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by EnlightenedOne
04 Oct 2007, 17:56
Forum: Game Development
Topic: old XTA
Replies: 80
Views: 16541

Dead

This forum page is dead and should be deleted, I denounce all claims to Leo and to Redfox/Deadrabit along with any claims to this mod.
by EnlightenedOne
16 Sep 2007, 10:15
Forum: Game Development
Topic: old XTA
Replies: 80
Views: 16541

my point is with all the LOS doubled something will in almost all battle conditions give them view of the enemy commander twice as fast as it would have before, why twice as fast? becasue of the doubled LOS of everything which undermines the need for a better plan than send rocket kbots at the comma...
by EnlightenedOne
15 Sep 2007, 22:01
Forum: Game Development
Topic: old XTA
Replies: 80
Views: 16541

its not about porcing you would understand if you wernt there, skill level is different, theres no great tactics in killing a commander with missle bots, they can first of all see as far as they can shoot, the whole idea of having to use reconassance has been decimated, level one rules supreme until...
by EnlightenedOne
15 Sep 2007, 20:08
Forum: Game Development
Topic: old XTA
Replies: 80
Views: 16541

im not sure of its origin but at the time we started it was the most out of date version we could find, we were trying to get as close as we could to the original and hence thiswould be closer to sjs work at the time, now we have an older copy were completign mopificitaions here tampering and experi...
by EnlightenedOne
14 Sep 2007, 15:36
Forum: Game Development
Topic: old XTA
Replies: 80
Views: 16541

No one died :P, developers move on but gameplay can be what it was the balance and scales that control everything define how the game plays out the idea of honing skills suggests a flawless pattern that can be applied, restore the old numbers and the patterns will shift into something less defined a...
by EnlightenedOne
14 Sep 2007, 01:21
Forum: Game Development
Topic: old XTA
Replies: 80
Views: 16541

Status Update

EO - FBIs for units all complete and debugged DR - Weapons Operation still being debugged EO - Build restrictions Removed (thanks Gizmo) DR - Weapon Accuracy restored to old styles EO - AAI Sorted (thanks AF) DR - Aquire cool debugging software that helped us clean up afew mistakes (thanks imbaczek)...
by EnlightenedOne
13 Sep 2007, 01:52
Forum: Game Development
Topic: old XTA
Replies: 80
Views: 16541

WOO FBI FILES!

Well i just completed the grueling process of restoring 0.95 stats to ALL of the FBI files from 'back in the day', theres afew unusual files such as the enterprise unit and the super peewee and such and afew missing mines that worry me but other than that everything looks to be going smoothly. I hea...
by EnlightenedOne
10 Sep 2007, 01:30
Forum: Game Development
Topic: old XTA
Replies: 80
Views: 16541

actually when was the last time you saw multiple berthas or intimidators on both teams in XTA?
by EnlightenedOne
10 Sep 2007, 01:28
Forum: Game Development
Topic: old XTA
Replies: 80
Views: 16541

Wow

Well the modifications are going ahead at an intresting speed weve hit afew technical hiccups but DeadRabit(mostly) and I are progressing onwards, hes had a fiddle with a fairamount of the build ques ps thanks for the much earlier versions foe suprised to see you around here as i cant remember the l...
by EnlightenedOne
21 Mar 2007, 02:40
Forum: Map Creation
Topic: deleteme
Replies: 11
Views: 883

Thanks

First of all thank you also can a moderator please delete this post and the two before it so this remains a release thread, may i also note that there is no mention of such an abaility in the fbi tag list can anyone pm me a location with an updated list if there is one? thanks and sorry all at once!...
by EnlightenedOne
20 Mar 2007, 02:51
Forum: Map Creation
Topic: deleteme
Replies: 11
Views: 883

Hmm

Im working on urban jungle ness, i have a question for the people with the urban building with multiple stages, is it at all possible in the spring engine to have when one feature is destroyed and not reclaimed another feature be put in its place like say stage 2,3 and 4 of your model? (i hope some ...
by EnlightenedOne
13 Mar 2007, 00:14
Forum: Map Creation
Topic: Graphics Features Urban Map Pack
Replies: 35
Views: 4115

Reformat

Basically i reformatted and i lost the power to update my drivers or look at system information so im temporarily slowed down by this dont worry i lost no data its just thats why ive been silent for so long :p sorry all bare with me trying to rereformat tommorow stupid windows xp
by EnlightenedOne
09 Mar 2007, 02:17
Forum: Map Creation
Topic: Graphics Features Urban Map Pack
Replies: 35
Views: 4115

And i fail to quote properly "Tell me how he died." - The emporer or something "I will tell you how he lived." - The well known guy (Last Samuri) This isnt a precise import 10000 in metal on any map on spring with any mod at the moment would be super overkill to any balance, the ...
by EnlightenedOne
08 Mar 2007, 14:13
Forum: Map Creation
Topic: Graphics Features Urban Map Pack
Replies: 35
Views: 4115

hmmm

those cars look cool, have you got any that look alot more wrecked and rusted style? (dont expect that density of cars anyone :p)
by EnlightenedOne
08 Mar 2007, 01:51
Forum: Map Creation
Topic: Graphics Features Urban Map Pack
Replies: 35
Views: 4115

Current Status

Hey all just checking in with you, cars may be taxing i will make some but dont expect big maps to be overly crowded as its been said im not sure how badly alot of features will draw down game speed, I am looking at stuff returned to me by Argh (alot of thanks by the way for the input!) I get my as ...
by EnlightenedOne
01 Mar 2007, 21:21
Forum: Map Creation
Topic: Graphics Features Urban Map Pack
Replies: 35
Views: 4115

sorry Argh no sort of offence was meant at all!
by EnlightenedOne
28 Feb 2007, 19:59
Forum: Map Creation
Topic: Graphics Features Urban Map Pack
Replies: 35
Views: 4115

I like the energy idea the most actually it definetely sounds like a plan! i still have no feedback from argh after attempting to send him an email, il lpm him now actually to speed things up alittle
by EnlightenedOne
28 Feb 2007, 12:21
Forum: Map Creation
Topic: Graphics Features Urban Map Pack
Replies: 35
Views: 4115

Maps

Well this being my urban map pack there will be a decent number of maps in varying size, ill look for better techniques to make the level look prettier and im sure with a smaller size greater detail can be clearly be aimed for :) Im aiming on working on the feel of the maps 100% and quality is a bg ...
by EnlightenedOne
28 Feb 2007, 02:22
Forum: Map Creation
Topic: Graphics Features Urban Map Pack
Replies: 35
Views: 4115

This is a decent sized one

I forgot to mention this map is a 16x16 incase anybodys intrested out there! no suggestions?.. then I better use my own!
thanks to forboding angel for his comments ill take them all into consideration and see how stuff goes :)
by EnlightenedOne
27 Feb 2007, 22:06
Forum: Map Creation
Topic: Graphics Features Urban Map Pack
Replies: 35
Views: 4115

More Input!

Oh yeah has anyone got requests for maps theyd like fully converted from TA to be included in the map pack? or any sort of layouts for maps theyd like me to check out or anything?

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