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by SeanHeron
11 Mar 2022, 10:09
Forum: Game Development
Topic: LuaGadgets for discrete income economy ? (I think Gundam had?)
Replies: 9
Views: 14895

Re: LuaGadgets for discrete income economy ? (I think Gundam had?)

Nice :)!

Wasn't expecting anything on this front anymore :P.

For one of the two factions, I want "ship" (actually plane / Airdrop) delivery anyhow, so this sounds perfect!
by SeanHeron
17 Jan 2022, 18:27
Forum: Engine
Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Replies: 17
Views: 29635

Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines

Thanks for doing this and describing your results! Given what you describe, at least for me it'll prob be things other than performance that I'd mostly be considering (as I've said to some people in private already) if I need to make the choice (for example compatibility issues as you mentioned; or ...
by SeanHeron
02 Jan 2022, 09:49
Forum: General Discussion
Topic: Requiem on Spring Community (& -> Ideas for the future)
Replies: 12
Views: 10354

Re: Requiem on Spring Community (& -> Ideas for the future)

I guess I owe you a reply (sorry, Christmas and stuff :P ). but just resolving the conflicts won't reverse it. Totally agree with that, and don't reckon I thought otherwise at any time. On top of that, resolving conflicts sure looks harder than I had hoped (ie - I reckon I overestimated my capabilit...
by SeanHeron
02 Jan 2022, 09:43
Forum: Map Releases
Topic: Riverrun_V1
Replies: 4
Views: 2979

Re: Riverrun_V1

Does look very nice :) !
by SeanHeron
21 Dec 2021, 23:14
Forum: Game Development
Topic: Project Log: Marsara (Mission Libre/Freedom)
Replies: 7
Views: 4069

Re: Project Log: Marsara (Mission Libre/Freedom)

You're right of course :). More precisely: When the name pushed itself forward in my mind (something like 10 years ago when I came up with the background story for the game), I did do some online searching (I think I was interested in whether it had a meaning - but probably also checking where it mi...
by SeanHeron
18 Dec 2021, 09:23
Forum: Game Development
Topic: Project Log: Marsara (Mission Libre/Freedom)
Replies: 7
Views: 4069

Re: Project Log: Marsara (Mission Libre/Freedom)

Ok, I've got a bunch of other things, so won't be moving on this so fast. I'll be settling in on the Zero-K forum for the foreseeable future, so no more "updates" here :P. (I've not checked yet, but GoogleFrog let me know Zero-K supports running mods or games out of the box, the way I unde...
by SeanHeron
18 Dec 2021, 09:06
Forum: Engine
Topic: How best to get in touch?
Replies: 1
Views: 2179

Re: How best to get in touch?

I'll just follow up, and try to make things easier by explaining what I'd like to talk about: I don't know if it came through on my "Requiem" thread, but I really appreciate having (had) this forum, the Wiki, and the site as a space for collaboration , getting talking with other people (an...
by SeanHeron
13 Dec 2021, 21:51
Forum: Game Development
Topic: Project Log: Marsara (Mission Libre/Freedom)
Replies: 7
Views: 4069

Re: Project Log: Marsara (Mission Libre/Freedom)

No harm, I was mostly talking to myself.

Also, kinda funny hearing that from you :P.
by SeanHeron
13 Dec 2021, 18:25
Forum: Engine
Topic: How best to get in touch?
Replies: 1
Views: 2179

How best to get in touch?

Hi all Engine + Core Infrastructure devs. I was looking to get in touch with you guys this last week or two, but so far haven't had much luck. (I did talk with HokoMoko on Discord, he said I might want to try asking here in the Forum). There's a few things I'd be interested in talking about - some o...
by SeanHeron
12 Dec 2021, 08:37
Forum: Game Development
Topic: Project Log: Marsara (Mission Libre/Freedom)
Replies: 7
Views: 4069

Re: Project Log: Marsara (Mission Libre/Freedom)

So first log: Making a mock up based on an existing Spring game frustrated me yesterday, and I've switched my thinking to start building from scratch (even for the mockup that is). That'll be a learning process (BobTheDino did all the work on putting together the game files for Engines of War - and ...
by SeanHeron
12 Dec 2021, 08:31
Forum: Game Development
Topic: Project Log: Marsara (Mission Libre/Freedom)
Replies: 7
Views: 4069

Project Log: Marsara (Mission Libre/Freedom)

Names not entirely decided yet. Anyway, for want of a better spot, and out of my desire to shout it out into the world, I'll be logging (the baby steps) of game development here. Oh, background: Game story is the same as the one SwiftSpear and I set out to make a long, long time ago :P (we never eve...
by SeanHeron
10 Dec 2021, 12:19
Forum: Game Development
Topic: LuaGadgets for discrete income economy ? (I think Gundam had?)
Replies: 9
Views: 14895

Re: LuaGadgets for discrete income economy ? (I think Gundam had?)

Looks like Confict Terra had this: https://github.com/spring-archive/conflictterra/blob/master/games/CT/LuaRules/Gadgets/tp_mining.lua Though getting that to run (even on the engine it was intended to run with) will be a challenge in and of itself :P. Guess I'll just go with continous resources for ...
by SeanHeron
09 Dec 2021, 11:04
Forum: General Discussion
Topic: Vision for a Open Source RTS games Community
Replies: 8
Views: 4986

Re: Vision for a Open Source RTS games Community

Sorry, short answer for now: I am aware of this effort or that. What I've learned over the years (or at least, this has been my "takehome message"), is what tools (and based on what technology, etc.) you want to put together is not as relevant as the *team* and their common vision and unde...
by SeanHeron
09 Dec 2021, 10:57
Forum: General Discussion
Topic: Requiem on Spring Community (& -> Ideas for the future)
Replies: 12
Views: 10354

Re: Requiem on Spring Community (& -> Ideas for the future)

Ok, happy to be disproved - and nice to see there's people that care :). I dig getting into details with you, but I find forum conversations (dragging out over days + weeks :/ ), a little too time consuming for my taste nowadays... (which is why I was asking you about chat). I agree with you that a ...
by SeanHeron
05 Dec 2021, 10:24
Forum: General Discussion
Topic: Vision for a Open Source RTS games Community
Replies: 8
Views: 4986

Re: Vision for a Open Source RTS games Community

Thanks, and yes, I think I can do pretty well on the enthusiasm department :) . (and yes, that does tend to carry things pretty far :P ). I have some ideas for what a "community" of RTS game lovers + makers might look like - but really, it doesn't depend on my plan, but what the various co...
by SeanHeron
05 Dec 2021, 10:13
Forum: General Discussion
Topic: Requiem on Spring Community (& -> Ideas for the future)
Replies: 12
Views: 10354

Re: Requiem on Spring Community (& -> Ideas for the future)

But I think a) - you'd need to make a new thread if you want anyone to notice your suggestion :). and b) - Dunno if anyone is still going to invest time into stuff here ? Sorry - didn't want to be discouraging, but I don't see / share your hope of this board being invigorated again without a major ...
by SeanHeron
01 Dec 2021, 10:17
Forum: General Discussion
Topic: Requiem on Spring Community (& -> Ideas for the future)
Replies: 12
Views: 10354

Re: Requiem on Spring Community (& -> Ideas for the future)

I agree that would help - or just have the default view with "most current topics across all boards" (if that's available as an option). But I think a) - you'd need to make a new thread if you want anyone to notice your suggestion :). and b) - Dunno if anyone is still going to invest time ...
by SeanHeron
01 Dec 2021, 09:53
Forum: Game Development
Topic: LuaGadgets for discrete income economy ? (I think Gundam had?)
Replies: 9
Views: 14895

Re: LuaGadgets for discrete income economy ? (I think Gundam had?)

Thanks Google-Frog :).

I will be landing at the Zero-K Modder's scene I guess (certainly sounds like a good idea), as soon as I start rolling on this.

Still would have been nice to have something working just to do some trial runs :). I guess I'll try to ask Smoth.

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