Search

Search found 4931 matches

by Beherith
08 Sep 2021, 22:21
Forum: Community Blog
Topic: [misc] goodbye springfiles.com!
Replies: 12
Views: 1262

Re: [misc] goodbye springfiles.com!

Snip
by Beherith
08 Sep 2021, 09:56
Forum: General Discussion
Topic: Removing unit from unit group?
Replies: 6
Views: 387

Re: Removing unit from unit group?

Afaik yes, but i have not tested it :(
by Beherith
06 Sep 2021, 15:59
Forum: Community Blog
Topic: [misc] goodbye springfiles.com!
Replies: 12
Views: 1262

Re: [misc] goodbye springfiles.com!

Alpha Siege 2.2 is the only example I could find (I dont know why I couldnt find hotstepper on it last time :/ )
by Beherith
06 Sep 2021, 15:57
Forum: General Discussion
Topic: Removing unit from unit group?
Replies: 6
Views: 387

Re: Removing unit from unit group?

Code: Select all


//  bind                  q  groupselect
//  bind                  q  groupadd
//  bind             Ctrl+q  aiselect
//  bind            Shift+q  groupclear
by Beherith
04 Sep 2021, 11:13
Forum: Community Blog
Topic: [misc] goodbye springfiles.com!
Replies: 12
Views: 1262

Re: [misc] goodbye springfiles.com!

I found about a 10% missing rate of maps from my 1 year old archive of springfiles, is it ok if i just re-up them?

Thanks for fixing!
by Beherith
03 Sep 2021, 22:23
Forum: Community Blog
Topic: [misc] goodbye springfiles.com!
Replies: 12
Views: 1262

Re: [misc] goodbye springfiles.com!

Ok, so now the upload goes up, without any issues in the log, but the link itself when you want to DL it is 404, and it cant be downloaded via rapid either :'( SF entry: https://springfiles.springrts.com/?type=2&filter=4537c03b0822cf7ad57572d3b9680122 The link it points to that 404's: https://sp...
by Beherith
02 Sep 2021, 22:26
Forum: Community Blog
Topic: [misc] goodbye springfiles.com!
Replies: 12
Views: 1262

Re: [misc] goodbye springfiles.com!

Thanks man, works fine now :)
by Beherith
01 Sep 2021, 21:27
Forum: Community Blog
Topic: [misc] goodbye springfiles.com!
Replies: 12
Views: 1262

Re: [misc] goodbye springfiles.com!

Thank you abma for resurrecting it, and thank you jj for hosting it for so long :) I tried uploading one of my new maps, and it threw an interesting error: I cant find the map via the search function, though I can find V1 of the same map just fine. Regular HTTP maplink: https://imolarpg.dyndns.org/b...
by Beherith
25 Aug 2021, 10:32
Forum: Map Releases
Topic: Tau11 remake
Replies: 3
Views: 880

Re: Tau11 remake

Its this one: https://springfiles.springrts.com/?type ... 0f72c75b0e

Thank abma for resurrecting springfiles!
by Beherith
11 Aug 2021, 09:58
Forum: Map Releases
Topic: Tau11 remake
Replies: 3
Views: 880

Tau11 remake

Remake of the classic Tau10 map

With dry mapoption.

Available when SF gets back online :)

New Banyan trees courtesy of 0 A.D.

Image

Image
by Beherith
10 Aug 2021, 13:09
Forum: Map Releases
Topic: Entrenched Plains V2 10-20 player map
Replies: 1
Views: 829

Entrenched Plains V2 10-20 player map

A large, 24x12 map for your pleasure.
Plays 6-20 people.
The Trench is 20% faster

Link will come one springfiles is back up :)

Image


Image
by Beherith
09 Aug 2021, 17:10
Forum: Art & Modelling
Topic: OBJ to S3O and S3O to OBJ converter (get it here :D)
Replies: 23
Views: 7072

Re: OBJ to S3O and S3O to OBJ converter (get it here :D)

Still works, but has its source (and windows EXE) moved to : https://github.com/beyond-all-reason/OBJ2S3O

Also, it now performs the per vertex ambient occlusion baking, AND the baking of AO plates, once you have xNormal installed.
by Beherith
08 Aug 2021, 20:25
Forum: General Discussion
Topic: springfiles server down?
Replies: 11
Views: 1903

Re: springfiles server down?

Springfiles seems to be ill again, the webpage doesnt load and the API doesnt either :'(

Could you please take a look at it?
by Beherith
07 Aug 2021, 11:07
Forum: Map Releases
Topic: Crescent Bay V1 - 16 player FFA madness
Replies: 1
Views: 593

Re: Crescent Bay V1 - 16 player FFA madness

V2 is out on springfiles, with various lighting, passability and texture fixes.
by Beherith
07 Aug 2021, 11:03
Forum: Balanced Annihilation
Topic: Improved Graphics, Bulldog Tanks
Replies: 10
Views: 1840

Re: Improved Graphics, Bulldog Tanks

When BAR copy pasted BA it didn't get immunity from BA's GPL license. Widgets and shaders are GPL regardless of your personal hatred against us. Let IceXuick know, thanks. Shaders don't fall under GPL, according to my interpretation. I have no beef with anyone in the BA community, its purely and on...
by Beherith
05 Aug 2021, 14:32
Forum: Map Releases
Topic: Crescent Bay V1 - 16 player FFA madness
Replies: 1
Views: 593

Crescent Bay V1 - 16 player FFA madness

Its that time again, when I get bored of Throne and neurope and try to top it. Heres my latest attempt. As usual, fully world machine, sources included. https://springfiles.com/?type=2&filter=a63335f7860bf51527a2bc9358037393 https://springrts.com/phpbb/download/file.php?mode=view&id=11476 ht...
by Beherith
03 Aug 2021, 09:06
Forum: Balanced Annihilation
Topic: Improved Graphics, Bulldog Tanks
Replies: 10
Views: 1840

Re: Improved Graphics, Bulldog Tanks

No, IceXuick did not ask me to not put this under GPL. See: viewtopic.php?p=599180#p599180
by Beherith
03 Aug 2021, 08:59
Forum: Map Creation
Topic: Lua Grass GL4
Replies: 15
Views: 2249

Re: Lua Grass GL4

I changed the Lua part of it to GPL, but the shader code remains CC BY NC ND for now. This is not the first time I have not put my shader code under GPL, this was exactly the case with deferred lighting about a decade ago. I wanted deferred lighting for BA:R, and as the maintainer of BA and develope...
by Beherith
02 Aug 2021, 16:02
Forum: Map Creation
Topic: Lua Grass GL4
Replies: 15
Views: 2249

Re: Lua Grass GL4

If its not about the money, then why are you ceaselessly harping on about it?

Go to advanced search