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by Totbuae
09 Sep 2011, 17:37
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.66

Small bug report. The CORE radar vehicle is leaving an ARM radar vehicle wreckage upon death. I was playing NOTA v1.66 when I noticed this.
by Totbuae
24 Dec 2010, 01:59
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.634

When did anti-sub hovers lose their sonar? I remember they had sonar, it was just that its range was exactly equal to the torpedoes so you didn't see the sonar circle when you selected one because it overlapped with the torpedo range circle.
by Totbuae
10 Aug 2010, 19:40
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.63

The Core patrol frigate is missing an on/off button for its radar. Other than that I think it's a solid release.
by Totbuae
28 Jun 2009, 05:05
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.58

You could also use Shadows/Hurricanes/Vultures/Black Lillies if there's so much low altitude AA that Finks cannot get through. Either that or go for complete overkill and use Centurions to scout.
by Totbuae
21 Jun 2009, 01:28
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.58

Sgt Doom, RAI works with NOTA. It's not very competent but at least it builds stuff for you to blow up. Speaking of AIs, AI Bots are ignoring the prerequisite level 2 constructors for building level 2 units from the level 1 plants. RAI, in particular, has sent Bulldogs against my stuff without first...
by Totbuae
27 Aug 2008, 18:34
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.48

Rockos/Storms outrange Stumpies/Raiders. I don't really see why they need more range. If anything, their rockets should travel a bit faster or have a tiny little bit of guidance/tracking, maybe. The way I see it, the trick with rocket KBOTs is where you place them. Out on the field by themselves the...
by Totbuae
24 Aug 2008, 07:11
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.47

RAI v0.600 puts up an OK fight but for some reason it fights a lot better on some particular maps (LLTAComplexV2 and magnetic_Lands_V1 are the ones I've found so far).
by Totbuae
13 Aug 2008, 19:46
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.47

As for keeping units spaced while they move, there's a way to do that already but it requires a bit of micro (ugh, micro :P). What you do is use custom formations and draw a big enough formation to keep your units well spaced out and then issue all subsequent move orders while holding down the CTRL ...
by Totbuae
11 Jul 2008, 10:55
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.45

Thanks, 123v. Volts(air) are affected by terain. the toad inpeticular What I meant is that terrain doesn't affect their mobility (they won't get blocked by it). Now, I acknowledge that terrain does mess with their ability to deliver ordnance sometimes but that's more of an engine quirk, imho. Kbot a...
by Totbuae
09 Jul 2008, 03:02
Forum: Lua Scripts
Topic: Defense Range v6.12
Replies: 155
Views: 28271

Re: Defense Range v3.7

Is there any way to get the widget to display two ranges for the same unit? I'm trying to get it to work for NOTA and the Arm Command Center has two weapons: an anti-air missile with a range of 1500 and a ground attack rocket with a range of 1300. So far I've tried editing the gui_defenseRange_units...
by Totbuae
06 Jul 2008, 02:44
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.45

Yeah, the trailer is excellent. Great work, Pendrokar. It would've been very cool if the wreckage of the ships in the last scene spelled "NOTA" but that would be asking too much. :P
by Totbuae
05 Jul 2008, 01:54
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.45

It's guide season, huh? Here's mine then. :P
by Totbuae
27 Jun 2008, 11:47
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.44

I hate to be the one to reopen this can of worms but T1 artillery seems a little bit too inaccurate on high trajectory. I just had a game where a 15 piece artillery battery of Lugers had to fire 3 salvos to take out one transportable LLT (that's 45 shots, 3 connected and 42 missed). I understand thi...
by Totbuae
26 Jun 2008, 16:16
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.44

Thor, I just noticed that the Arm shipyard has 500 metal and 500 energy storage while the Core shipyard doesn't. Is this intended or is it an oversight?
by Totbuae
21 Jun 2008, 06:14
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.44

Ah, the field "command" tank, it has always puzzled me why it's called a command tank. What's commandy (or is it commanding or maybe command-like) about it? I know that it outranges most tanks (not sure if it outranges Golies), that it has a railgun which I'm assuming makes it more effecti...
by Totbuae
15 Jun 2008, 06:42
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.44

Quick bug report. The Sprinteurs doesn't have upright=1 which makes it look very funny when it climbs up a hill.
by Totbuae
01 Jun 2008, 03:40
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.44

Thor wrote:I think having powerful arty can make the game more interesting, as it can force you to make choices like do you slow down your army to bring arty with them, or move on without it, and encourages flanking maneuvers, etc.
I wholeheartedly agree. Great minds do think alike, huh Thor? :-)
by Totbuae
29 May 2008, 22:32
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.43

Well, 1v0ry_k1ng, that big arty tower will become priority one to every enemy unit on the map the second it fires and if you don't have direct combat units (and the skill to make them count) to repel the unavoidable onslaught then you would've just wasted metal on that arty tower. Don't get me wrong...
by Totbuae
27 May 2008, 07:16
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.43

Thanks, Thor.

Not sure it's a bug but Core's infiltration kbot (Tracker) stays cloaked when it fires. Also, why is SPY in the description of Arm's spy kbot in all-caps? Is it an acronym?

Other than that, great work. I particularly like the new veh arty.
by Totbuae
21 May 2008, 00:36
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 426526

Re: NOTA 1.43

Artillery is never powerful enough. :P

No, seriously, NOTA does have some really nasty units in the arty drawer. It's one of the main reasons NOTA is one of the only few mods I play.

By the way, the 1.44 beta is around, any way I can look at a change list?

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