Search found 449 matches
- 02 Apr 2012, 23:20
- Forum: Engine
- Topic: Statically linked Spring
- Replies: 14
- Views: 4406
Re: Statically linked Spring
You replied too quick, I was hoping to upgrade my driver and post again. Anyway, I'm not sure what is the message from the nVidia driver about - this is a clean installation of 11.10, and the latest one available to me is 280. Regardless, all 3D games work, so I don't think it's an issue. Launching ...
- 02 Apr 2012, 23:04
- Forum: Engine
- Topic: Statically linked Spring
- Replies: 14
- Views: 4406
Re: Statically linked Spring
Hey, I'm on 64bit nvidia too, so I tested it out per request.
'/home/wolas/' seems specific to your machine, and it tries to load the .springrc from there.
'/home/wolas/' seems specific to your machine, and it tries to load the .springrc from there.
- 12 Mar 2012, 00:43
- Forum: News
- Topic: Spring 87.0! 2nd Run!
- Replies: 81
- Views: 35570
Re: Spring 87.0! 2nd Run!
Upgraded fine. Springlobby complained about a library, the autodetection in settings worked & fixed it. A bunch of mods like BA aren't downloadable for some reason though (server didn't supply the info). Not strictly engine related, but something is up with either the hosts or springlobby and it...
- 30 Sep 2011, 09:12
- Forum: Feature Requests
- Topic: Allow spring window alert/flashing
- Replies: 7
- Views: 1770
Re: Allow spring window alert/flashing
http://doc.qt.nokia.com/latest/qapplication.html#alert gives cross-platform tips on making this happen. In Linux, http://standards.freedesktop.org/wm-spec/wm-spec-latest.html, "_NET_WM_STATE_DEMANDS_ATTENTION" is what you'd be looking for. Example implementation without Qt: http://www.qtfo...
- 28 Sep 2011, 13:09
- Forum: Linux
- Topic: Spring Lobby crashes
- Replies: 34
- Views: 10671
Re: Spring Lobby crashes
Yeah Unity has no effect here.
- 28 Sep 2011, 05:45
- Forum: General Discussion
- Topic: Evolution RTS - Forb vs Shard - Game 2
- Replies: 17
- Views: 2621
Re: Evolution RTS - Forb vs Shard - Game 2
Add a proper description with links!
- 27 Sep 2011, 23:06
- Forum: General Discussion
- Topic: Evolution RTS, Forb vs Shard - Game 1
- Replies: 16
- Views: 2688
Re: Evolution RTS, Forb vs Shard - Game 1
Like the vid, but the lack of links to evorts/spring doesn't make it that nice for sharing - since people (obviously) won't google to look it up themselves.
- 27 Sep 2011, 22:27
- Forum: Linux
- Topic: Spring Lobby crashes
- Replies: 34
- Views: 10671
Re: Spring Lobby crashes
My SL window goes half-blank after games, forcing me to restart it each time. I use Compiz+Unity though - anyone else have this?
(it also crashes every time I quit it, but the crash dialog doesn't stick around)
(it also crashes every time I quit it, but the crash dialog doesn't stick around)
- 27 Sep 2011, 11:51
- Forum: Linux
- Topic: Varieties of 'nux?
- Replies: 25
- Views: 6922
Re: Varieties of 'nux?
Love the Evo ppa!
- 18 Oct 2010, 22:35
- Forum: Feature Requests
- Topic: Improved support for dualscreen - different size monitors
- Replies: 0
- Views: 926
Improved support for dualscreen - different size monitors
Hi, It'd be nice if Spring could be configured to work on dualscreen where the monitor widths are different - it right now assumes they are equal and places the vertical division right in the middle. This poses a problem where the monitor widths are different, because a part of the game will be over...
- 18 Oct 2010, 20:11
- Forum: Linux
- Topic: Dualscreen layout problem
- Replies: 5
- Views: 1590
Re: Dualscreen layout problem
Alright
- 18 Oct 2010, 20:00
- Forum: Linux
- Topic: Dualscreen layout problem
- Replies: 5
- Views: 1590
Dualscreen layout problem
Hi, I enabled dualscreen mode in spring and have the following screen configuration: Selection_910.png As you can see, the width of monitors is not the same for me - however, dualscreen mode assumes it is the same width, and hence a part of the right display overlaps the left one. How can I manually...
- 20 Apr 2009, 17:11
- Forum: Linux
- Topic: possible to change the default directory?
- Replies: 0
- Views: 717
possible to change the default directory?
reposted for someone who doesn't receive an activation email for these forums Is there some way to consolidate/hide some of the directories/files (maps, Spring, etc) Spring places in my home directory. I do use the CL often so it was annoying to see the mess of Spring directories and files in my hom...
- 23 Dec 2008, 17:37
- Forum: Linux
- Topic: Howto: Download 814 maps for Spring with easily.
- Replies: 17
- Views: 3448
Re: Howto: Download 814 maps for Spring with easily.
8.5GB
(If anyone wants to repeat this later, use the [^.]*\.\w+\s+([.0-9]*).* regex to get the size (yeah, it fails on maps with dots, feel free to suggest a better one) and then just paste them into qalculate)
(If anyone wants to repeat this later, use the [^.]*\.\w+\s+([.0-9]*).* regex to get the size (yeah, it fails on maps with dots, feel free to suggest a better one) and then just paste them into qalculate)
- 15 Oct 2008, 18:31
- Forum: General Discussion
- Topic: Integrated voice system based on teamspeak2 ready for use
- Replies: 116
- Views: 19555
Re: Integrated voice system based on teamspeak2 ready for use
I'm sorry, but you can use command line from programs, afaik, which I assumed a smart program would do - locate teamspeak (see in all possible logical paths), and then register it.
- 15 Oct 2008, 14:42
- Forum: General Discussion
- Topic: Integrated voice system based on teamspeak2 ready for use
- Replies: 116
- Views: 19555
Re: Integrated voice system based on teamspeak2 ready for use
I'm stunned.
Unless you don't bother looking at your Trac or don't realize you can register a mime type in Linux (xdg-mine, xdg-open) or you're drunk? I thought you were smarter than this O.o
Unless you don't bother looking at your Trac or don't realize you can register a mime type in Linux (xdg-mine, xdg-open) or you're drunk? I thought you were smarter than this O.o
- 15 Oct 2008, 14:14
- Forum: General Discussion
- Topic: Integrated voice system based on teamspeak2 ready for use
- Replies: 116
- Views: 19555
Re: Integrated voice system based on teamspeak2 ready for use
Yeah, that's why you can help the crappy program out and do the registering. Seriously though, this is hilarious - both Mumble and TS2 use the same voice protocol after some basic research (speex). Choosing one over the other makes zero difference, yet the other one has better cross-platform compati...
- 14 Oct 2008, 15:06
- Forum: General Discussion
- Topic: Integrated voice system based on teamspeak2 ready for use
- Replies: 116
- Views: 19555
Re: Integrated voice system based on teamspeak2 ready for use
It'll open the url. I thought connecting to the server was teamspeak's job, but is a layman thinking.
- 14 Oct 2008, 14:45
- Forum: General Discussion
- Topic: Integrated voice system based on teamspeak2 ready for use
- Replies: 116
- Views: 19555
Re: Integrated voice system based on teamspeak2 ready for use
It does have system-wide URL handling... I'm not sure where you were looking. "xdg-open [location]", given any url or picture or whatever file you want, will open it with the appropriate helper program, on any linux de. http://portland.freedesktop.org/xdg-uti ... -open.html google better n...
- 14 Oct 2008, 14:32
- Forum: General Discussion
- Topic: Integrated voice system based on teamspeak2 ready for use
- Replies: 116
- Views: 19555
Re: Integrated voice system based on teamspeak2 ready for use
I missed the discussion as to why, because quite a few games these days embed it just fine :oops: Unless all I have to do is install ts2 and not bother with it ever again, and I automatically get put into game channel / my allies channel, it's more work than I'm willing bother with really. Ease of u...