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by Google_Frog
30 Apr 2023, 12:36
Forum: General Discussion
Topic: Engine fork and Ingame Community
Replies: 75
Views: 803532

Re: Engine fork and Ingame Community

what's the hold up to just recognise recoil as the new spring maintenance(and develop)?
abma
by Google_Frog
26 Feb 2023, 15:56
Forum: General Discussion
Topic: Engine fork and Ingame Community
Replies: 75
Views: 803532

Re: Engine fork and Ingame Community

raaar that is a nice approach in general, but we've reached the point where you would be saying "please join us" rather than "please stay". There is active engine development happening, more than in the last few years, but it isn't happening here. So abma would have to do more th...
by Google_Frog
18 Feb 2023, 00:34
Forum: General Discussion
Topic: Engine fork and Ingame Community
Replies: 75
Views: 803532

Re: Engine fork and Ingame Community

Sprung covers the situation well.

If the wiki is meant to only list games that run on the official engine (106.0), then the page should be empty.
by Google_Frog
04 Feb 2023, 01:48
Forum: General Discussion
Topic: Engine fork and Ingame Community
Replies: 75
Views: 803532

Re: Engine fork and Ingame Community

I agree with what Sprung wrote.
by Google_Frog
24 May 2022, 18:39
Forum: Lobby Clients & Server
Topic: engine settings profiles for graphics/performance
Replies: 1
Views: 3643

Re: engine settings profiles for graphics/performance

Here is my selection: https://github.com/ZeroK-RTS/Chobby/blob/master/LuaMenu/configs/gameConfig/zk/settingsMenu.lua Springsettings are in the tables called 'apply'. Sometimes a function is called to deal with an interaction between settings, but most of the time the settings are mapped pretty direc...
by Google_Frog
29 Jan 2022, 06:16
Forum: Balanced Annihilation
Topic: BA will move to 106
Replies: 7
Views: 7822

Re: BA will move to 106

I just looks like toggling advmap/modelshading to me. Perhaps whoever took the screenshot turned off shading and enabled it with the update.
by Google_Frog
20 Dec 2021, 04:00
Forum: Game Development
Topic: LuaGadgets for discrete income economy ? (I think Gundam had?)
Replies: 9
Views: 13988

Re: LuaGadgets for discrete income economy ? (I think Gundam had?)

Yes, something like AllowCommand is part of it. I think Beherith is suggesting: Give units zero energy and metal cost. Subtract the unit cost on AllowCommand, if the resources exist, otherwise don't allow the command. Use Spring's nanoframe construction system. Give refunds if the unit is cancelled....
by Google_Frog
20 Dec 2021, 03:58
Forum: Game Development
Topic: LuaGadgets for discrete income economy ? (I think Gundam had?)
Replies: 9
Views: 13988

Re: LuaGadgets for discrete income economy ? (I think Gundam had?)

Yes, something like AllowCommand is part of it. I think Beherith is suggesting: Give units zero energy and metal cost. Subtract the unit cost on AllowCommand, if the resources exist, otherwise don't allow the command. Use Spring's nanoframe construction system. Give refunds if the unit is cancelled....
by Google_Frog
20 Dec 2021, 03:44
Forum: General Discussion
Topic: Requiem on Spring Community (& -> Ideas for the future)
Replies: 12
Views: 9941

Re: Requiem on Spring Community (& -> Ideas for the future)

I wouldn't say it was conflict that directly killed the forum. Rather, the forum doesn't really seem to have a purpose anymore. Conflicts had a hand in bringing about this situation, but just resolving the conflicts won't reverse it. It's not even clear what the purpose of the forum would be. Develo...
by Google_Frog
28 Nov 2021, 10:09
Forum: Game Development
Topic: LuaGadgets for discrete income economy ? (I think Gundam had?)
Replies: 9
Views: 13988

Re: LuaGadgets for discrete income economy ? (I think Gundam had?)

This is pretty easy to do but involves a few steps and systems (command handling, resources, etc...). Most of the steps are pretty generic so exist in a few games already. I don't have time to lay out all the steps now though. A discussion seems easier. The most active place for stuff like this is p...
by Google_Frog
05 Jun 2021, 15:32
Forum: Engine
Topic: Next engine features poll
Replies: 4
Views: 13684

Re: Next engine features poll

1) Zero-K 2) Sensitive to the actual numbers. 2%? Probably. 10%? Probably not. I don't think it is purely a question of performance vs. users though, since I think we may be starting to see hardware that is too new to run openGL 3.x code as well as it could run more modern stuff. 3) I am not persona...
by Google_Frog
15 Mar 2021, 14:27
Forum: Bounty Offers
Topic: Age of Mythology Engine
Replies: 4
Views: 19766

Re: Age of Mythology Engine

I'm looking for an engine close to that of Age of Mythology (pathfinding, god powers, random map scripts, multiplayer). Is there someone I can talk to from SpringRTS to see how much work it'd take to get the engine here close to that + pay for the dev work of doing so? Spring already has these thin...
by Google_Frog
04 Nov 2020, 09:35
Forum: Off Topic Discussion
Topic: Spring- Among Us
Replies: 6
Views: 12935

Re: Spring- Among Us

I think I've heard of mafia RTS game modes, where people are doing something like playing a FFA and there is some sort of traitor system. For an RTS in Spring you would need to put the players on different allyTeams, have them be ceasefired, and make scouting expensive somehow. Then have the players...
by Google_Frog
16 Oct 2020, 03:19
Forum: General Discussion
Topic: what is the deal with the camera now?
Replies: 1
Views: 9354

Re: what is the deal with the camera now?

Wet MouseDragScrollThreshold = 0 in springsettings to disable the MMB sticking the mouse to the centre of the screen.
by Google_Frog
19 Jul 2020, 09:48
Forum: Game Development
Topic: Chili Progressbar
Replies: 4
Views: 7338

Re: Chili Progressbar

You don't need to overlay multiple progress bars. The economy panel does that because it is displaying a configurable level on top of a storage indicator.
by Google_Frog
22 Jun 2020, 04:38
Forum: Engine
Topic: The end of the maintenance branch
Replies: 181
Views: 593038

Re: The end of the maintenance branch

For comparison here is BA running on old engine with 7.5k units and 10k fighters patrolling with lua enabled and full backwards compatibility on an older machine. My rig is i7-4790k + GTX780. Ares your claims will be believable when you supply the game and engine version required to reproduce them,...
by Google_Frog
21 Jun 2020, 03:43
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 27383

Re: Which TA-derived games work singleplayer

@mycale Zero-K could be loosely described what you are looking for. It has inbuilt AIs an a big singleplayer campaign.

https://store.steampowered.com/app/334920/ZeroK/
by Google_Frog
05 Feb 2020, 08:35
Forum: Game Development
Topic: Questions about game Development in Engine?
Replies: 4
Views: 8516

Re: Questions about game Development in Engine?

Spring is perfect for someone aspiring to make RTS games and for making a game like Supreme Commander Forge Alliance. The big advantage of Spring is that it solves the many technical challenges involved in making an RTS for you. There is no need to worry about multiplayer, pathfinding, replays, save...
by Google_Frog
21 Jan 2020, 14:25
Forum: General Discussion
Topic: Re: Autohosts operating non-downloadable engines
Replies: 85
Views: 92607

Re: Autohosts operating non-downloadable engines

Around 130 maintenance engines from 104.0.1-236-g23c7945 to 104.0.1-1455-g39f8fbd are stored on the Zero-K server. I copy them across manually with a web UI for testing and applying to the server. I don't know where they are stored, but they could surely be retrieved if required.

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