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by Beherith
26 Apr 2022, 07:40
Forum: AI
Topic: Headless for quick AI match
Replies: 5
Views: 228

Re: Headless for quick AI match

Ah yes, pandaro is right, that is the correct way :)
by Beherith
25 Apr 2022, 17:01
Forum: AI
Topic: Headless for quick AI match
Replies: 5
Views: 228

Re: Headless for quick AI match

You probably need to use a widget to do this.
by Beherith
14 Apr 2022, 11:24
Forum: Lua Scripts
Topic: VertexArray
Replies: 2
Views: 214

Re: VertexArray

Depends on which engine version you want to use.
by Beherith
06 Apr 2022, 17:27
Forum: General Discussion
Topic: Feesablity of Spring as a engine for original games
Replies: 7
Views: 549

Re: Feesablity of Spring as a engine for original games

Absolutely, many of us wouldnt be using it if it werent. It is best suited to RTS type games, as the name implies.
by Beherith
25 Mar 2022, 22:32
Forum: Infrastructure Development
Topic: Ban User from Spring (not just Servers)
Replies: 1
Views: 571

Re: Ban User from Spring (not just Servers)

You can PM me with further details of this issue here, or in the lobby, or on discord.
by Beherith
21 Mar 2022, 16:01
Forum: General Discussion
Topic: SpringRTS server?
Replies: 1
Views: 575

Re: SpringRTS server?

Yes, its only rebooting if there are security updates to be installed, which is quite sensible, and doesnt impact games in progress.

SpringRTS also hosts quite a few great games on its official lobby.
by Beherith
01 Mar 2022, 13:23
Forum: Game Development
Topic: How to write a new widget:... callin?
Replies: 2
Views: 381

Re: How to write a new widget:... callin?

Thanks Silentwings, that is very good info for a gadget-side engine one. Ive written a similar callin into barspring for AllowUnitCaptureStep() . But I needed a purely Lua widget-side one: Watch The Fort and Sprung/Sprunk assisted me in this one: Beyond-All-Reason.sdd\luaui\barwidgets.lua 174: 'Lang...
by Beherith
27 Feb 2022, 21:44
Forum: Game Development
Topic: How to write a new widget:... callin?
Replies: 2
Views: 381

How to write a new widget:... callin?

I have a widget that does a bit of management of what units are visible at any given time. This is just a few hundred lines of code, that check wether they are truly drawn, and tracks them incrementally. I would like this widget to implement a few new widget:VisibleUnitAdd, widget:VisibleUnitRemove,...
by Beherith
12 Feb 2022, 12:46
Forum: Map Releases
Topic: Nine Metal Islands V1
Replies: 0
Views: 442

Nine Metal Islands V1

A huge, 32x32 metal map. Metal extraction is 2.0 on the isles, 1.0 in the sea. Tidal 15, Wind 5-25. Only 80 MB ;) Has dry/acidic mapoption too. https://springrts.com/phpbb/download/file.php?mode=view&id=11690 https://springrts.com/phpbb/download/file.php?mode=view&id=11689 https://springfile...
by Beherith
12 Feb 2022, 12:42
Forum: Map Releases
Topic: Krakatoa V1
Replies: 0
Views: 226

Krakatoa V1

A nice big 28x28 up to 16-way FFA map for your enjoyment. GL HF!

Image

Image

https://springfiles.springrts.com/?type ... cebb98881f
by Beherith
17 Jan 2022, 15:03
Forum: Lua Scripts
Topic: Debugging Lua: how to get a stack trace / dump on any point.
Replies: 5
Views: 702

Re: Debugging Lua: how to get a stack trace / dump on any point.

It seems that one cant use the 'debug' library from synced or unsynced gadget code, because it doesnt even get loaded into those lua environments. The engine has some references saying that the debug library is not sync safe. Besides being able to set upvalues and locals from other scopes, is there ...
by Beherith
16 Jan 2022, 20:56
Forum: Engine
Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Replies: 8
Views: 1159

Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines

The new engines are x64, that naturally consumes more ram :)
by Beherith
16 Jan 2022, 15:41
Forum: Engine
Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Replies: 8
Views: 1159

Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines

Did you run it with /luaui disable, out of curiosity?
by Beherith
16 Jan 2022, 10:09
Forum: Lua Scripts
Topic: Debugging Lua: how to get a stack trace / dump on any point.
Replies: 5
Views: 702

Re: Debugging Lua: how to get a stack trace / dump on any point.

I have added it to Chobby's Spring.Utilities.TraceFullEcho()

BAR has it as Spring.Debug.TraceFullEcho()

You can freely add it anywhere :)
by Beherith
12 Jan 2022, 15:15
Forum: News
Topic: Spring 106.0 released - OpenGL 4!
Replies: 5
Views: 2518

Re: Spring 106.0 released - OpenGL 4!

Thank you for releasing and maintaining the repo! And good luck to all with the gl4 transition, its not easy, but the perf gains for most things is immense and make it worth doing!
by Beherith
12 Jan 2022, 09:29
Forum: Lua Scripts
Topic: Debugging Lua: how to get a stack trace / dump on any point.
Replies: 5
Views: 702

Debugging Lua: how to get a stack trace / dump on any point.

So, after much thought and suffering, I have thrown together a function which does some extremely useful things: Call it at any point, and it will give you the name of each function on the stack (up to maxdepth), and arguments and first maxwidth local variables of that function, and if any of the va...

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