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by alik83
08 Sep 2006, 21:35
Forum: Feature Requests
Topic: Suggestion for the line formation (right click etc.)
Replies: 12
Views: 2447

already done

I already submitted a patch on the mailing list (includes spacing(spreading along the line, not cusrom spacing yet), taking into account unit sizes and simple same-unit-speed movement)
by alik83
08 Sep 2006, 01:54
Forum: Feature Requests
Topic: drag-and-droppable commands and insertion into command que
Replies: 1
Views: 774

drag-and-droppable commands and insertion into command que

What about the old topic to add drag-and-droppable commands (draging command icon to change position parameters on the fly in the command que)? That would be mega-cool! Also a key with which a command you issue will be inserted in the command que(done now) and the rest of the command que will be don...
by alik83
08 Sep 2006, 01:42
Forum: Engine
Topic: 0.73b1 test build
Replies: 59
Views: 9784

pretty important

I don't know if anybody noticed it but queing some commands with hotkeys(non-build and non-move) doesn't work! Try move, shift-e(or r or g), I used to build a factory then press shift-g for my constr unit to guard the factory after it will be finished, but now when I press shift-g nothing happens; O...
by alik83
02 Sep 2006, 19:34
Forum: AI
Topic: CMD_SET_WANTED_MAX_SPEED doesn't work
Replies: 9
Views: 2385

ok

thanks for telling me how to make a patch. Wouldn't CMD_SET_WANTED_MAX_SPEED with Speed = UnitDef->MaxSpeed resume the original speed? Yes, it would, but you would need to give this command when units finish moving/or stopped/or given another command. I tried pushing the set_max_speed(original max s...
by alik83
02 Sep 2006, 18:09
Forum: AI
Topic: CMD_SET_WANTED_MAX_SPEED doesn't work
Replies: 9
Views: 2385

about Set_Max_speed

I made a patch on the mailing list (1 line of code) for this command to work and included it with SelectedUnitsAI.cpp so that CTRL-Move makes them move at the same speed, Ctrl-Move-Drag makes them move at same speed and form a front (like drag-move). The only(BIG) problem I didn't fix is how to make...
by alik83
28 Aug 2006, 03:53
Forum: General Discussion
Topic: How to show unit paths?
Replies: 1
Views: 723

How to show unit paths?

What keys you use now to show the unit's updating path the way you could see it by pressing "B" before? For some reason it doesn't work now... And is there a way (for AI for example) to get the current path as you could see it with "B" immediately (not counting that the unit will...
by alik83
28 Aug 2006, 01:25
Forum: AI
Topic: GUI for AI
Replies: 4
Views: 1356

well

well, if you drew them with lines, wouldn't this "gui" dissapear when you move the camera?
It could redraw itself in a new camera position, but that'd be kind of hackish and might slow down things...
And this getPossibleCommands thing is really usefull ;)
by alik83
28 Aug 2006, 00:59
Forum: Help & Bugs
Topic: smoke looks bad
Replies: 4
Views: 1094

smoke looks bad

in one of the latest SVN builds, the smokes from geovents and weapons looks messed up and the weapon projectiles look strange too. I have old ati radeon. I only used the new spring.exe file, didn't add any new content. Screenshot below. [img=http://img101.imageshack.us/img101/2056/screen004vd4.th.jp...
by alik83
28 Aug 2006, 00:15
Forum: AI
Topic: GUI for AI
Replies: 4
Views: 1356

GUI for AI

This is about having ability for AI (both group and global, as they can both be used as helper AIs) to add their own gui elements, and values of which the AI can access when player changes them. This could extend even more how a player controls his army through AI. AF, I heard AI can add buttons to ...
by alik83
23 Aug 2006, 20:40
Forum: General Discussion
Topic: Funny TA spring mp3
Replies: 26
Views: 5691

could you fix?

Iamacup, could you fix download links to JJ's mp3 (espec 3-rd one) ?
by alik83
21 Aug 2006, 22:26
Forum: Feature Requests
Topic: Request Groupai(simple formation)
Replies: 4
Views: 1273

shouldn't be hard

this shouldn't be hard to do, in the selectedUnitsAi.cpp file you can try using setMaxSpeed function SJ has added in movetype.h not long ago for units move with ALT/CTRL/Space or whatever pressed; I wanted to test it yesterday but couldn't compile last svn version of spring. Maybe setUnitAcceleratio...
by alik83
21 Aug 2006, 02:37
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 143363

strange compile error

Been trying to compile the latest SVN, got this never-happened-before error. First I should say I had to add the include path to the boost headers (1-33-1) to start compile. After some files compiled, the "generating code" message and stuff I got this: C:\Program Files\Microsoft Visual Stu...
by alik83
11 Aug 2006, 21:50
Forum: Engine
Topic: Custom unit icons
Replies: 127
Views: 14769

just checking

Just checking if the sizes of icons will not change depending on how far from 0 height the unit is how it should work is: 1) if some units are high in the air or on top of big mountain their icon size shouldn't change. 2) As soon as the most far unit will get zoomed far enough to turn into icon, all...
by alik83
26 Jul 2006, 05:36
Forum: Map Creation
Topic: Some Work in Prog
Replies: 67
Views: 7210

kool

Looks kool, espec the skybox reminds me of some nice tripping;)
I think it shouldn't be so foggy (maybe shouldn't be foggy at all), better add more textures, fantasy lights, drawings, mystical signs and some hidden swimming pools! :P
by alik83
21 Jul 2006, 00:50
Forum: Engine
Topic: Suggestion: speed controlling
Replies: 48
Views: 7633

SJ made maxspeed control possible!

Noticed in the SVN that SJ just made maxspeed control setting possible! This is great news;) , just have 2 questions: 1) Will the setAcceleration or setMaxAcceleration be also available because if maxSpeed would change and acceleration would stay same: a)Fast units with slow maxspeed and FAST accele...
by alik83
01 Jul 2006, 17:16
Forum: Engine
Topic: Being fired at out of sight.
Replies: 14
Views: 2444

ok

yeah, solution like yuritch proposed with radar blip with a slow drifting-deviation that gets bigger if it's a plasma weapon over a laser weapon and the floating is bigger if the range is farther (nore difficult to detect
That would be a useful thing and units could fire at this floating radar blip
by alik83
27 Jun 2006, 20:25
Forum: Engine
Topic: Suggestion: speed controlling
Replies: 48
Views: 7633

ok

Ok, I agree with Smoth partly in the point that it would at least be a LOT easier to create groupAI (or selectedUnitsAI with CTRL/ALT-Move) that, when given a move or patrol command, would create waypoints and make units wait for others on those waypoints, and it would kinda solve the problem. On ea...
by alik83
27 Jun 2006, 05:52
Forum: Engine
Topic: Suggestion: speed controlling
Replies: 48
Views: 7633

command that is not in gui?

I'm actually for setting a command to allow slowdown of unit speed and acceleration by a certain value (command parameter) so you could have controlled timing of when your whole group will arrive at point X. AF said there's a command for this that is not in the GUI? Are you sure? I think I tried it ...
by alik83
27 Jun 2006, 05:33
Forum: Engine
Topic: Time to make Spring really STRATEGIC
Replies: 28
Views: 4973

well,

Well, that's not too much constructive thoughts... I just wonder if someone already looked at something similar to those points and could point me to the source files/variables/just general ideas on how to implement those suggestions, and I'll definately look into the ETA groupAI from AF. And for se...
by alik83
27 Jun 2006, 00:09
Forum: Engine
Topic: Time to make Spring really STRATEGIC
Replies: 28
Views: 4973

Time to make Spring really STRATEGIC

Now that we have full out zoom and replacing units with icons feature just a few things should be added to add real Big Scale Strategy into spring: 1) New map format with bigger maps and less resource usage for them. 2) Command to set speed and acceleration of units (i've been looking for this since...

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