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by Beherith
16 Apr 2021, 12:34
Forum: Lua Scripts
Topic: Joystick controlled camera ingame
Replies: 4
Views: 106

Re: Joystick controlled camera ingame

Ive toyed with that idea, but the loadtime overhead is too much ( youdont need to fast forward replay anyway :)
by Beherith
11 Apr 2021, 12:02
Forum: Infrastructure Development
Topic: springrts.com is migrating to a new server
Replies: 3
Views: 96

Re: springrts.com is migrating to a new server

Thanks abma for managing the server :)
by Beherith
10 Apr 2021, 22:08
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 2580

Re: Keep 3do model support

The frame rate gains here are from reducing the cpu/driver load from drawing units. Spring rendering is more cpu bound anyway.
by Beherith
09 Apr 2021, 11:20
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 2580

Re: Keep 3do model support

Feasible yes, sensible I dont think so, This is much better done externally. This preliminary shot shows 0 performance delta between 3do and s3o. There are some minor bugs and some rendering things I need to work on still. https://springrts.com/phpbb/download/file.php?mode=view&id=11372 https://...
by Beherith
08 Apr 2021, 11:53
Forum: Lua Scripts
Topic: Joystick controlled camera ingame
Replies: 4
Views: 106

Joystick controlled camera ingame

You can control the rotateable overhead (ctrl+F4) camera ingame with a little bit of helper crud around it(python script using pygame to query gamepad and forward it to a TCP server that game can connect to via LuaSockets):

https://github.com/Beherith/camera_joystick_springrts
by Beherith
08 Apr 2021, 11:45
Forum: Lua Scripts
Topic: Use your joystick with spring
Replies: 33
Views: 9694

Re: Use your joystick with spring

I know this is locked, just wanted to share my way of making this work in 2021 for people to find it if they run into this via search:

Uses python tcp server to forward into luasocket

https://github.com/Beherith/camera_joystick_springrts
by Beherith
06 Apr 2021, 13:42
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 2580

Re: Keep 3do model support

It is said nobody prevents them from using the old engine.. Is it only the lobby server which tried to stimulate people to update. "stimulate people to update" is just a euphemism for the word ban Every developer is in favour of keeping 3do, apart from the game which has already deleted 3...
by Beherith
02 Apr 2021, 20:04
Forum: Map Releases
Topic: Rifted V1 - a very special map for your moba :D
Replies: 1
Views: 152

Rifted V1 - a very special map for your moba :D

If you ever wanted to make a Spring based MOBA, here is your chance! 16x16 map, designed for 4v4 initially, but use it for whatever you want :D Map sources included. Lanes are specified on typemap too. https://springrts.com/phpbb/download/file.php?mode=view&id=11360 https://springrts.com/phpbb/d...
by Beherith
02 Apr 2021, 12:12
Forum: Lobby Clients & Server
Topic: Teiserver - Spring compatible middleware server
Replies: 3
Views: 156

Re: Teiserver - Spring compatible middleware server

The glory of this stems from using an OTP language for it :D
by Beherith
31 Mar 2021, 19:02
Forum: Map Releases
Topic: Tundra V2
Replies: 0
Views: 70

Tundra V2

Totally forgot that this one got a minor facelift, hunterw's original was already godlike.

No WM sources this time, its too nasty.

Image

https://api.springfiles.com/?type=2&fil ... e7e005d68b
by Beherith
31 Mar 2021, 18:55
Forum: Map Releases
Topic: Pinewood Derby V1
Replies: 0
Views: 89

Pinewood Derby V1

Finally an original map! 12x6, designed for PvE or co-op PvE play, so there aren't many contestable mexes, and the map is easy to wall off. Sources included, as always :D Lovely pine trees courtesy of 0. A. D. https://springrts.com/phpbb/download/file.php?mode=view&id=11340 https://springrts.com...
by Beherith
31 Mar 2021, 18:49
Forum: Map Releases
Topic: Altair Crossing V4
Replies: 0
Views: 74

Altair Crossing V4

The remake stick has hit this map hard! The pathing has been cleaned up and made consistent. Nice trees, clean textures, fixed features. Beautiful set of Pine trees courtesy of 0. A.D. New texture too! Original by Quanto. https://springrts.com/phpbb/download/file.php?mode=view&id=11339 https://s...
by Beherith
31 Mar 2021, 12:20
Forum: Tournaments
Topic: 🏆 Beyond All Reason Alpha Championship Cup #1 🏆
Replies: 5
Views: 269

Re: 🏆 Beyond All Reason Alpha Championship Cup #1 🏆

Oh man, I gotta grind so much and yet also prep things for tourney. Choose between making sure things are good or git gud?
by Beherith
29 Mar 2021, 16:09
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 2580

Re: Keep 3do model support

To stem the spread of fear an uncertainty: The official spring engine has no plans (to the best of my knowledge) to remove 3DO support. The BAR fork of the engine, might have 3DO's removed, but this has no effect on official engine builds. I have tools prepared for 3DO->S3O should any game with 3do ...
by Beherith
22 Mar 2021, 17:30
Forum: Community Blog
Topic: [misc] springfiles.com maintenance
Replies: 3
Views: 1038

Re: [misc] springfiles.com maintenance

I like it very much, thank you raaar for spicing it up. It would indeed be very nice to have the description and author tags, and I also like Silentwingses method of navigating an author (its how I search for gems too).
by Beherith
22 Mar 2021, 10:02
Forum: Map Releases
Topic: Pillar of Doom V1
Replies: 0
Views: 636

Pillar of Doom V1

12x12 3 way FFA map. WM sources included, and all the usual goodies :)

https://springfiles.com/?type=2&filter= ... 434793e30c

Image

Image
by Beherith
22 Mar 2021, 09:52
Forum: Map Releases
Topic: TheRock V3
Replies: 2
Views: 614

Re: TheRock V2

Updated to V3 to make the grassy bits easier on the eyes.
by Beherith
20 Mar 2021, 00:33
Forum: Balanced Annihilation Reloaded
Topic: BAR Current Status and Link
Replies: 0
Views: 590

BAR Current Status and Link

For those who might not have seen it, BAR has website now: https://www.beyondallreason.info/

The dev and community discussions takes place on Discord now :)

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