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by Google_Frog
21 Jun 2019, 04:52
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 2209

Re: Its time to remove the engine restrictions

You can say "still no acceptable explanation for the decision has been given" all you want, but the fact remains that no serious engagement with any of the explanations has been given , especially in light of all the posts saying that the question itself is incoherent. It just sounds like you've eva...
by Google_Frog
19 Jun 2019, 06:58
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 2209

Re: Its time to remove the engine restrictions

I still haven't hear a single rational argument for why this ban should remain in place. Some people seems like they're bending over backwards to make excuses for it. It wasn't hurting anyone and the BA community was better off on the official server, before someone handed BA to Mando on a silver p...
by Google_Frog
18 Jun 2019, 05:49
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 2209

Re: Its time to remove the engine restrictions

I am still waiting for anyone to give evidence for how/why it benefits anyone (except the engine devs) to force these restrictions on the user-base. You spent many posts asking how the restriction was intended to help BA players, or the community, or whoever, but then concede that the restriction i...
by Google_Frog
13 Jun 2019, 15:16
Forum: General Discussion
Topic: Random interesting stuff
Replies: 8
Views: 368

Re: Random interesting stuff

And here I was thinking that artists would become obsolete after programmers.
by Google_Frog
11 Jun 2019, 06:19
Forum: General Discussion
Topic: Random interesting stuff
Replies: 8
Views: 368

Re: Random interesting stuff

Interesting.
by Google_Frog
25 May 2019, 03:15
Forum: General Discussion
Topic: Modified economic model
Replies: 3
Views: 224

Re: Modified economic model

You don't need to look at editing or extending the Spring engine for these features. Instead, you would implement these things as lua scripts in your game. https://springrts.com/wiki/Lua:Main https://springrts.com/wiki/Lua_SyncedCtrl I disagree with Forboding Angel on points 1 and 2. You want a smoo...
by Google_Frog
04 May 2019, 16:50
Forum: Lua Scripts
Topic: Screen Space Ambient Occlusion (SSAO) widget
Replies: 16
Views: 744

Re: Screen Space Ambient Occlusion (SSAO) widget

It's cool that this sort of stuff can be done in screen space.
by Google_Frog
25 Apr 2019, 10:16
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 4001

Re: RIP BA

Lots of people here seem to live under the impression that every _player_ here automatically also is a spring game developer or can become one within 15 minutes. This is not the case. Do you contribute to every open source project you are a user of? Do you test nightly builds and give feedback of a...
by Google_Frog
25 Apr 2019, 06:23
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1344

Re: LD44

My council just set me another letter saying that they have decided to go ahead with the power interruption after all. That kills most of my Sunday so I am back to not being available for a big chunk of the jam.
by Google_Frog
23 Apr 2019, 06:52
Forum: Game Development
Topic: Disabling sensor calculations
Replies: 5
Views: 318

Re: Disabling sensor calculations

I did something in the last LD (I think LD43?) to remove LOS. If I recall correctly I toggled globalLOS and reduced the LOS resolution significantly.
by Google_Frog
22 Apr 2019, 04:11
Forum: Engine
Topic: Best way to have a functional game on develop
Replies: 8
Views: 520

Re: Best way to have a functional game on develop

You can't run most games on develop because of the graphics rewrite. Most non-engine things won't draw correctly, and there may be other related bugs. If maintenance is fine, I run ZK on maintenance engines with a standalone ZK. Put Zero-K.exe (the chobby wrapper) in an empty folder. Run the wrapper...
by Google_Frog
16 Apr 2019, 04:13
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1344

Re: LD44

The planned power interruption was canceled, so I should be back in.
by Google_Frog
14 Apr 2019, 06:36
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1344

Re: LD44

My street's power is being shut off for maintenance for about 9 hours on the Sunday, so I don't know whether I should participate.
by Google_Frog
28 Mar 2019, 13:06
Forum: Infrastructure Development
Topic: refactoring repos.springrts.com (rapid repositories)
Replies: 22
Views: 1137

Re: Experimenting with refactoring repos.springrts.com

It looks like singleplayer was broken for 6 hours, during which we received about 60 crash reports. It would be nice if repository names didn't change around.
by Google_Frog
17 Mar 2019, 13:59
Forum: Engine
Topic: Physically Based Rendering
Replies: 56
Views: 5190

Re: Physically Based Rendering

Spring shadows may not have existed at the time. There was definitely a time where shadows could not be used at the same time as LOS view.
by Google_Frog
17 Mar 2019, 09:18
Forum: Engine
Topic: Physically Based Rendering
Replies: 56
Views: 5190

Re: Physically Based Rendering

A baked shadow in the context of maps is a map with shadows drawn as part of the map texture. Here is an example: https://zero-k.info/Maps/Detail/9766
by Google_Frog
14 Mar 2019, 16:01
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1344

Re: LD44

I agree that there are many game designs that are better suited to simpler engines than Spring. A 3D city builder does not sound like one of them, given our experience, however I am not so sure that a LD city builder needs to be 3D. I think one thing to do prior to this LD is to work on good WSAD th...
by Google_Frog
09 Mar 2019, 13:22
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1344

Re: LD44

I'm interested, and setting an ideas time that everyone can attend sounds good.
by Google_Frog
21 Feb 2019, 05:38
Forum: Evolution RTS
Topic: Energy economy and making it more meaningful
Replies: 9
Views: 1796

Re: Energy economy and making it more meaningful

I liked that energy was effectively ammunition. Building storage (for longer battles) and generation (for more frequent battles) adds a fairly uncommon dimension to managing and improving the combat power of your army.

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