Search found 5341 matches
- 17 Jan 2023, 10:48
- Forum: Engine
- Topic: BAR's microsoft CLA and coil engine
- Replies: 16
- Views: 68259
Re: BAR's microsoft CLA and coil engine
https://springrts.com/phpbb/download/file.php?mode=view&id=11943 https://github.com/microsoft/winget-pkgs/pull/89175 this is a microsoft repo Yes, and it is not the BAR or Coil repos. Please try and understand what this repo actually is, what the PR actually is and why it was made, instead of j...
- 17 Jan 2023, 02:22
- Forum: Engine
- Topic: BAR's microsoft CLA and coil engine
- Replies: 16
- Views: 68259
Re: BAR's microsoft CLA and coil engine
googled microsoft CLA
first result
https://opensource.microsoft.com/cla/
so to answer your original question: no, neither BAR nor Coil are owned by Microsoft, so the Microsoft CLA does not apply to them.
first result
https://opensource.microsoft.com/cla/
so to answer your original question: no, neither BAR nor Coil are owned by Microsoft, so the Microsoft CLA does not apply to them.
- 03 Jul 2022, 11:57
- Forum: General Discussion
- Topic: The good ol days
- Replies: 12
- Views: 69637
- 28 Apr 2021, 00:55
- Forum: News
- Topic: Happy 16 years of Spring!
- Replies: 7
- Views: 15667
Re: Happy 16 years of Spring!
new server feels great, thought all springrts.com stuff was left to slowly rot. nice to see it preserved, at least for the time being. lot of history here
- 11 Apr 2021, 11:33
- Forum: Tournaments
- Topic: 🏆 Beyond All Reason Alpha Championship Cup #1 🏆
- Replies: 5
- Views: 20941
- 30 Mar 2021, 16:21
- Forum: Tournaments
- Topic: 🏆 Beyond All Reason Alpha Championship Cup #1 🏆
- Replies: 5
- Views: 20941
🏆 Beyond All Reason Alpha Championship Cup #1 🏆
Seems like this place is dead now, but thought I'd cross-post here anyway: Beyond All Reason Alpha Championship Cup #1 Format: 1v1 - 32 Players - Single Stage - Double Elimination Date: Sat 10th April - 15:00 UTC Games per Round: Round 1 = Bo1, Middle rounds = Bo3, Grand finals = Bo5 Start Positions...
- 12 Jan 2021, 01:10
- Forum: Engine
- Topic: Demo team statistics broken?
- Replies: 1
- Views: 5958
Re: Demo team statistics broken?
I've just realised this is an autohost vs player thing. Player recorded demos contain team stats and autohost ones don't. I'm guessing because the client needs to be actually simulating the game to generate that info?
- 10 Jan 2021, 22:50
- Forum: Engine
- Topic: Demo team statistics broken?
- Replies: 1
- Views: 5958
Demo team statistics broken?
I'm trying to pull the team statistic data from demos (same data used to generate the graphs in game over screen), but the data doesn't seem to be there. This is the relevant header info for the attached demo: "numPlayers": 18, "playerStatSize": 360, "playerStatElemSize"...
- 19 Sep 2019, 16:55
- Forum: General Discussion
- Topic: many small rooms > one large one
- Replies: 21
- Views: 16288
Re: many small rooms > one large one
Does anyone remember why [Fx]Droid doesn't play BA? But that information will be less likely to help other games. I played BA obsessively from when I was 14 until I was 20. Stopped playing partly due to burnout and partly due to games devolving into mostly 20+ player DSD matches. Haven't felt the n...
- 21 Apr 2017, 13:52
- Forum: SpringLobby Client
- Topic: SpringLobby 0.274 released!
- Replies: 297
- Views: 205266
Re: SpringLobby 0.255 released!
@jaz, no it should be in documents/my games/springlobby as per M$ spec. Which btw, that spec is idiotic. Only M$ is silly enough not to think of something so simple as a username/config dir and tell vendors to use that. Please don't write to appdata. I cri everytiem. And I cri errytim games get ins...
- 21 Apr 2017, 12:03
- Forum: Off Topic Discussion
- Topic: What are you listening to?
- Replies: 1363
- Views: 339675
- 21 Apr 2017, 11:57
- Forum: SpringLobby Client
- Topic: SpringLobby 0.274 released!
- Replies: 297
- Views: 205266
Re: SpringLobby 0.255 released!
> Shouldn't it be Program Files by default? usually program files aren't writeable by a normal user. You shouldn't work as admin :-) You're right, I shouldn't, but if any of my other games are examples to go by, the engine/default files should be installed to Program Files, then future assets in a ...
- 21 Apr 2017, 11:36
- Forum: SpringLobby Client
- Topic: SpringLobby 0.274 released!
- Replies: 297
- Views: 205266
Re: SpringLobby 0.255 released!
Why does SpringLobby insist on installing the entire Spring engine, games, maps etc to my Documents folder? My C drive space is limited as it is, let alone everything Spring related being installed there. Shouldn't it be Program Files by default? I tried changing it but then it reset back to the def...
- 21 Apr 2017, 11:31
- Forum: Ingame Community
- Topic: Whitelists instead of Banlists for hosts
- Replies: 42
- Views: 17186
Re: Whitelists instead of Banlists for hosts
This is fucking idiotic, just fucking implement email verification like every other fucking place on the fucking internet. Jesus Christ. and this solves what? you know about 10minutemail, etc? I've also been saying email verification would be a good thing for years. Not only for the reason Forb is ...
- 20 Apr 2017, 10:58
- Forum: Balanced Annihilation Reloaded
- Topic: Status on BAR + repo links
- Replies: 97
- Views: 108139
Re: Status on BAR + repo links
Just here to second the notion that BAR would have more awareness on Github. It's the biggest open-source VCS platform and I visit it regularly and stumble upon other projects, purely because of the fact they're on Github, as I suspect many people do. As I haven't been following BAR, what would be t...
- 19 Aug 2015, 09:25
- Forum: Balanced Annihilation Reloaded
- Topic: Re: BAR repo moving + content license (split "Seriously... Put it on github")
- Replies: 13
- Views: 12270
Re: BAR repo moving + content license (split "Seriously... Put it on github")
If you still have your student email you can get 5 free private repos
- 14 Aug 2015, 13:41
- Forum: General Discussion
- Topic: Forum Design Changes
- Replies: 11
- Views: 6194
Re: Forum Design Changes
Looks awesome. Should be the default phpbb theme. Still not big on the tiny padding of the logo container though, it's the opposite of what a 'material'y theme should promote.
- 23 Jul 2015, 18:48
- Forum: Game Development
- Topic: UI discussion
- Replies: 35
- Views: 12391
- 16 Jul 2015, 09:53
- Forum: Balanced Annihilation
- Topic: BAR names
- Replies: 41
- Views: 16790
Re: BAR names
This again? Can't we just keep the dozen threads about this in one place?
http://imolarpg.dyndns.org/trac/balatest/ticket/579
http://imolarpg.dyndns.org/trac/balatest/ticket/579
- 23 Jun 2015, 20:53
- Forum: Lobby Clients & Server
- Topic: WIP - unnamed lobby
- Replies: 19
- Views: 14767
Re: WIP - unnamed lobby
Very interested in the source for this