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by Commander
02 Mar 2008, 23:56
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

New release: http://fabian.herb-clan.de/Spring-0.76b1+5552.dmg Sorry, I currently have no time for bugfixing. This release only incorporates changes in SVN. The issue with the savegames certainly is related to endian issues. I don't think the random enemies script thing is mac specific. I already no...
by Commander
06 Feb 2008, 01:26
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

All Intel Macs are 64 bit capable. But I have Leopard running on a G4 (PPC), which is 32 bit only. G5 is 64 bit again.
by Commander
05 Feb 2008, 13:02
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

Elio never commited the changes that accomplish this, so I had to rewrite it from scratch, sorry. I will rather fix SpringLobby if I find the time. It supports skirmish games and setting configuration settings as well. Spring changes the current directory to the one surrounding the application bundl...
by Commander
04 Feb 2008, 13:37
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

I think I got it: http://fabian.herb-clan.de/Spring-0.76b1+5450.dmg I noticed that the build icon and loading screen bitmaps have an odd size (non power of two). Spring's bitmap loading code scales the image two the next power of two (2, 4, 8, 16 etc.), except for if the ARB_texture_non_power_of_two...
by Commander
03 Feb 2008, 01:32
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

New Release: http://fabian.herb-clan.de/Spring-0.76b1+5448.dmg This one includes an unitsync lib with Java bindings (JNI aware). I didn't test it though, so good luck! I'm totally stepping in the dark with the build icons thing. So it's not i386 vs. PPC, not ATI vs. nVidia, and not Tiger vs. Leopard...
by Commander
31 Jan 2008, 01:22
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

Also, there appears to be duplicates of two Frameworks in the Frameworks folder. ogg.framework and vorbis.framework. Because of this, the Finder wouldn't let me copy the app because the file names were the same. Sorry for that. Here's another release: http://fabian.herb-clan.de/Spring-0.76b1+5425.dmg
by Commander
30 Jan 2008, 01:40
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

New release: http://fabian.herb-clan.de/Spring-0.76b1+5419.dmg Please check if you have build icons now, I fixed a few more GLuints. I switched to Leopard and still have them, before and after. For those attempting to run SpringLobby, I included the unitsync library in this release. I tried running ...
by Commander
15 Jan 2008, 20:22
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

Just attempted to download the latest file and previous build youposted a page ago and i'm getting a 404 file doesnt exist. Sorry, my web server was down. Now it's up again, and I uploaded a new release: http://fabian.herb-clan.de/Spring-0.76b1+5330.dmg This does however not fix any Mac specific bu...
by Commander
10 Jan 2008, 20:01
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

New Release! http://fabian.herb-clan.de/Spring-0.76b ... nomaps.dmg I fixed the S3O loader, so most mods work on PPC Macs now. I tried XTA (XTAPEV93.sdz) and Gundam (GUNDAM111f4.sd7). XTA runs fine, except for a few explosion sounds being too loud. In Gundam, most sounds are static noise, I get LUA ...
by Commander
09 Jan 2008, 18:25
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

There is some pattern in Spring where the header is read that way, and then the individual fields of the header are swabbed using the macro's in byteorder.h (I prefer adding a swab method to the structure that does this for all fields). This would be the easy way to do it. Can you point out an exam...
by Commander
09 Jan 2008, 01:30
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

Here's the output from the terminal upon the closing of the app. cursornormal Missing default cursor It didn't crash as per OSX terms, so there was no crash report. Exited with exit code: 255 You are missing the OTA content files. See here on how to get it. Put it into "base" inside the S...
by Commander
08 Jan 2008, 20:50
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

Now I got this far. ... Did you notice the "Send report to Apple blah blah"-dialog appear? If so, open the report, do NOT send it to Apple, but copy the log, paste it into a text file and append it to a post here in the forums. If no dialog appeared, please open a terminal and enter "...
by Commander
08 Jan 2008, 17:27
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

OK, I found the problem, being these two lines: S3OHeader header; memcpy(&header,fileBuf,sizeof(header)); This is a no-go in cross platform development. Loading a file stored in little endian format on a big endian machine this way will lead to corrupted values. I hope there are some endian conv...
by Commander
07 Jan 2008, 12:07
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

So here it is! http://fabian.herb-clan.de/Spring-0.76b1+5286.dmg (24 MB) http://fabian.herb-clan.de/Spring-0.76b ... nomaps.dmg (15 MB) It is almost untested, but this is what you are here for, right? :wink: Let me know if it works for you. What you can do with this until now is play a nice skirmish...
by Commander
05 Jan 2008, 23:06
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

If you are able to wait a couple of days: I'm quite close to make a nice easy to use binary release. But right now I'm struggling with some strange issue in C++ polymorphism... The SVN version currently only allows you to play on your own, even without bots. I managed to compile the AIs, and will up...
by Commander
04 Jan 2008, 00:03
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

Commander: please upload your patch here so it won't get lost: Done. See http://spring.clan-sy.com/mantis/view.php?id=771 The patch provided there includes a small fix for an explicit cast I missed out in the patch provided here in the forums. For example a GLuint was replaced with an unsigned int ...
by Commander
03 Jan 2008, 18:16
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

I'm back in action! I changed the GLuint explicit casts to proper declarations. For example a GLuint was replaced with an unsigned int in UnitDef because it meant AIs would need to add OpenGL as a dependency, which is quite absurd. I didn't stumble across this one. I hope I didn't break building the...
by Commander
31 Dec 2007, 14:44
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

Did you try freetype2? I'm not sure which version is needed. Does fink provide universal binaries? I don't think so. So this might not be an option anyway, except for building an one-arch binary of course. Btw, I don't use scons to build spring, and to be honest I don't intend to. But you may try of...
by Commander
31 Dec 2007, 12:40
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

Nice to hear you like it! OK, I will revert the casting stuff. I might need some assistance in where to declare GL types and where not. I'll continue work on the source in a few days, when I'm back home. There are still some dependencies missing, which are SDL, Ogg, Vorbis and Freetype. For the latt...
by Commander
30 Dec 2007, 13:22
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123988

Re: Mac Binary Release

It works! That was easier than I thought.
Next tasks:
  • Build AIs
  • Proper layout of data files and packaging
  • Get rid of "Warning: Sync checking disabled" messages
Here is my dependencies XCode project. Instructions are included. I will post my changes to the spring source soon.

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