Search found 68 matches
- 13 Aug 2010, 23:45
- Forum: News
- Topic: Spring 0.82.3 hot fix release
- Replies: 42
- Views: 19297
Re: Spring 0.82.3 hot fix release
no windows portable archive?
- 31 Oct 2009, 03:43
- Forum: News
- Topic: Spring 0.80.5.1 bugfix release
- Replies: 63
- Views: 17922
Re: Spring 0.80.5.1 bugfix release
there hasn't been a functioning chicken game since the last release, maybe for 50% of the players the chickens won't even spawn (desync)
this is fixed in master:
http://springrts.com/mantis/view.php?id=1687
this is fixed in master:
http://springrts.com/mantis/view.php?id=1687
- 26 Oct 2009, 23:29
- Forum: Lua Scripts
- Topic: Save/load Widget (cheat + give)
- Replies: 1
- Views: 2921
Save/load Widget (cheat + give)
Summary: loads units with cheat give command have not tested in multiplayer, in theory it should work ----------- Save (Shift+F8) Best when used as a spectator, anything covered by the fog of war will not be saved. Old save will be destroyed and replaced by new save. Data will be saved to file "...
- 24 Oct 2009, 03:31
- Forum: Engine
- Topic: login script question
- Replies: 2
- Views: 637
Re: login script question
fix idea:
host gives each client a random number via lobby server,
when the client connects to the host the client sends the random number instead of the name/id to communicate its identity.
host gives each client a random number via lobby server,
when the client connects to the host the client sends the random number instead of the name/id to communicate its identity.
- 24 Oct 2009, 03:23
- Forum: News
- Topic: Spring 0.80.5.1 bugfix release
- Replies: 63
- Views: 17922
Re: Spring 0.80.5.1 bugfix release
note: he edited his post to include the sync error
- 30 Oct 2008, 03:35
- Forum: General Discussion
- Topic: Exploring the FPS side of Spring in constructive ways.
- Replies: 55
- Views: 7398
Re: Exploring the FPS side of Spring in constructive ways.
an example of doing hacky FPS in a RTS game: warcraft 3 custom map, something like "bomber command", camera was mounted behind plane, you would always go forward, keys to move, keys to change elevation, key to drop bombs, key to fire rockets straight ahead, two teams bombing each others ba...
- 30 Oct 2008, 00:48
- Forum: Feature Requests
- Topic: /command and .command equivalent?
- Replies: 24
- Views: 2825
Re: /command and .command equivalent?
depreciation message would prevent confusion like this: viewtopic.php?f=1&t=16713
"Multi-player cheating disabled, now how do I place AI units?"
"Multi-player cheating disabled, now how do I place AI units?"
- 27 Oct 2008, 00:00
- Forum: Engine
- Topic: Starting spring from the command line without a setup
- Replies: 31
- Views: 3131
Re: Starting spring from the command line without a setup
re: player numbers -> player names
large random numbers? (block exploiters pretending to be someone else)
large random numbers? (block exploiters pretending to be someone else)
- 26 Oct 2008, 01:02
- Forum: Feature Requests
- Topic: Checking everyones client versions
- Replies: 0
- Views: 525
Checking everyones client versions
a simple cmd that displays the version string of everyone connected. the loading screen already shows the specific version i'm using 0.77b5+svn6886, so i'm guessing there shouldn't be much effort required to make this a reality. the problem i see right now: sync errors / crashes etc potentially bein...
- 25 Oct 2008, 18:50
- Forum: Engine
- Topic: Spring 0.77b6 testing
- Replies: 136
- Views: 13959
- 25 Oct 2008, 16:51
- Forum: Feature Requests
- Topic: Pressing H button would close the dialog
- Replies: 11
- Views: 1295
Re: Pressing H button would close the dialog
H buttonBlue_Falcon wrote:Which dialog??
- 25 Oct 2008, 03:58
- Forum: News
- Topic: Bugfix release, 0.77b5
- Replies: 50
- Views: 18816
Re: Bugfix release, 0.77b5
where do the discussions concerning releases take place, not the stuff in the developers forum, but discussions like "lets do a release today" "i need testers" "i'm packaging it right now"
- 24 Oct 2008, 21:28
- Forum: Engine
- Topic: Starting spring from the command line without a setup
- Replies: 31
- Views: 3131
Re: Starting spring from the command line without a setup
+1, the lobby clients / autohosts will for ever taint the sync purity with the current system. myPlayerNum, i'd rather see a large private random number sent through the lobby server(from host to client on battle join) * lessens damage caused by wrong number (blame can be pinned on a single person /...
- 21 Oct 2008, 03:29
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 91500
Re: Springie the AutoHost
bug: often right clicking on a tab will close the wrong one, no matter how careful i am, even when i select it with left click and then right click it.
- 19 Oct 2008, 21:29
- Forum: General Discussion
- Topic: Don't forget to register maps/mods to downloader system!
- Replies: 19
- Views: 3184
Re: Don't forget to register maps/mods to downloader system!
idea:
mark a few files as being definitely bad,
if these bad files get registered by Mr.X discard everything else that user has/will register.
mark a few files as being definitely bad,
if these bad files get registered by Mr.X discard everything else that user has/will register.
- 19 Oct 2008, 18:48
- Forum: Lua Scripts
- Topic: IceUI
- Replies: 611
- Views: 96424
Re: IceUI
re: first post Current version available at spring.jobjol.nl . (there is a link in there ^, colors are different in bbcode quote) fails to work gfind/gmatch errors r73 If the updater doesn't work for you or you don't want to use it, you can always get the latest version from http://tinyurl.com/yqtpu...
- 19 Oct 2008, 00:05
- Forum: Engine
- Topic: upcoming lobby protocol changes
- Replies: 24
- Views: 3029
Re: upcoming lobby protocol changes
when we talk about this unique id, we're not talking about the unique id that the client sends to the server on connect right?
- 18 Oct 2008, 23:59
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 91500
Re: Springie the AutoHost
still not working
edit: and 30 min later "Updating to latest mod version: Complete Annihilation test-3052"
also, some fun i'm having: added channel listeners to the setlevel command, put all 4 bots into #springie, i can issue global set levels without the copy+paste
edit: and 30 min later "Updating to latest mod version: Complete Annihilation test-3052"
also, some fun i'm having: added channel listeners to the setlevel command, put all 4 bots into #springie, i can issue global set levels without the copy+paste
- 18 Oct 2008, 23:45
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 91500
Re: Springie the AutoHost
AutoUpdateMod: Complete Annihilation test
3052 is latest but its still on 3051, even after rehost + restart
3052 is latest but its still on 3051, even after rehost + restart
- 18 Oct 2008, 23:20
- Forum: Engine
- Topic: upcoming lobby protocol changes
- Replies: 24
- Views: 3029
Re: upcoming lobby protocol changes
re: uniqueId,
if backwards compatibility is a deterrence, how about a new command/query to fetch it instead.
if you are worried about lobby clients implementing this hack and later wanting to remove/change it, require the bot flag to cut down on the failure.
if backwards compatibility is a deterrence, how about a new command/query to fetch it instead.
if you are worried about lobby clients implementing this hack and later wanting to remove/change it, require the bot flag to cut down on the failure.