Without S3TC compression activated, textures are white..ok.
But do you know where the bug come from ? spring or driver
Spring should work without S3TC, no ?
Search found 8 matches
- 19 Nov 2009, 08:33
- Forum: Linux
- Topic: Spring on Intel or ATI 'open-source' drivers
- Replies: 39
- Views: 23692
- 01 Apr 2009, 12:26
- Forum: Ingame Community
- Topic: SOLVED [springlobby] crash on mod selection
- Replies: 2
- Views: 855
Re: [springlobby] crash on mod selection
Tested with git from this morning and this problem is solved Thanks
- 25 Mar 2009, 17:19
- Forum: Ingame Community
- Topic: SOLVED [springlobby] crash on mod selection
- Replies: 2
- Views: 855
SOLVED [springlobby] crash on mod selection
Hello, I have a crash with single player on mod selection but ONLY with spring from git (OK with release). Tested with different version of springlobby without difference : springlobby-0.0.1.10427 springlobby-0.0.1.10429 springlobby-0.0.1.10439 some more precision : Gentoo with arch amd64 here is wh...
- 18 Feb 2009, 17:21
- Forum: Linux
- Topic: [solved...ooopps]Compilation on a "pure" 64bit system
- Replies: 2
- Views: 763
Re: Compilation on a "pure" 64bit system
You're right. That was just the way I tested which was.. :shock: I take the last ebuild from : http://www.springlobby.info/gitweb/?p=springlobby.git;a=tree;f=gentoo/overlay/games-strategy/spring;h=0dbe12baa09032870f92ddd1648aa4c2b8e94be4;hb=201dfe9ec01adb319b3c53341fd7c97dd15dca4c so : spring-0.76_p...
- 18 Feb 2009, 14:08
- Forum: Linux
- Topic: [solved...ooopps]Compilation on a "pure" 64bit system
- Replies: 2
- Views: 763
[solved...ooopps]Compilation on a "pure" 64bit system
Hi,
I try to compile spring on a 64bit gentoo without 32bits compat layer (flag "multilib") and it failed.
What can be done to make it 64bits friendly ??
If you need I can give you the error encountered.
thank you.
I try to compile spring on a 64bit gentoo without 32bits compat layer (flag "multilib") and it failed.
What can be done to make it 64bits friendly ??
If you need I can give you the error encountered.
thank you.
- 02 Jan 2008, 18:56
- Forum: Help & Bugs
- Topic: Crash when taking screenshot (F12)
- Replies: 2
- Views: 717
Re: Crash when taking screenshot (F12)
Here is the link : http://pastebin.com/m6b28d8aa I obtain it with "empty-script" even if it's longer to append... I compiled spring with debug....but not many information. Do I need to compile some more soft with the debug flag ???? Is there a way to start spring with loby (springloby) in ...
- 01 Jan 2008, 20:27
- Forum: Help & Bugs
- Topic: Air Units out of the map
- Replies: 0
- Views: 2130
Air Units out of the map
Hi, During a game, some air units were Blocked just out of the map. I took 3 screenshots : [img=http://img201.imageshack.us/img201/5379/screen007rz2.th.jpg] [img=http://img148.imageshack.us/img148/2484/screen008ng2.th.jpg] [img=http://img181.imageshack.us/img181/3972/screen009ab3.th.jpg] The game cr...
- 01 Jan 2008, 20:13
- Forum: Help & Bugs
- Topic: Crash when taking screenshot (F12)
- Replies: 2
- Views: 717
Crash when taking screenshot (F12)
Hi, On spring rev 5194 when I press in game the "F12" key to take screenshot, the game crash after X screenshot (with X = 1 to ~15 from what I've seen in 3-4 tests) I tested with mod : BA 5.91, XTA 9.2, CA r1086. I tested with 2 maps : Supreme Battlefield & Intercontinental32x32 I test...