hi argh.. what is jc doing now ? i heard he make new game engine...
why ? is spring so hopeless to improved ? so new engine will be better ?
Search found 352 matches
- 06 Jun 2008, 11:54
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: 3DS Max UV Mapping Tutorial
- Replies: 33
- Views: 46970
- 06 Jun 2008, 03:10
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: 3DS Max UV Mapping Tutorial
- Replies: 33
- Views: 46970
Re: 3DS Max UV Mapping Tutorial
thx... whatever u call dat is work...
start making thing now...
Big Thx to JC nossen (is he still active here ?)
start making thing now...
Big Thx to JC nossen (is he still active here ?)
- 05 Jun 2008, 12:16
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: 3DS Max UV Mapping Tutorial
- Replies: 33
- Views: 46970
Re: 3DS Max UV Mapping Tutorial
OK thx for that...
that is the 'use 3DO smoothing' riight ?
that is the 'use 3DO smoothing' riight ?
- 05 Jun 2008, 11:09
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: 3DS Max UV Mapping Tutorial
- Replies: 33
- Views: 46970
Re: 3DS Max UV Mapping Tutorial
hello, main problem for me is smoothing... all smoothing group totally messed once they are in upspring
do anyone know how to solve this.... please//
ps :
If some genius make internal smoothing function in upspring ill be very glad....
do anyone know how to solve this.... please//
ps :
If some genius make internal smoothing function in upspring ill be very glad....
- 03 Jun 2008, 07:25
- Forum: Art & Modelling
- Topic: Updated gelgoog texture.
- Replies: 43
- Views: 6784
Re: Updated gelgoog texture.
where to download ? lastversion I had is 1.54 iirc....
- 02 Jun 2008, 07:56
- Forum: Art & Modelling
- Topic: Updated gelgoog texture.
- Replies: 43
- Views: 6784
Re: Updated gelgoog texture.
in your oven
btw why there is no new upspring ? I expect when i back here there already upspring v7 with its own internal smoothing/normal grouping function that always problematic for me
btw why there is no new upspring ? I expect when i back here there already upspring v7 with its own internal smoothing/normal grouping function that always problematic for me
- 01 Jun 2008, 03:13
- Forum: Art & Modelling
- Topic: Updated gelgoog texture.
- Replies: 43
- Views: 6784
Re: Updated gelgoog texture.
I don't mean any disrespect, but I thought Gundam was a cartoon series Smoth? Cartoonish style http://cs.selu.edu/~ssmith/spring/gunperry/screen244.jpg New more realistic treatment http://cs.selu.edu/~ssmith/BB/files/screen144_584.jpg realism is not rust and exposed metal everywhere, if the ms had ...
- 23 May 2007, 06:37
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 116071
Eh, it was more the Russians who had the brownish-green, the US had an olive green and the British had a more bronze-green... hmmm... You might just get away with the US, but hving russia and British have simular colours... could be pretty confusing, you know anything about scripting? you could giv...
- 22 May 2007, 08:19
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 135932
Hi GZ... glad you are back.... if u to korea..... you will start eat rice and drink rice-beer hahaha :twisted: me think we could hire some script specialist ... I cant handle UV hell and eat LUA + cob mess at the same time... Also... I have open WD page discussion in smothsite (where all the best ta...
- 20 May 2007, 05:38
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 116071
I'd actually like a teamcolour footprint outline underneath the unit... . This would be very,very, very best solution :-) is this a way to do that ?? It naturally solve the problem for mod like wd and S44 because there is no otherway to make recognizable side color on invantry. (other than make ent...
- 14 May 2007, 06:13
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 116071
hi, sorry for asking off topic but, is it true that upspring now emulate spring lighting perfectly ? coz the 1944 model in upspring looks flat without lighting but looks very good when lighting on... (i cant see the true lighting in spring since im currently on temporary crappy video card since my f...
- 12 May 2007, 01:40
- Forum: Game Development
- Topic: now that my mod is running in spring
- Replies: 35
- Views: 5418
- 06 May 2007, 13:43
- Forum: Engine
- Topic: Upspring 1.54
- Replies: 436
- Views: 67597
- 04 May 2007, 12:19
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 116071
Hi spike, so there is now new upspring when I leave the project for few months ? where to download ? Also.... could you send me those tank/tank destroyer models.... Ill PM you my email.... so I can copycat the techniq for WD Oh and dont worry about me thanking flozi.... you work harder but flozi tal...
- 04 May 2007, 12:11
- Forum: Art & Modelling
- Topic: ill model for you
- Replies: 20
- Views: 4199
- 04 May 2007, 01:47
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 116071
- 04 May 2007, 01:42
- Forum: Game Development
- Topic: UVdrift
- Replies: 4
- Views: 1249
UVdrift
hello.... I got problem UV spring.... Am I the only one got UV shift ? I means... the UV is accurate in other software but once go into upspring it seems it miss 2-4 pixel... like this http://i110.photobucket.com/albums/n96/maestro_setiawan/TAWD/bloodyups.png and here is ... it seems the texture shi...
- 03 Feb 2007, 01:51
- Forum: Art & Modelling
- Topic: im double award winning :)
- Replies: 11
- Views: 2234
im double award winning :)
Hi all, recently ,my digital painting I won 2 award from pluspsp.com :)
http://www.pluspsp.com/p/gallery/
http://www.pluspsp.com/p/gallery/
- 30 Jan 2007, 12:26
- Forum: Art & Modelling
- Topic: my new digital painting
- Replies: 13
- Views: 2504
hi warlods, thx for the link :)Warlord Zsinj wrote:I think the issue with the tail is that the foreshortening isn't quite correct, so it looks odd. Foreshortening is one of the hardest things to get right in illustration.
- 26 Jan 2007, 04:27
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 135932