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by maestro
06 Jun 2008, 11:54
Forum: Modelling & Texturing Tutorials & Resources
Topic: 3DS Max UV Mapping Tutorial
Replies: 33
Views: 46843

Re: 3DS Max UV Mapping Tutorial

hi argh.. what is jc doing now ? i heard he make new game engine...
why ? is spring so hopeless to improved ? so new engine will be better ?
by maestro
06 Jun 2008, 03:10
Forum: Modelling & Texturing Tutorials & Resources
Topic: 3DS Max UV Mapping Tutorial
Replies: 33
Views: 46843

Re: 3DS Max UV Mapping Tutorial

thx... whatever u call dat is work... :mrgreen:
start making thing now...

Big Thx to JC nossen (is he still active here ?)
by maestro
05 Jun 2008, 12:16
Forum: Modelling & Texturing Tutorials & Resources
Topic: 3DS Max UV Mapping Tutorial
Replies: 33
Views: 46843

Re: 3DS Max UV Mapping Tutorial

OK thx for that...
that is the 'use 3DO smoothing' riight ?
by maestro
05 Jun 2008, 11:09
Forum: Modelling & Texturing Tutorials & Resources
Topic: 3DS Max UV Mapping Tutorial
Replies: 33
Views: 46843

Re: 3DS Max UV Mapping Tutorial

hello, main problem for me is smoothing... all smoothing group totally messed once they are in upspring :roll:
do anyone know how to solve this.... :?: please//


ps :
If some genius make internal smoothing function in upspring ill be very glad....
by maestro
03 Jun 2008, 07:25
Forum: Art & Modelling
Topic: Updated gelgoog texture.
Replies: 43
Views: 6780

Re: Updated gelgoog texture.

where to download ? lastversion I had is 1.54 iirc....
by maestro
02 Jun 2008, 07:56
Forum: Art & Modelling
Topic: Updated gelgoog texture.
Replies: 43
Views: 6780

Re: Updated gelgoog texture.

in your oven :x
btw why there is no new upspring ? I expect when i back here there already upspring v7 with its own internal smoothing/normal grouping function that always problematic for me :evil:
by maestro
01 Jun 2008, 03:13
Forum: Art & Modelling
Topic: Updated gelgoog texture.
Replies: 43
Views: 6780

Re: Updated gelgoog texture.

I don't mean any disrespect, but I thought Gundam was a cartoon series Smoth? Cartoonish style http://cs.selu.edu/~ssmith/spring/gunperry/screen244.jpg New more realistic treatment http://cs.selu.edu/~ssmith/BB/files/screen144_584.jpg realism is not rust and exposed metal everywhere, if the ms had ...
by maestro
23 May 2007, 06:37
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 115282

Eh, it was more the Russians who had the brownish-green, the US had an olive green and the British had a more bronze-green... hmmm... You might just get away with the US, but hving russia and British have simular colours... could be pretty confusing, you know anything about scripting? you could giv...
by maestro
22 May 2007, 08:19
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 135298

Hi GZ... glad you are back.... if u to korea..... you will start eat rice and drink rice-beer hahaha :twisted: me think we could hire some script specialist ... I cant handle UV hell and eat LUA + cob mess at the same time... Also... I have open WD page discussion in smothsite (where all the best ta...
by maestro
20 May 2007, 05:38
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 115282

I'd actually like a teamcolour footprint outline underneath the unit... . This would be very,very, very best solution :-) is this a way to do that ?? It naturally solve the problem for mod like wd and S44 because there is no otherway to make recognizable side color on invantry. (other than make ent...
by maestro
14 May 2007, 06:13
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 115282

hi, sorry for asking off topic but, is it true that upspring now emulate spring lighting perfectly ? coz the 1944 model in upspring looks flat without lighting but looks very good when lighting on... (i cant see the true lighting in spring since im currently on temporary crappy video card since my f...
by maestro
12 May 2007, 01:40
Forum: Game Development
Topic: now that my mod is running in spring
Replies: 35
Views: 5393

Comp1337 wrote:STEVEN IS SMOTHS SMURF
BURN HIM
NO NO! that is wrong....!
you should say :
STEVEN IS SMOTH SMURF
SMURF HIM

that is the proper way to smurf...
d you smurf ?
by maestro
06 May 2007, 13:43
Forum: Engine
Topic: Upspring 1.54
Replies: 436
Views: 66908

Hi... what about Upspring build in 'unsmooth' button on poly multiple selection mode.... :-)
But ill wait obj imprt update though
by maestro
04 May 2007, 12:19
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 115282

Hi spike, so there is now new upspring when I leave the project for few months ? where to download ? Also.... could you send me those tank/tank destroyer models.... Ill PM you my email.... so I can copycat the techniq for WD Oh and dont worry about me thanking flozi.... you work harder but flozi tal...
by maestro
04 May 2007, 12:11
Forum: Art & Modelling
Topic: ill model for you
Replies: 20
Views: 4186

Do you make good military skin ? wanna be WD staff ?
by maestro
04 May 2007, 01:47
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 115282

floz... you seem to solve the smoothing problem ? or you just separate the hard edges as separate object ?
Also it seems you have good texturer now... congrats for that....
by maestro
04 May 2007, 01:42
Forum: Game Development
Topic: UVdrift
Replies: 4
Views: 1240

UVdrift

hello.... I got problem UV spring.... Am I the only one got UV shift ? I means... the UV is accurate in other software but once go into upspring it seems it miss 2-4 pixel... like this http://i110.photobucket.com/albums/n96/maestro_setiawan/TAWD/bloodyups.png and here is ... it seems the texture shi...
by maestro
03 Feb 2007, 01:51
Forum: Art & Modelling
Topic: im double award winning :)
Replies: 11
Views: 2231

im double award winning :)

Hi all, recently ,my digital painting I won 2 award from pluspsp.com :)
http://www.pluspsp.com/p/gallery/
by maestro
30 Jan 2007, 12:26
Forum: Art & Modelling
Topic: my new digital painting
Replies: 13
Views: 2489

Warlord Zsinj wrote:I think the issue with the tail is that the foreshortening isn't quite correct, so it looks odd. Foreshortening is one of the hardest things to get right in illustration.
hi warlods, thx for the link :)
by maestro
26 Jan 2007, 04:27
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 135298

ps :
If you want we can add singapore Bionix too :)

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