Search found 72 matches
- 04 Oct 2007, 17:56
- Forum: Game Development
- Topic: old XTA
- Replies: 80
- Views: 16541
Dead
This forum page is dead and should be deleted, I denounce all claims to Leo and to Redfox/Deadrabit along with any claims to this mod.
- 16 Sep 2007, 10:15
- Forum: Game Development
- Topic: old XTA
- Replies: 80
- Views: 16541
my point is with all the LOS doubled something will in almost all battle conditions give them view of the enemy commander twice as fast as it would have before, why twice as fast? becasue of the doubled LOS of everything which undermines the need for a better plan than send rocket kbots at the comma...
- 15 Sep 2007, 22:01
- Forum: Game Development
- Topic: old XTA
- Replies: 80
- Views: 16541
its not about porcing you would understand if you wernt there, skill level is different, theres no great tactics in killing a commander with missle bots, they can first of all see as far as they can shoot, the whole idea of having to use reconassance has been decimated, level one rules supreme until...
- 15 Sep 2007, 20:08
- Forum: Game Development
- Topic: old XTA
- Replies: 80
- Views: 16541
im not sure of its origin but at the time we started it was the most out of date version we could find, we were trying to get as close as we could to the original and hence thiswould be closer to sjs work at the time, now we have an older copy were completign mopificitaions here tampering and experi...
- 14 Sep 2007, 15:36
- Forum: Game Development
- Topic: old XTA
- Replies: 80
- Views: 16541
No one died :P, developers move on but gameplay can be what it was the balance and scales that control everything define how the game plays out the idea of honing skills suggests a flawless pattern that can be applied, restore the old numbers and the patterns will shift into something less defined a...
- 14 Sep 2007, 01:21
- Forum: Game Development
- Topic: old XTA
- Replies: 80
- Views: 16541
Status Update
EO - FBIs for units all complete and debugged DR - Weapons Operation still being debugged EO - Build restrictions Removed (thanks Gizmo) DR - Weapon Accuracy restored to old styles EO - AAI Sorted (thanks AF) DR - Aquire cool debugging software that helped us clean up afew mistakes (thanks imbaczek)...
- 13 Sep 2007, 01:52
- Forum: Game Development
- Topic: old XTA
- Replies: 80
- Views: 16541
WOO FBI FILES!
Well i just completed the grueling process of restoring 0.95 stats to ALL of the FBI files from 'back in the day', theres afew unusual files such as the enterprise unit and the super peewee and such and afew missing mines that worry me but other than that everything looks to be going smoothly. I hea...
- 10 Sep 2007, 01:30
- Forum: Game Development
- Topic: old XTA
- Replies: 80
- Views: 16541
- 10 Sep 2007, 01:28
- Forum: Game Development
- Topic: old XTA
- Replies: 80
- Views: 16541
Wow
Well the modifications are going ahead at an intresting speed weve hit afew technical hiccups but DeadRabit(mostly) and I are progressing onwards, hes had a fiddle with a fairamount of the build ques ps thanks for the much earlier versions foe suprised to see you around here as i cant remember the l...
- 21 Mar 2007, 02:40
- Forum: Map Creation
- Topic: deleteme
- Replies: 11
- Views: 883
Thanks
First of all thank you also can a moderator please delete this post and the two before it so this remains a release thread, may i also note that there is no mention of such an abaility in the fbi tag list can anyone pm me a location with an updated list if there is one? thanks and sorry all at once!...
- 20 Mar 2007, 02:51
- Forum: Map Creation
- Topic: deleteme
- Replies: 11
- Views: 883
Hmm
Im working on urban jungle ness, i have a question for the people with the urban building with multiple stages, is it at all possible in the spring engine to have when one feature is destroyed and not reclaimed another feature be put in its place like say stage 2,3 and 4 of your model? (i hope some ...
- 13 Mar 2007, 00:14
- Forum: Map Creation
- Topic: Graphics Features Urban Map Pack
- Replies: 35
- Views: 4115
Reformat
Basically i reformatted and i lost the power to update my drivers or look at system information so im temporarily slowed down by this dont worry i lost no data its just thats why ive been silent for so long :p sorry all bare with me trying to rereformat tommorow stupid windows xp
- 09 Mar 2007, 02:17
- Forum: Map Creation
- Topic: Graphics Features Urban Map Pack
- Replies: 35
- Views: 4115
- 08 Mar 2007, 14:13
- Forum: Map Creation
- Topic: Graphics Features Urban Map Pack
- Replies: 35
- Views: 4115
hmmm
those cars look cool, have you got any that look alot more wrecked and rusted style? (dont expect that density of cars anyone :p)
- 08 Mar 2007, 01:51
- Forum: Map Creation
- Topic: Graphics Features Urban Map Pack
- Replies: 35
- Views: 4115
Current Status
Hey all just checking in with you, cars may be taxing i will make some but dont expect big maps to be overly crowded as its been said im not sure how badly alot of features will draw down game speed, I am looking at stuff returned to me by Argh (alot of thanks by the way for the input!) I get my as ...
- 01 Mar 2007, 21:21
- Forum: Map Creation
- Topic: Graphics Features Urban Map Pack
- Replies: 35
- Views: 4115
- 28 Feb 2007, 19:59
- Forum: Map Creation
- Topic: Graphics Features Urban Map Pack
- Replies: 35
- Views: 4115
- 28 Feb 2007, 12:21
- Forum: Map Creation
- Topic: Graphics Features Urban Map Pack
- Replies: 35
- Views: 4115
Maps
Well this being my urban map pack there will be a decent number of maps in varying size, ill look for better techniques to make the level look prettier and im sure with a smaller size greater detail can be clearly be aimed for :) Im aiming on working on the feel of the maps 100% and quality is a bg ...
- 28 Feb 2007, 02:22
- Forum: Map Creation
- Topic: Graphics Features Urban Map Pack
- Replies: 35
- Views: 4115
This is a decent sized one
I forgot to mention this map is a 16x16 incase anybodys intrested out there! no suggestions?.. then I better use my own!
thanks to forboding angel for his comments ill take them all into consideration and see how stuff goes :)
thanks to forboding angel for his comments ill take them all into consideration and see how stuff goes :)
- 27 Feb 2007, 22:06
- Forum: Map Creation
- Topic: Graphics Features Urban Map Pack
- Replies: 35
- Views: 4115
More Input!
Oh yeah has anyone got requests for maps theyd like fully converted from TA to be included in the map pack? or any sort of layouts for maps theyd like me to check out or anything?