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by Frans
02 Apr 2008, 21:42
Forum: Feature Requests
Topic: moar feeds!
Replies: 4
Views: 930

moar feeds!

Eh, this is for the site, not the game. We need RSS Feeds! We don't need them badly, but they do simplify things by alot. Their also easy to implement, just find one of the many mods for phpbb, and do the copy-paste job. Though, should some kind soul decide to do this, please, there are many mods, c...
by Frans
06 Mar 2008, 20:15
Forum: Feature Requests
Topic: Have LuaUI to remember loaded widgets on mod per mod basis
Replies: 10
Views: 1524

Re: Have LuaUI to remember loaded widgets on mod per mod basis

+1
i like the idea of having different presets, it would make my life so much easier, to simply turn of my widgets that don't work with some mods.
by Frans
04 Mar 2008, 02:50
Forum: Art & Modelling
Topic: The Role of Graphics in Games
Replies: 123
Views: 6827

Re: The Role of Graphics in Games

so much juicy flaming...
by Frans
18 Feb 2008, 08:27
Forum: Feature Requests
Topic: Waterlevel map
Replies: 4
Views: 722

Re: Waterlevel map

do this all with lua? my knowledge of lua, and map making is currently very limited, so, i would say it'd be impossible for me to know how to do anything like this! But, if i were research, i'd guess, i'd start with, how to make a map, with only water, no land, and half the maps water is higher then...
by Frans
18 Feb 2008, 07:57
Forum: Game Development
Topic: War Of The Mods
Replies: 18
Views: 1561

War Of The Mods

I have this Wonderful idea! A Modding contest should be held! This contest should work to something like this. Every group partaking in the contest, needs to make a name. They should then, create a mod, with one side, named after that groups name. In that mod, every unit made, must follow a set of r...
by Frans
17 Feb 2008, 11:11
Forum: General Discussion
Topic: Springie the AutoHost
Replies: 656
Views: 91483

Re: Springie the AutoHost

Also, just on a side note, i have been writing a patch to fix the !modlink, !maplink, !dlmap, !dlmod commands, but in the middle of writing it, UF went down, but, its mostly compleate, i just have to work out two last issues, and test out the dling commands. licho of course knows what i have been do...
by Frans
17 Feb 2008, 11:02
Forum: General Discussion
Topic: SpringDownloader - maps/mods/widgets/lobby
Replies: 176
Views: 24674

Re: SpringDownloader - automatic map discovery and P2P mod/map

lol, uber seed? i have no idea what uber means, but aegis is uber, if it is some twisted variant of super.
by Frans
17 Feb 2008, 10:49
Forum: Help & Bugs
Topic: Just a quick Replay question.
Replies: 3
Views: 719

Re: Just a quick Replay question.

create one, and if you don't have a mods or maps one either, create them as well.
by Frans
17 Feb 2008, 10:47
Forum: Help & Bugs
Topic: Minimap Crashes Display Driver
Replies: 1
Views: 369

Re: Minimap Crashes Display Driver

you should burn your intell integrated card, and get a real card, such as nvidia!

the other option, is to turn you integrated card into a small bomb, and throw it out, so that anyone thinking of using it next, will have to think again.
by Frans
17 Feb 2008, 10:43
Forum: Feature Requests
Topic: The impossible
Replies: 7
Views: 1012

Re: The impossible

KDR_11k wrote:Sounds easy but is fucking hard. Good luck.
What a hell of an understatement that is, considering my current level of lua knowledge.
by Frans
17 Feb 2008, 10:41
Forum: Feature Requests
Topic: Waterlevel map
Replies: 4
Views: 722

Waterlevel map

Ok, at first of all, this is a cool idea, and is possible. so, weather this can be done, doesn't depend of being possible, but how hard would it be to implant it, and weather you have to rewrite anything major. second, in real life, you can infact have major changes in the water level, in just a hun...
by Frans
17 Feb 2008, 09:35
Forum: Feature Requests
Topic: The impossible
Replies: 7
Views: 1012

Re: The impossible

ok, so i can use the lua movectrl commands, and such, to move units across a bridge, but how about a whole platform? in the sky? and being able to build on it?

heh, think of a map, with two frontiers, one the ground, and one maby on a cloud? just a example, but that might be a cool map!
by Frans
15 Feb 2008, 07:22
Forum: Feature Requests
Topic: The impossible
Replies: 7
Views: 1012

The impossible

Is it possible to make selectable features on a map have surfaces with heightmaps, for use with deformable features? And, is it possible to allow units to walk and/or build on a feature? I know you can make units walk on features, and i'm sure you can do it with lua, but I am not really good with lu...
by Frans
14 Feb 2008, 17:47
Forum: Feature Requests
Topic: Weather Effects
Replies: 82
Views: 9520

Re: Weather Effects

Why have lightning spawn in front of cameras? That doesn't do anything but cause epilepsy. It would be better, if lightning actually interacted with units, ie, fried them. I love the smell of fried peewees in the morning.
by Frans
07 Feb 2008, 05:52
Forum: Engine
Topic: Spring + decoupled renderer
Replies: 70
Views: 9525

Re: Spring + decoupled renderer

could allow good multi threading I like that alot! Also, having that fancy pipeing thing that required opengl2.x to work, that i also decided to skip over, also seems good, and having more then one renderer so you can support older computers as well also seems good. also, not limiting ourselves to ...
by Frans
31 Jan 2008, 02:38
Forum: Engine
Topic: Spring + decoupled renderer
Replies: 70
Views: 9525

Re: Spring + decoupled renderer

from what i gather... opengl 2.0, and new model formats?
by Frans
30 Jan 2008, 09:58
Forum: Feature Requests
Topic: Fixes for Assholes
Replies: 15
Views: 1642

Fixes for Assholes

in spring, there has been lately a bunch of assholes, people who just don't know when to stop. i'm purposing the following changes be made, to lessen the effect they have. firstly, joinspaming. i've just been pissed of by one, who really went and overdid this. whenever a user is auto kicked, because...
by Frans
26 Sep 2007, 23:01
Forum: Engine
Topic: DuoCore
Replies: 45
Views: 3274

also... lets say that someday spring does infact take the step of using multi cores... will that mean that it would also use multi core gpu's?
by Frans
26 Sep 2007, 07:15
Forum: Engine
Topic: DuoCore
Replies: 45
Views: 3274

DuoCore

ok, i'm not sure weather or not this is changed or not, but does spring work well on a multi-cpu/core systems now? i remember a while back, i once brought up taskmanager in windows, and it showed that spring was using all the power from one cpu, and not the other. but i'd like to know if this is cha...
by Frans
26 Aug 2007, 03:11
Forum: Linux
Topic: OpenSuse build service rpms
Replies: 23
Views: 3622

hey, when I install your rpm, i notice there is no unitsync.so
now thats gonna be a problem for me... lol.

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