildings pics in my constructor (or in factory):

Code: Select all

Error in DrawScreen(): [string ".../LuaUI/Widgets/gui_build_..."]:218: attempt to perform arithmetic on local 'buidTime' (a nil value)
Removed widget: Build costs 1.02
by Lupus
01 Feb 2008, 03:43
Forum: Ingame Community
Topic: No more renaming.
Replies: 56
Views: 8826

Re: No more renaming.

I'm against complicated registration (collecting emails, disallowing multiple accounts).

Let people play undercover if they want.

Also, most simple registration is friendly for newcomers.

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