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by Posts
13 Aug 2010, 23:45
Forum: News
Topic: Spring 0.82.3 hot fix release
Replies: 42
Views: 19297

Re: Spring 0.82.3 hot fix release

no windows portable archive?
by Posts
31 Oct 2009, 03:43
Forum: News
Topic: Spring 0.80.5.1 bugfix release
Replies: 63
Views: 17922

Re: Spring 0.80.5.1 bugfix release

there hasn't been a functioning chicken game since the last release, maybe for 50% of the players the chickens won't even spawn (desync)

this is fixed in master:
http://springrts.com/mantis/view.php?id=1687
by Posts
26 Oct 2009, 23:29
Forum: Lua Scripts
Topic: Save/load Widget (cheat + give)
Replies: 1
Views: 2921

Save/load Widget (cheat + give)

Summary: loads units with cheat give command have not tested in multiplayer, in theory it should work ----------- Save (Shift+F8) Best when used as a spectator, anything covered by the fog of war will not be saved. Old save will be destroyed and replaced by new save. Data will be saved to file "...
by Posts
24 Oct 2009, 03:31
Forum: Engine
Topic: login script question
Replies: 2
Views: 637

Re: login script question

fix idea:

host gives each client a random number via lobby server,

when the client connects to the host the client sends the random number instead of the name/id to communicate its identity.
by Posts
24 Oct 2009, 03:23
Forum: News
Topic: Spring 0.80.5.1 bugfix release
Replies: 63
Views: 17922

Re: Spring 0.80.5.1 bugfix release

note: he edited his post to include the sync error
by Posts
30 Oct 2008, 03:35
Forum: General Discussion
Topic: Exploring the FPS side of Spring in constructive ways.
Replies: 55
Views: 7398

Re: Exploring the FPS side of Spring in constructive ways.

an example of doing hacky FPS in a RTS game: warcraft 3 custom map, something like "bomber command", camera was mounted behind plane, you would always go forward, keys to move, keys to change elevation, key to drop bombs, key to fire rockets straight ahead, two teams bombing each others ba...
by Posts
30 Oct 2008, 00:48
Forum: Feature Requests
Topic: /command and .command equivalent?
Replies: 24
Views: 2825

Re: /command and .command equivalent?

depreciation message would prevent confusion like this: viewtopic.php?f=1&t=16713
"Multi-player cheating disabled, now how do I place AI units?"
by Posts
26 Oct 2008, 01:02
Forum: Feature Requests
Topic: Checking everyones client versions
Replies: 0
Views: 525

Checking everyones client versions

a simple cmd that displays the version string of everyone connected. the loading screen already shows the specific version i'm using 0.77b5+svn6886, so i'm guessing there shouldn't be much effort required to make this a reality. the problem i see right now: sync errors / crashes etc potentially bein...
by Posts
25 Oct 2008, 18:50
Forum: Engine
Topic: Spring 0.77b6 testing
Replies: 136
Views: 13959

Re: Spring 0.77b6 testing

spring_0.77b5+svn6886.exe

on each startup
Image
by Posts
25 Oct 2008, 16:51
Forum: Feature Requests
Topic: Pressing H button would close the dialog
Replies: 11
Views: 1295

Re: Pressing H button would close the dialog

Blue_Falcon wrote:Which dialog??
H button
by Posts
25 Oct 2008, 03:58
Forum: News
Topic: Bugfix release, 0.77b5
Replies: 50
Views: 18816

Re: Bugfix release, 0.77b5

where do the discussions concerning releases take place, not the stuff in the developers forum, but discussions like "lets do a release today" "i need testers" "i'm packaging it right now"
by Posts
24 Oct 2008, 21:28
Forum: Engine
Topic: Starting spring from the command line without a setup
Replies: 31
Views: 3131

Re: Starting spring from the command line without a setup

+1, the lobby clients / autohosts will for ever taint the sync purity with the current system. myPlayerNum, i'd rather see a large private random number sent through the lobby server(from host to client on battle join) * lessens damage caused by wrong number (blame can be pinned on a single person /...
by Posts
21 Oct 2008, 03:29
Forum: General Discussion
Topic: Springie the AutoHost
Replies: 656
Views: 91500

Re: Springie the AutoHost

bug: often right clicking on a tab will close the wrong one, no matter how careful i am, even when i select it with left click and then right click it.
by Posts
19 Oct 2008, 21:29
Forum: General Discussion
Topic: Don't forget to register maps/mods to downloader system!
Replies: 19
Views: 3184

Re: Don't forget to register maps/mods to downloader system!

idea:
mark a few files as being definitely bad,
if these bad files get registered by Mr.X discard everything else that user has/will register.
by Posts
19 Oct 2008, 18:48
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 96424

Re: IceUI

re: first post Current version available at spring.jobjol.nl . (there is a link in there ^, colors are different in bbcode quote) fails to work gfind/gmatch errors r73 If the updater doesn't work for you or you don't want to use it, you can always get the latest version from http://tinyurl.com/yqtpu...
by Posts
19 Oct 2008, 00:05
Forum: Engine
Topic: upcoming lobby protocol changes
Replies: 24
Views: 3029

Re: upcoming lobby protocol changes

when we talk about this unique id, we're not talking about the unique id that the client sends to the server on connect right?
by Posts
18 Oct 2008, 23:59
Forum: General Discussion
Topic: Springie the AutoHost
Replies: 656
Views: 91500

Re: Springie the AutoHost

still not working
edit: and 30 min later "Updating to latest mod version: Complete Annihilation test-3052"

also, some fun i'm having: added channel listeners to the setlevel command, put all 4 bots into #springie, i can issue global set levels without the copy+paste
by Posts
18 Oct 2008, 23:45
Forum: General Discussion
Topic: Springie the AutoHost
Replies: 656
Views: 91500

Re: Springie the AutoHost

AutoUpdateMod: Complete Annihilation test

3052 is latest but its still on 3051, even after rehost + restart
by Posts
18 Oct 2008, 23:20
Forum: Engine
Topic: upcoming lobby protocol changes
Replies: 24
Views: 3029

Re: upcoming lobby protocol changes

re: uniqueId,
if backwards compatibility is a deterrence, how about a new command/query to fetch it instead.
if you are worried about lobby clients implementing this hack and later wanting to remove/change it, require the bot flag to cut down on the failure.

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