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by kiki
15 Apr 2008, 04:48
Forum: General Discussion
Topic: Post screenshots of your ui
Replies: 55
Views: 5806

Re: Post screenshots of your ui

um, what settings? Ctrl+f11, f11, everything in luaui directory, ctrlpanel.txt, layout.lua are all that i have edited. Okay, ill work on an extended tooltip with carrepairer. ABout minimap: I have a bettar minimap script that makes sure that the map does not excede the saved height or width, while m...
by kiki
15 Apr 2008, 04:44
Forum: General Discussion
Topic: Attatchments, and moderators
Replies: 17
Views: 2260

Re: Attatchments, and moderators

i cant attach files or view some attached files.
by kiki
15 Apr 2008, 04:37
Forum: Engine
Topic: Dev-C++
Replies: 5
Views: 1238

Re: Dev-C++

imbaczek wrote:don't use dev-c++. it's freakin' ancient. use code::blocks, it'll import vs project files.
Wow thanks!! My brother still uses dev c++ ill point him to this.
by kiki
15 Apr 2008, 04:28
Forum: Feature Requests
Topic: map/mod links in lobby
Replies: 12
Views: 1169

Re: map/mod links in lobby

Gota wrote:It makes sense to make t more pleasing to the eye and to have less useless detail pop up in front of you.So many playes just move it away so they will have ro for map name player listings and mod name.
If you have a problem with it, follow your own advice.
by kiki
15 Apr 2008, 04:21
Forum: Lua Scripts
Topic: build unit widget
Replies: 2
Views: 1022

Re: build unit widget

its possible
however, please note that its a bad idea imo :/ you can m stall early game if you do this, and it can do stuff like uncloak ur commander etc.
by kiki
15 Apr 2008, 04:20
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 95681

Re: IceUI

look at previous posts, its that customized playerinfo widget. Nice work with gradients. FOr the minimap, I customized my script so that it not only is within the width, but the height of the minimap space, using hard-coded values. It still maintains aspect ration etc. The best thing to do is make t...
by kiki
15 Apr 2008, 03:35
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 172413

Re: Complete Annihilation News

i am still in awe at the lazer liche. As if nukes was not awesome enough...
by kiki
15 Apr 2008, 03:31
Forum: Art & Modelling
Topic: MR.D's Core remakes
Replies: 134
Views: 28629

Re: MR.D's Core remakes

im sure mr d could make a better krog that looked like it had some meat on its bones. Also, im the units that need to be redone are the can (fugly) and the core conbot t1 (also fugly and weird).
by kiki
15 Apr 2008, 03:24
Forum: General Discussion
Topic: High-Res Spring Videos
Replies: 29
Views: 5651

Re: High-Res Spring Videos

wow, you are made of win and hax
by kiki
15 Apr 2008, 03:04
Forum: Off Topic Discussion
Topic: Is Contributing Required?
Replies: 41
Views: 5517

Re: Is Contributing Required?

u need to contribute. Anti-troll tactic.

Also, this would support unbanning of emmanuel.
by kiki
15 Apr 2008, 03:03
Forum: Off Topic Discussion
Topic: win and lulz
Replies: 15
Views: 1807

Re: win and lulz

smoth:tldr

Emanuel needs to come back!

Btw has anyone played his mod? Its hilarious :)
by kiki
14 Apr 2008, 04:04
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 172413

Re: Complete Annihilation News

I think the easiest way to make "ninja" behaviors harder is to lower the health of the constructors used for such behaviors, so that they're more vulnerable to units sent in to harass them or to guard a field of corpses. They can still "ninja", but they aren't likely to survive ...
by kiki
14 Apr 2008, 04:03
Forum: Game Releases
Topic: Balanced Annihilation V6.21
Replies: 327
Views: 41748

Re: Balanced Annihilation V6.21

gators have more range and require more leetness in your micro.

Same with aks, and aks have very good los.

Bladewings are very nice in numbers for experiementals, or to pause an assault so your fleas can kill all those goliaths.
by kiki
14 Apr 2008, 04:00
Forum: Art & Modelling
Topic: MR.D's Core remakes
Replies: 134
Views: 28629

Re: MR.D's Core remakes

Mr. D i want to see what happens when you make a krogoth. We will take that and put it into ca as the new ak (after downsizing).
by kiki
14 Apr 2008, 03:59
Forum: Art & Modelling
Topic: UV Mapping in Blender
Replies: 23
Views: 3589

Re: UV Mapping in Blender

sorry rattle, i reread my post and i see that it is not very clear. I am wondering how to map multiple objects onto 1 map.

Also, im now having another problem. My quads are being split up into tris on the map. its really succky, and ugly. Will post screenies if you want.
by kiki
13 Apr 2008, 19:35
Forum: Star Wars: Imperial Winter
Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Replies: 1114
Views: 222125

Re: The Star Wars Spring Eyecandy Thread

Zoy64 wrote:WOW!!! :shock: :shock: :shock: :shock: :shock: :shock: :shock:


OK, now for the long awaited beta releases.
by kiki
13 Apr 2008, 19:34
Forum: Art & Modelling
Topic: UV Mapping in Blender
Replies: 23
Views: 3589

Re: UV Mapping in Blender

Im not a noob, and since i cannot find what im looking for in this tutorial (yes, google is my friend), i assume that it does not make u a pro. If there is a page i overlooked, can you link it please? I would really appreciate it.
by kiki
13 Apr 2008, 19:32
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1142281

Re: Random WIP

http://www.guessmyname.darkstars.co.uk/blog/wp-content/uploads/2008/04/ak_sorta.JPG This was going to be a remodel of the AK for the CA project, but I got a bit carried away. I think I overdid it. l o l! give it to carrepairer and i and we will put into dr. quantum's factory. It would be cool if yo...
by kiki
13 Apr 2008, 19:23
Forum: Art & Modelling
Topic: Texturing my wheels using 3dwings
Replies: 15
Views: 2261

Re: Texturing my wheels using 3dwings

Octotoads?... Dude no. 8 sided, no bevels. octotoads are 8 sided... all you have to do is cut the sides off and you have an 8 sided cylinder... that is unless you like being a glutton for punishment and killing verticies on a cylinder. Or, just do the easy thing and make an 8 SIDE CYLINDER OH NOES....

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