Search found 859 matches
- 15 Apr 2008, 04:48
- Forum: General Discussion
- Topic: Post screenshots of your ui
- Replies: 55
- Views: 5806
Re: Post screenshots of your ui
um, what settings? Ctrl+f11, f11, everything in luaui directory, ctrlpanel.txt, layout.lua are all that i have edited. Okay, ill work on an extended tooltip with carrepairer. ABout minimap: I have a bettar minimap script that makes sure that the map does not excede the saved height or width, while m...
- 15 Apr 2008, 04:44
- Forum: General Discussion
- Topic: Attatchments, and moderators
- Replies: 17
- Views: 2260
Re: Attatchments, and moderators
i cant attach files or view some attached files.
Re: Dev-C++
Wow thanks!! My brother still uses dev c++ ill point him to this.imbaczek wrote:don't use dev-c++. it's freakin' ancient. use code::blocks, it'll import vs project files.
- 15 Apr 2008, 04:28
- Forum: Feature Requests
- Topic: map/mod links in lobby
- Replies: 12
- Views: 1169
Re: map/mod links in lobby
If you have a problem with it, follow your own advice.Gota wrote:It makes sense to make t more pleasing to the eye and to have less useless detail pop up in front of you.So many playes just move it away so they will have ro for map name player listings and mod name.
- 15 Apr 2008, 04:22
- Forum: Lua Scripts
- Topic: Widget Request: Commander Name Tags
- Replies: 7
- Views: 1602
- 15 Apr 2008, 04:21
- Forum: Lua Scripts
- Topic: build unit widget
- Replies: 2
- Views: 1022
Re: build unit widget
its possible
however, please note that its a bad idea imo :/ you can m stall early game if you do this, and it can do stuff like uncloak ur commander etc.
however, please note that its a bad idea imo :/ you can m stall early game if you do this, and it can do stuff like uncloak ur commander etc.
- 15 Apr 2008, 04:20
- Forum: Lua Scripts
- Topic: IceUI
- Replies: 611
- Views: 95698
Re: IceUI
look at previous posts, its that customized playerinfo widget. Nice work with gradients. FOr the minimap, I customized my script so that it not only is within the width, but the height of the minimap space, using hard-coded values. It still maintains aspect ration etc. The best thing to do is make t...
- 15 Apr 2008, 03:35
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 172446
Re: Complete Annihilation News
i am still in awe at the lazer liche. As if nukes was not awesome enough...
- 15 Apr 2008, 03:31
- Forum: Art & Modelling
- Topic: MR.D's Core remakes
- Replies: 134
- Views: 28637
Re: MR.D's Core remakes
im sure mr d could make a better krog that looked like it had some meat on its bones. Also, im the units that need to be redone are the can (fugly) and the core conbot t1 (also fugly and weird).
- 15 Apr 2008, 03:24
- Forum: General Discussion
- Topic: High-Res Spring Videos
- Replies: 29
- Views: 5651
Re: High-Res Spring Videos
wow, you are made of win and hax
- 15 Apr 2008, 03:04
- Forum: Off Topic Discussion
- Topic: Is Contributing Required?
- Replies: 41
- Views: 5522
Re: Is Contributing Required?
u need to contribute. Anti-troll tactic.
Also, this would support unbanning of emmanuel.
Also, this would support unbanning of emmanuel.
- 15 Apr 2008, 03:03
- Forum: Off Topic Discussion
- Topic: win and lulz
- Replies: 15
- Views: 1807
Re: win and lulz
smoth:tldr
Emanuel needs to come back!
Btw has anyone played his mod? Its hilarious :)
Emanuel needs to come back!
Btw has anyone played his mod? Its hilarious :)
- 14 Apr 2008, 04:04
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 172446
Re: Complete Annihilation News
I think the easiest way to make "ninja" behaviors harder is to lower the health of the constructors used for such behaviors, so that they're more vulnerable to units sent in to harass them or to guard a field of corpses. They can still "ninja", but they aren't likely to survive ...
- 14 Apr 2008, 04:03
- Forum: Game Releases
- Topic: Balanced Annihilation V6.21
- Replies: 327
- Views: 41755
Re: Balanced Annihilation V6.21
gators have more range and require more leetness in your micro.
Same with aks, and aks have very good los.
Bladewings are very nice in numbers for experiementals, or to pause an assault so your fleas can kill all those goliaths.
Same with aks, and aks have very good los.
Bladewings are very nice in numbers for experiementals, or to pause an assault so your fleas can kill all those goliaths.
- 14 Apr 2008, 04:00
- Forum: Art & Modelling
- Topic: MR.D's Core remakes
- Replies: 134
- Views: 28637
Re: MR.D's Core remakes
Mr. D i want to see what happens when you make a krogoth. We will take that and put it into ca as the new ak (after downsizing).
- 14 Apr 2008, 03:59
- Forum: Art & Modelling
- Topic: UV Mapping in Blender
- Replies: 23
- Views: 3593
Re: UV Mapping in Blender
sorry rattle, i reread my post and i see that it is not very clear. I am wondering how to map multiple objects onto 1 map.
Also, im now having another problem. My quads are being split up into tris on the map. its really succky, and ugly. Will post screenies if you want.
Also, im now having another problem. My quads are being split up into tris on the map. its really succky, and ugly. Will post screenies if you want.
- 13 Apr 2008, 19:35
- Forum: Star Wars: Imperial Winter
- Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
- Replies: 1114
- Views: 222279
Re: The Star Wars Spring Eyecandy Thread
Zoy64 wrote:WOW!!!
OK, now for the long awaited beta releases.
- 13 Apr 2008, 19:34
- Forum: Art & Modelling
- Topic: UV Mapping in Blender
- Replies: 23
- Views: 3593
Re: UV Mapping in Blender
Im not a noob, and since i cannot find what im looking for in this tutorial (yes, google is my friend), i assume that it does not make u a pro. If there is a page i overlooked, can you link it please? I would really appreciate it.
- 13 Apr 2008, 19:32
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1143124
Re: Random WIP
http://www.guessmyname.darkstars.co.uk/blog/wp-content/uploads/2008/04/ak_sorta.JPG This was going to be a remodel of the AK for the CA project, but I got a bit carried away. I think I overdid it. l o l! give it to carrepairer and i and we will put into dr. quantum's factory. It would be cool if yo...
- 13 Apr 2008, 19:23
- Forum: Art & Modelling
- Topic: Texturing my wheels using 3dwings
- Replies: 15
- Views: 2261
Re: Texturing my wheels using 3dwings
Octotoads?... Dude no. 8 sided, no bevels. octotoads are 8 sided... all you have to do is cut the sides off and you have an 8 sided cylinder... that is unless you like being a glutton for punishment and killing verticies on a cylinder. Or, just do the easy thing and make an 8 SIDE CYLINDER OH NOES....