Search found 125 matches
- 28 Jan 2010, 04:17
- Forum: News
- Topic: Release candidate: Spring 0.81.0
- Replies: 55
- Views: 21503
Re: Release candidate: Spring 0.81.0
For SpringLobby , make sure springlobby is not running and then edit the config file: linux: ~/.springlobby/springlobby.conf Windows (in general): %appdata\.springlobby\springlobby.conf Windows XP: c:\docs & Settings\username\app data\.springlobby\springlobby.conf WinXP there is no .springlobby...
- 09 Sep 2009, 03:52
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 130125
Re: A new artificial intelligent opponent - E323AI
disagree with above.. i want it to pathfind as well as possible and don't mind a wait.. when you can cache, even better.
although, stability and performance are really important, i'd rather see it play a few maps really well than all of them roughly.
although, stability and performance are really important, i'd rather see it play a few maps really well than all of them roughly.
- 07 Sep 2009, 13:50
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 130125
Re: A new artificial intelligent opponent - E323AI
Error323, if you could post on each release which maps its been tested with, that would help us to know what we should be seeing/testing. i've had a few short games now, it definitely starts well, not sure that its really teching up though? does it play well later? haven't really had time to find ou...
- 04 Sep 2009, 16:22
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 130125
Re: A new artificial intelligent opponent - E323AI
sorry no chance to test yet.
he needs the logs! (crashes on windows)
he needs the logs! (crashes on windows)
- 01 Sep 2009, 00:01
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 130125
Re: A new artificial intelligent opponent - E323AI
please don't worry too much about how the AI plays against other AIs.. how it plays against humans is more interesting, and important (i think). testing against other AIs might even be counter-productive? (since they themselves play so unlike humans).
- 31 Aug 2009, 20:42
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 130125
Re: A new artificial intelligent opponent - E323AI
i have been trying this AI from only v2.5x to 2.83 and found them similar crash-wise.
(sorry if the issue was already reported, i only skimmed the thread and didn't see it in known issues which got me worried!).
good to hear you want it stable before more features :)
(sorry if the issue was already reported, i only skimmed the thread and didn't see it in known issues which got me worried!).
good to hear you want it stable before more features :)
- 31 Aug 2009, 00:55
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 130125
Re: A new artificial intelligent opponent - E323AI
thanks guys.. the map/mod info is in the pastebin log i'll be happy to test windows builds when you have the new logging in.. i am surprised no one else has reported this problem since its easy to recreate (actually impossible not to, for me unfortunately - i get a crash every time i play. but i've ...
- 29 Aug 2009, 21:32
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 130125
Re: A new artificial intelligent opponent - E323AI
just tried the new ver and it played really well.. for a few minutes, then it crashed. :/ here's the log: http://pastebin.com/m5f3e18f4 thanks. i see you're not running windows? which is probably something to do with why you're not seeing this?.. i'd love to see this bot complete a round, the start ...
- 29 Aug 2009, 15:31
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 130125
Re: A new artificial intelligent opponent - E323AI
hi this is really promising, saw it play great once, however it nearly always crashes when we're trying to play (1 or 2 humans vs 1 of these bots). approx 2-4 minutes into the game, on the first action really. here is the end of the log, does this help at all? spring v0.80.2, bot ver 2.81 (both curr...
- 13 Nov 2008, 10:25
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V2.56 (BA7.81)
- Replies: 310
- Views: 64571
Re: BA Chicken Defense V1.45 (BA65)
yes its already too hard*, thanks!
*for us, or we're not very good.. either way, this game is great training for newbies so needs to be easier at least on very easy/easy please, to not put them off!
especially if:
any chance of sorting out some of the AI bugs please?
*for us, or we're not very good.. either way, this game is great training for newbies so needs to be easier at least on very easy/easy please, to not put them off!
especially if:
any chance of sorting out some of the AI bugs please?
- 10 Nov 2008, 18:12
- Forum: AI
- Topic: RAI v0.601
- Replies: 260
- Views: 67642
Re: RAI v0.601
just wondering why the .dll posted here (previous page) is 3x the size of the one on spring.jobjol.nl - which should i be using please? the later seems to work (at least, it starts and builds some stuff without crashing :))
- 10 Nov 2008, 10:20
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V2.56 (BA7.81)
- Replies: 310
- Views: 64571
Re: BA Chicken Defense V1.44 (BA65)
hi, great game, just a couple of AI problems which stand out: playing very easy on map Coast 1) the hills near the water, the chickens cant climb up them and just sit at the base of the hill getting shot by turrets on top of the hill. this made the game much easier than it should be! what the chicke...
- 06 May 2008, 03:43
- Forum: Engine
- Topic: Request: 0.76b2
- Replies: 112
- Views: 12751
Re: Request: 0.76b2
hey neat, with the new build of KAIK: viewtopic.php?f=15&t=11343 it did actually stop crashing on load. thanks Kloot! don't want to speak too soon but it's looking like LAN Spring might be back on the agenda :D thanks to you two. edit: actually new KAIK still crashes on the test (1805) build of ...
- 05 May 2008, 01:55
- Forum: Engine
- Topic: Request: 0.76b2
- Replies: 112
- Views: 12751
Re: Request: 0.76b2
huge thanks for doing this - 076b1 had critical networking bugs for us, and SVN cant get on a lobby server (and unstable with old unitsync) so can't play! so this is our chance to play spring again :) haven't tried it much yet, just moving files about, hoping to get this stable. not your fault mostl...
Re: Buildbot?
thanks very much bibim, now just need to know if theres a lobby sever running that'll accept this version? thanks
Re: Buildbot?
yah, ready built installers please :)Tobi wrote:given the thread he posted in I assume he ment spring installers automatically build from spring SVN, in short, SVN installers
Re: Buildbot?
sorry to be stupid, is there currently somewhere to download svn windows installlers please?
- 12 Feb 2008, 14:29
- Forum: General Discussion
- Topic: FPS mode help for a Spring lover?
- Replies: 47
- Views: 4919
Re: FPS mode help for a Spring lover?
what Warlord Zsinj said ^
could you just make the fps mode look a bit less glitchy please. although it's probably easier said than done..
could you just make the fps mode look a bit less glitchy please. although it's probably easier said than done..
- 12 Feb 2008, 00:39
- Forum: Help & Bugs
- Topic: [FIXED] Weird water/cloud glitch with an 8000 series [FIXED]
- Replies: 67
- Views: 8538
Re: Weird water glitch with dynamic water
this needs sticky or something..
yeah actually that shot looks cool, normally its a mess of course.
yeah actually that shot looks cool, normally its a mess of course.
- 11 Feb 2008, 23:24
- Forum: General Discussion
- Topic: FPS mode help for a Spring lover?
- Replies: 47
- Views: 4919
Re: FPS mode help for a Spring lover?
yup, from watching people play i must agree fps mode is much more important than you think for making people love the engine.
planes look silly stuck on the side of screen and jerking around.. can you smooth things out, allow weapon selection (?!) etc pwetty please.
planes look silly stuck on the side of screen and jerking around.. can you smooth things out, allow weapon selection (?!) etc pwetty please.