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by Arne
16 Apr 2012, 15:58
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 217478

Re: Random wip 2012+

Actually, that particular design was loosely based off
Arm Globe by bobthedinosaur (just the thumbnail image).
by Arne
26 Mar 2012, 22:01
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 217478

Re: Random wip 2012+

Nice. Those beveled/rounded square chunks are pretty much what I imagined for my Arm guys. With little .'. tachikoma cameras.
by Arne
15 Mar 2012, 16:50
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 217478

Re: Random wip 2012+

Scaling and variation in color patterning alone is probably enough to make units distinct/identifiable. I think if I were to prioritize, I'd say that color placement comes first, then silhouette/masses, at least when it comes to an RTS game where the background can sometimes make silhouettes/masses ...
by Arne
13 Mar 2012, 20:46
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 217478

Re: Random wip 2012+

Here are some StarCraft and Dark Reign unit homages. DR in particular had such great building and unit design. I just had to do a boxy Arm version of the Dragoon. I think a more curvy Core version would've been closer to the original, which would've been cheap (i.e. too close, I wanted to change som...
by Arne
12 Mar 2012, 22:14
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 217478

Re: Random wip 2012+

Ah, I figured that was the case, but wasn't sure. A lot of the larger turrets feel like T3 to me. I'm not that familiar with the fan unit library out there (I remember downloading a bunch, only really liking the 4 legged daddy longlegs out of the big ones, perhaps I'll do that one). I have a vague m...
by Arne
12 Mar 2012, 21:48
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 217478

Re: Random wip 2012+

I'm not much of a T3 fan to be honest. When I play i often disable the "game ender" type of units/buildings and play with T1.5 or so. Aren't most T3 units fan made anyways? I'll be quite busy with the original ones, and will probably bore before I get to the fan made classics. More Arm doo...
by Arne
10 Mar 2012, 23:11
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 217478

Re: Random wip 2012+

Looks pretty accurate to me, though my concept is pretty rough still. I was thinking the (more shallow) indents on the chest (and other minor protrusions) would be texture/bump, but perhaps LoD is pretty effective nowadays. I spent the day watching TA and Dark Reign Let's Plays. DR had pretty striki...
by Arne
09 Mar 2012, 23:38
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 217478

Re: Random wip 2012+

I remember seeing the little square textures in some editor, but I can't remember which one. Portrait test. It's too lumpy and undefined due to lack of detailed line art, I think. On the other hand I'm not doing details smaller than what can be shown. It should be pretty close to the look of the ori...
by Arne
09 Mar 2012, 03:41
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 217478

Re: Random wip 2012+

Interesting video! Yeah, I can see how that approach is sound. Getting a texture right is a lot of work, especially a modern one with many shaders/dimensions. And once you're done, you have to start over from scratch on the next model. It's one of the reasons why I don't do much 3D modelling myself....
by Arne
08 Mar 2012, 18:54
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 217478

Re: Random wip 2012+

Pretty snazzy stuff indeed. I'm sure the SC look is deliberate, with the homogenous sort of boxy, team colored look. If I were to critique it, I would say that unit identity is weaker because of the homogeneity. But then again, TA was sort of a gray random mess to the untrained eye. I remember think...
by Arne
08 Mar 2012, 00:12
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 217478

Re: Random wip 2012+

Hey all! It's been a while for me, but I'm in a TA mood again, doodling away. This time I'm trying to stay pretty close to the source material, but I'm taking liberties here and there just to have fun. I'm trying out stuff like giving the Core KBots standardized heads and not doing the bellbottom le...
by Arne
29 Jun 2009, 05:35
Forum: Art & Modelling
Topic: Arm Flashtank Ortho
Replies: 58
Views: 12166

Re: Arm Flashtank Ortho

Looking good. Perhaps I should finish up my texture so it can be frankensteined onto an UVmap. I installed and played Spring (BA) on my old Laptop. Runs at 1-10 fps, with a bunch of texture flicker bugs. Still, fun to zoom around and just look at stuff. AF> My story was written specifically for TA. ...
by Arne
24 Jun 2009, 13:15
Forum: Off Topic Discussion
Topic: are macs alrite?
Replies: 25
Views: 4500

Re: are macs alrite?

I'm on a desktop iMac. I've used both Mac and Windows machines for decades (Amiga, C64 before that). I'd say that the Mac is nice as a clean working machine (and it belongs to my firm). I mostly just photoshop, browse, write and code and don't need to do much more. I often write my own utils in Blit...
by Arne
24 Jun 2009, 11:08
Forum: Art & Modelling
Topic: Arm Flashtank Ortho
Replies: 58
Views: 12166

Re: Arm Flashtank Ortho

Hi AF. Only vaguely related... I just found out that we actually have built really large walking stuff. Walking draglines - a form of excavators. They sit on a disk which allows them to spin 'fast', then there are long feet on the sides for nudging it around. The largest one was probably Big Muskie ...
by Arne
24 Jun 2009, 09:06
Forum: Art & Modelling
Topic: Arm Flashtank Ortho
Replies: 58
Views: 12166

Re: Arm Flashtank Ortho

Oy? Official city maps? New to me. I don't have any Expansion packs, just a few extra units from CC. Actually, I do recall seeing a city map with really wide roads, but there were no intact buildings. I'm guessing the Kbots are around 5-20 tons. I made a little clay K-Bot (although not nearly as 'fa...
by Arne
24 Jun 2009, 07:19
Forum: Art & Modelling
Topic: Arm Flashtank Ortho
Replies: 58
Views: 12166

Re: Arm Flashtank Ortho

I agree. The front should be more pointy and aggressive. My textures generally look too painted, although I often scale down and clean up squiggly later. Perhaps the central light beige strip could be blue, like a dash marking the heading of the tank. How big are the TA units? I know the Krogoth was...
by Arne
22 Jun 2009, 23:27
Forum: Art & Modelling
Topic: Arm Flashtank Ortho
Replies: 58
Views: 12166

Re: Arm Flashtank Ortho

IMO, texture can be used to model anything which is small and does not produce a silhouette. Then there's displacement maps and all that jazz. but yeah, I may be a bit too conservative. After all, glory shots is what sell, and there's probably automatic LoD or something going on anyways. The style o...
by Arne
21 Jun 2009, 19:12
Forum: Art & Modelling
Topic: Arm Flashtank Ortho
Replies: 58
Views: 12166

Re: Arm Flashtank Ortho

I grew up with LEGO so the bulkiness of it probably impressed me. The ground clearance could be increased by nudging the bottom of the hull a bit. It won't show at all ingame, but that's no excuse for sloppy design. the tracks already go partly into the top armour, and they are protected against stu...
by Arne
21 Jun 2009, 08:44
Forum: Art & Modelling
Topic: Arm Flashtank Ortho
Replies: 58
Views: 12166

Re: Arm Flashtank Ortho

Made a texture. I'm uncertain to what extent it can/should be flipped. Also, it's tricky to know how much wear and tear to add.

I tried adhering to my detail level philosophy described above.

Image
by Arne
21 Jun 2009, 07:08
Forum: Art & Modelling
Topic: Arm Flashtank Ortho
Replies: 58
Views: 12166

Re: Arm Flashtank Ortho

Ok, I made it a bit thicker vertically, and reduced ground clearance (track height). I'm not sure how to solve the turret connection. It's a ball joint pretty much, eh? IIRC the flash can fire upwards like most units. You may have to hard refresh. Edit: I'm not sure if the bottom faces should be mod...

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