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by Beherith
16 Jan 2023, 16:33
Forum: Engine
Topic: BAR's microsoft CLA and coil engine
Replies: 16
Views: 535

Re: BAR's microsoft CLA and coil engine

Im am honored that you are following BAR development so closely. Next time in your digging also scroll down a little bit too.

My previous post stands.
by Beherith
16 Jan 2023, 13:27
Forum: Engine
Topic: BAR's microsoft CLA and coil engine
Replies: 16
Views: 535

Re: BAR's microsoft CLA and coil engine

BAR and BAR105 are not under MS CLA.
by Beherith
13 Jan 2023, 14:15
Forum: Engine
Topic: Drawing from Lua could be better in Spring-106
Replies: 7
Views: 950

Re: Drawing from Lua could be better in Spring-106

I admire the effort you are undertaking here, CommanderSpice. I have looked at the Spring.Draw engine PR, and if I'm not mistaken, then it looks like a vertex array-based wrapper for what could have been done through Lua, but now its faster because its running natively in the engine. While this appr...
by Beherith
13 Jan 2023, 13:23
Forum: General Discussion
Topic: Engine fork and Ingame Community
Replies: 24
Views: 1088

Re: Engine fork and Ingame Community

Splitting this off from the tournament frontpage post. Abma, I understand that renaming the fork to Coil saddens you, however it is only planned in preparation to ease the differentiation between 105, 106 and BAR105. Please clarify your stance up front of how you expect games using such a fork of th...
by Beherith
07 Oct 2022, 10:45
Forum: General Discussion
Topic: Springfiles update : deletion form, performance improvements
Replies: 1
Views: 492

Re: Springfiles update : deletion form, performance improvements

Very cool, i have too many test versions of maps on sf anyway :D
by Beherith
16 Sep 2022, 21:08
Forum: Help & Bugs
Topic: Springfiles map upload: missing python module PIL
Replies: 2
Views: 297

Re: Springfiles map upload: missing python module PIL

Thank you for the quick fix!
by Beherith
16 Sep 2022, 14:03
Forum: Help & Bugs
Topic: Springfiles map upload: missing python module PIL
Replies: 2
Views: 297

Springfiles map upload: missing python module PIL

It is probable that the last security update that happened removed the PIL library (as it has been considered deprecated for a while). Instead, the fork of PIL called Pillow can be used as a drop in, mostly compatible replacement. This is prevent maps from being uploaded to springfiles at the moment...
by Beherith
09 Sep 2022, 09:54
Forum: Game Development
Topic: Re: Re: relicensing gpl widgets
Replies: 6
Views: 790

Re: Re: relicensing gpl widgets

Untitled1.png Observant readers might ask why would the person who held the BA github hostage for 3 years be making strangely specific gpl licensing posts and then lock them so no one can reply? The answer is to retroactively and forthrightly claim to have publicly permitted relicensing of widgets ...
by Beherith
09 Sep 2022, 08:09
Forum: Modelling & Texturing Tutorials & Resources
Topic: Blender S3O Import/Export Plugins v0.7 - 2022
Replies: 5
Views: 490

Re: Blender S3O Import/Export Plugins v0.7 - 2022

Quite often the pivot is inside geometry, can one use the mouse or absolute numbers to set origin?
by Beherith
07 Sep 2022, 09:22
Forum: Modelling & Texturing Tutorials & Resources
Topic: Blender S3O Import/Export Plugins v0.7 - 2022
Replies: 5
Views: 490

Re: Blender S3O Import/Export Plugins v0.7 - 2022

Very cool, I have just one question: how do I change the origins of a piece?
by Beherith
06 Sep 2022, 20:59
Forum: General Discussion
Topic: Excellent player numbers, thank you to everyone who made this possible!
Replies: 6
Views: 713

Excellent player numbers, thank you to everyone who made this possible!

I would personally like to thank everyone, past and present engine developers, game developers, infrastructure developers, testers, players, and anyone who contributed since the inception of Spring, for making this possible. After a good weekend, we are hitting player numbers that we have not seen b...
by Beherith
15 Aug 2022, 12:22
Forum: Game Development Tutorials & Resources
Topic: Any teams interested allowing someone on to learn SpringRTS?
Replies: 3
Views: 491

Re: Any teams interested allowing someone on to learn SpringRTS?

The best way to learn SpringRTS is to hang out in the Discord servers of games using the engine. The wiki is extremely useful, but not nearly as much as seeing the engine put to use in a game.
by Beherith
02 Aug 2022, 13:42
Forum: General Discussion
Topic: Current BA energy/metal stats
Replies: 4
Views: 673

Re: Current BA energy/metal stats

1. I don't want to host OTA content.
2. Its outdated by a decade.
3. Regenerate up-to-date version and host your own. The code to do so is available on this forum.
by Beherith
18 Jul 2022, 08:39
Forum: Lua Scripts
Topic: Automatically reloading GLSL shaders when coding widgets
Replies: 2
Views: 683

Re: Automatically reloading GLSL shaders when coding widgets

Ok, that is honestly much better than what I'm doing, with major difference that mine doesnt reload the widget, _only_ the shader code, and it only replaces the existing shader if the compilation succeeded.
by Beherith
09 Jun 2022, 14:36
Forum: Map Tutorials & Resources
Topic: PyMapConv
Replies: 25
Views: 17205

Re: PyMapConv

Version 4.0 is out, with up to 10x improvement in speed! - Multithreaded compilation is now super fast (windows only) - Add mapnormals, splatdistribution, and specular map dds compressors via nvtt_export.exe in a separate process (windows only) - Also generate minimap preview jpg, and thumbnail png ...
by Beherith
01 Jun 2022, 08:30
Forum: Lua Scripts
Topic: Automatically reloading GLSL shaders when coding widgets
Replies: 2
Views: 683

Automatically reloading GLSL shaders when coding widgets

Wouldnt it be nice if a widget would automatically detect changes to the code of a widget, recompile it and apply it upon success? This code checks the shader sources every 0.25s, and tries to recompile it. So you can have Spring open in one window, your editor in the next, and just have to hit save...
by Beherith
23 May 2022, 21:37
Forum: AI
Topic: Unsynced Lua AI
Replies: 0
Views: 346

Unsynced Lua AI

I think that there may be an advantage running a Lua AI on the unsynced side, so that in theory, only one person's CPU has to do calculations, and could maybe even leverage compute shaders. This obviously comes at the cost of having to send commands over the network. Im wondering what kind of API or...
by Beherith
26 Apr 2022, 07:40
Forum: AI
Topic: Headless for quick AI match
Replies: 5
Views: 742

Re: Headless for quick AI match

Ah yes, pandaro is right, that is the correct way :)
by Beherith
25 Apr 2022, 17:01
Forum: AI
Topic: Headless for quick AI match
Replies: 5
Views: 742

Re: Headless for quick AI match

You probably need to use a widget to do this.

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