Search found 38 matches
Re: NOTA 1.66
Small bug report. The CORE radar vehicle is leaving an ARM radar vehicle wreckage upon death. I was playing NOTA v1.66 when I noticed this.
Re: NOTA 1.634
When did anti-sub hovers lose their sonar? I remember they had sonar, it was just that its range was exactly equal to the torpedoes so you didn't see the sonar circle when you selected one because it overlapped with the torpedo range circle.
Re: NOTA 1.63
The Core patrol frigate is missing an on/off button for its radar. Other than that I think it's a solid release.
Re: NOTA 1.58
You could also use Shadows/Hurricanes/Vultures/Black Lillies if there's so much low altitude AA that Finks cannot get through. Either that or go for complete overkill and use Centurions to scout.
Re: NOTA 1.58
Sgt Doom, RAI works with NOTA. It's not very competent but at least it builds stuff for you to blow up. Speaking of AIs, AI Bots are ignoring the prerequisite level 2 constructors for building level 2 units from the level 1 plants. RAI, in particular, has sent Bulldogs against my stuff without first...
Re: NOTA 1.48
Rockos/Storms outrange Stumpies/Raiders. I don't really see why they need more range. If anything, their rockets should travel a bit faster or have a tiny little bit of guidance/tracking, maybe. The way I see it, the trick with rocket KBOTs is where you place them. Out on the field by themselves the...
Re: NOTA 1.47
RAI v0.600 puts up an OK fight but for some reason it fights a lot better on some particular maps (LLTAComplexV2 and magnetic_Lands_V1 are the ones I've found so far).
Re: NOTA 1.47
As for keeping units spaced while they move, there's a way to do that already but it requires a bit of micro (ugh, micro :P). What you do is use custom formations and draw a big enough formation to keep your units well spaced out and then issue all subsequent move orders while holding down the CTRL ...
Re: NOTA 1.45
Thanks, 123v. Volts(air) are affected by terain. the toad inpeticular What I meant is that terrain doesn't affect their mobility (they won't get blocked by it). Now, I acknowledge that terrain does mess with their ability to deliver ordnance sometimes but that's more of an engine quirk, imho. Kbot a...
- 09 Jul 2008, 03:02
- Forum: Lua Scripts
- Topic: Defense Range v6.12
- Replies: 155
- Views: 28271
Re: Defense Range v3.7
Is there any way to get the widget to display two ranges for the same unit? I'm trying to get it to work for NOTA and the Arm Command Center has two weapons: an anti-air missile with a range of 1500 and a ground attack rocket with a range of 1300. So far I've tried editing the gui_defenseRange_units...
Re: NOTA 1.45
Yeah, the trailer is excellent. Great work, Pendrokar. It would've been very cool if the wreckage of the ships in the last scene spelled "NOTA" but that would be asking too much.
Re: NOTA 1.45
It's guide season, huh? Here's mine then.
Re: NOTA 1.44
I hate to be the one to reopen this can of worms but T1 artillery seems a little bit too inaccurate on high trajectory. I just had a game where a 15 piece artillery battery of Lugers had to fire 3 salvos to take out one transportable LLT (that's 45 shots, 3 connected and 42 missed). I understand thi...
Re: NOTA 1.44
Thor, I just noticed that the Arm shipyard has 500 metal and 500 energy storage while the Core shipyard doesn't. Is this intended or is it an oversight?
Re: NOTA 1.44
Ah, the field "command" tank, it has always puzzled me why it's called a command tank. What's commandy (or is it commanding or maybe command-like) about it? I know that it outranges most tanks (not sure if it outranges Golies), that it has a railgun which I'm assuming makes it more effecti...
Re: NOTA 1.44
Quick bug report. The Sprinteurs doesn't have upright=1 which makes it look very funny when it climbs up a hill.
Re: NOTA 1.44
I wholeheartedly agree. Great minds do think alike, huh Thor?Thor wrote:I think having powerful arty can make the game more interesting, as it can force you to make choices like do you slow down your army to bring arty with them, or move on without it, and encourages flanking maneuvers, etc.
Re: NOTA 1.43
Well, 1v0ry_k1ng, that big arty tower will become priority one to every enemy unit on the map the second it fires and if you don't have direct combat units (and the skill to make them count) to repel the unavoidable onslaught then you would've just wasted metal on that arty tower. Don't get me wrong...
Re: NOTA 1.43
Thanks, Thor.
Not sure it's a bug but Core's infiltration kbot (Tracker) stays cloaked when it fires. Also, why is SPY in the description of Arm's spy kbot in all-caps? Is it an acronym?
Other than that, great work. I particularly like the new veh arty.
Not sure it's a bug but Core's infiltration kbot (Tracker) stays cloaked when it fires. Also, why is SPY in the description of Arm's spy kbot in all-caps? Is it an acronym?
Other than that, great work. I particularly like the new veh arty.
Re: NOTA 1.43
Artillery is never powerful enough.
No, seriously, NOTA does have some really nasty units in the arty drawer. It's one of the main reasons NOTA is one of the only few mods I play.
By the way, the 1.44 beta is around, any way I can look at a change list?
No, seriously, NOTA does have some really nasty units in the arty drawer. It's one of the main reasons NOTA is one of the only few mods I play.
By the way, the 1.44 beta is around, any way I can look at a change list?