Search found 21 matches
- 02 Mar 2008, 23:56
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
New release: http://fabian.herb-clan.de/Spring-0.76b1+5552.dmg Sorry, I currently have no time for bugfixing. This release only incorporates changes in SVN. The issue with the savegames certainly is related to endian issues. I don't think the random enemies script thing is mac specific. I already no...
- 06 Feb 2008, 01:26
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
All Intel Macs are 64 bit capable. But I have Leopard running on a G4 (PPC), which is 32 bit only. G5 is 64 bit again.
- 05 Feb 2008, 13:02
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
Elio never commited the changes that accomplish this, so I had to rewrite it from scratch, sorry. I will rather fix SpringLobby if I find the time. It supports skirmish games and setting configuration settings as well. Spring changes the current directory to the one surrounding the application bundl...
- 04 Feb 2008, 13:37
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
I think I got it: http://fabian.herb-clan.de/Spring-0.76b1+5450.dmg I noticed that the build icon and loading screen bitmaps have an odd size (non power of two). Spring's bitmap loading code scales the image two the next power of two (2, 4, 8, 16 etc.), except for if the ARB_texture_non_power_of_two...
- 03 Feb 2008, 01:32
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
New Release: http://fabian.herb-clan.de/Spring-0.76b1+5448.dmg This one includes an unitsync lib with Java bindings (JNI aware). I didn't test it though, so good luck! I'm totally stepping in the dark with the build icons thing. So it's not i386 vs. PPC, not ATI vs. nVidia, and not Tiger vs. Leopard...
- 31 Jan 2008, 01:22
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
Also, there appears to be duplicates of two Frameworks in the Frameworks folder. ogg.framework and vorbis.framework. Because of this, the Finder wouldn't let me copy the app because the file names were the same. Sorry for that. Here's another release: http://fabian.herb-clan.de/Spring-0.76b1+5425.dmg
- 30 Jan 2008, 01:40
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
New release: http://fabian.herb-clan.de/Spring-0.76b1+5419.dmg Please check if you have build icons now, I fixed a few more GLuints. I switched to Leopard and still have them, before and after. For those attempting to run SpringLobby, I included the unitsync library in this release. I tried running ...
- 15 Jan 2008, 20:22
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
Just attempted to download the latest file and previous build youposted a page ago and i'm getting a 404 file doesnt exist. Sorry, my web server was down. Now it's up again, and I uploaded a new release: http://fabian.herb-clan.de/Spring-0.76b1+5330.dmg This does however not fix any Mac specific bu...
- 10 Jan 2008, 20:01
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
New Release! http://fabian.herb-clan.de/Spring-0.76b ... nomaps.dmg I fixed the S3O loader, so most mods work on PPC Macs now. I tried XTA (XTAPEV93.sdz) and Gundam (GUNDAM111f4.sd7). XTA runs fine, except for a few explosion sounds being too loud. In Gundam, most sounds are static noise, I get LUA ...
- 09 Jan 2008, 18:25
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
There is some pattern in Spring where the header is read that way, and then the individual fields of the header are swabbed using the macro's in byteorder.h (I prefer adding a swab method to the structure that does this for all fields). This would be the easy way to do it. Can you point out an exam...
- 09 Jan 2008, 01:30
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
Here's the output from the terminal upon the closing of the app. cursornormal Missing default cursor It didn't crash as per OSX terms, so there was no crash report. Exited with exit code: 255 You are missing the OTA content files. See here on how to get it. Put it into "base" inside the S...
- 08 Jan 2008, 20:50
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
Now I got this far. ... Did you notice the "Send report to Apple blah blah"-dialog appear? If so, open the report, do NOT send it to Apple, but copy the log, paste it into a text file and append it to a post here in the forums. If no dialog appeared, please open a terminal and enter "...
- 08 Jan 2008, 17:27
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
OK, I found the problem, being these two lines: S3OHeader header; memcpy(&header,fileBuf,sizeof(header)); This is a no-go in cross platform development. Loading a file stored in little endian format on a big endian machine this way will lead to corrupted values. I hope there are some endian conv...
- 07 Jan 2008, 12:07
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
So here it is! http://fabian.herb-clan.de/Spring-0.76b1+5286.dmg (24 MB) http://fabian.herb-clan.de/Spring-0.76b ... nomaps.dmg (15 MB) It is almost untested, but this is what you are here for, right? :wink: Let me know if it works for you. What you can do with this until now is play a nice skirmish...
- 05 Jan 2008, 23:06
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
If you are able to wait a couple of days: I'm quite close to make a nice easy to use binary release. But right now I'm struggling with some strange issue in C++ polymorphism... The SVN version currently only allows you to play on your own, even without bots. I managed to compile the AIs, and will up...
- 04 Jan 2008, 00:03
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
Commander: please upload your patch here so it won't get lost: Done. See http://spring.clan-sy.com/mantis/view.php?id=771 The patch provided there includes a small fix for an explicit cast I missed out in the patch provided here in the forums. For example a GLuint was replaced with an unsigned int ...
- 03 Jan 2008, 18:16
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
I'm back in action! I changed the GLuint explicit casts to proper declarations. For example a GLuint was replaced with an unsigned int in UnitDef because it meant AIs would need to add OpenGL as a dependency, which is quite absurd. I didn't stumble across this one. I hope I didn't break building the...
- 31 Dec 2007, 14:44
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
Did you try freetype2? I'm not sure which version is needed. Does fink provide universal binaries? I don't think so. So this might not be an option anyway, except for building an one-arch binary of course. Btw, I don't use scons to build spring, and to be honest I don't intend to. But you may try of...
- 31 Dec 2007, 12:40
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
Nice to hear you like it! OK, I will revert the casting stuff. I might need some assistance in where to declare GL types and where not. I'll continue work on the source in a few days, when I'm back home. There are still some dependencies missing, which are SDL, Ogg, Vorbis and Freetype. For the latt...
- 30 Dec 2007, 13:22
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 123988
Re: Mac Binary Release
It works! That was easier than I thought.
Next tasks:
Next tasks:
- Build AIs
- Proper layout of data files and packaging
- Get rid of "Warning: Sync checking disabled" messages