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by klapmongool
08 Feb 2018, 10:44
Forum: Balanced Annihilation
Topic: BA 10.05 - Destroyers balance
Replies: 1
Views: 304

Re: BA 10.05 - Destroyers balance

Too bad no one is on here anymore. You have my opinion on the matter.
by klapmongool
04 Feb 2018, 19:56
Forum: Balanced Annihilation
Topic: BA 10.05: veh balance, tons of bugfixes
Replies: 1
Views: 259

Re: BA 10.05: veh balance, tons of bugfixes

Nice, thx!

I noticed there are no changes to destroyer underwater dmg to commander. It is insanely low at the moment to the point a commander can simply capture a destroyer, if it stays within range, while being shot at.
by klapmongool
19 Jan 2018, 13:04
Forum: Balanced Annihilation
Topic: MO_PreventCombomb possible rework
Replies: 32
Views: 1780

Re: MO_PreventCombomb possible rework

Wat a draw counts as is not a discussion for game design. That is something for TS balancing. I don't think discussions about the nature of BA (DEATHMATCH! ROAR!) is helpful. IF you do want to ground the choice into 'logic' you could also say that a win or a loss is relative to how the other team pe...
by klapmongool
18 Jan 2018, 15:14
Forum: Balanced Annihilation
Topic: MO_PreventCombomb possible rework
Replies: 32
Views: 1780

Re: MO_PreventCombomb possible rework

But what is wrong with a draw in a teamgame?
by klapmongool
11 Jan 2018, 08:51
Forum: Balanced Annihilation
Topic: News: BA 10.03 End-game rules, bugfixes and adjustments
Replies: 10
Views: 763

Re: News: BA 10.03 End-game rules, bugfixes and adjustments

very_bad_soldier wrote:
Anyway, why not make it a draw when last two coms die at the same time? I thought it was like that in the last years.
Draw seems fine by me.
by klapmongool
07 Jan 2018, 16:37
Forum: Balanced Annihilation
Topic: Lab explosion/selfd
Replies: 7
Views: 466

Re: Lab explosion/selfd

just verified that the the explosions AoE/damages is the same as in 9.46 So it goes on the buglist? Doesn't seem right that some labs have big selfd explosions while others lack that. As far as i knew at least all t1 labs had selfd explosions capable of killing stuff like peewee's and ak's in the p...
by klapmongool
05 Jan 2018, 18:38
Forum: Balanced Annihilation
Topic: are unit tag are changed ?
Replies: 9
Views: 781

Re: are unit tag are changed ?

Lots of widgets are no longer maintained, this change makes that worse :x
by klapmongool
05 Jan 2018, 13:42
Forum: Balanced Annihilation
Topic: Lab explosion/selfd
Replies: 7
Views: 466

Re: Lab explosion/selfd

Just to be clear: I wasn't talking about fx. I was looking at indicated explosion ranges of t1 labs.
by klapmongool
04 Jan 2018, 13:00
Forum: Balanced Annihilation
Topic: Lab explosion/selfd
Replies: 7
Views: 466

Lab explosion/selfd

Lab explosion/selfd seems to be off for a number of labs. Noticed it for core t1 veh lab but also on several others. Very small or no explosion(s).
by klapmongool
04 Jan 2018, 12:56
Forum: SpringLobby Client
Topic: Replay engine version bug
Replies: 2
Views: 243

Re: Replay engine version bug

ty
by klapmongool
03 Jan 2018, 12:05
Forum: SpringLobby Client
Topic: Replay engine version bug
Replies: 2
Views: 243

Replay engine version bug

When trying to watch a replay of a game just played on an engine version lower that latest installed, like 100 and 103, SL says 'Content is required to play. Should it be downloaded?' Yes doesnt lead to download (and why should it, i already have it) and no doesnt do anything.
by klapmongool
24 Dec 2017, 19:57
Forum: Balanced Annihilation
Topic: Official BA website
Replies: 12
Views: 2011

Re: Official BA website

Looks good!
by klapmongool
24 Dec 2017, 19:51
Forum: Balanced Annihilation
Topic: MO_PreventCombomb possible rework
Replies: 32
Views: 1780

Re: MO_PreventCombomb possible rework

Alternatively, I am suggesting that it could also be used to prevent games that would end with a combomb, because I personnally think combombs shouldn't be game end move. But this thinking might be a mistake, because this part is exactly in the same spirit as disabling air combombs, and that is why...
by klapmongool
22 Sep 2017, 09:57
Forum: Feature Requests
Topic: independent 'clan' or 'skill' ts count for better balance
Replies: 15
Views: 1079

Re: independent 'clan' or 'skill' ts count for better balance

Because of smurfs. When TS is hidden you can't identify those anymore. Also sometimes you want to get a game started with an uneven number of players (cos you are done waiting for more). Players in that scenario want to have an idea what they are up against, before agreeing to it. But you will know...
by klapmongool
21 Sep 2017, 08:33
Forum: Feature Requests
Topic: independent 'clan' or 'skill' ts count for better balance
Replies: 15
Views: 1079

Re: independent 'clan' or 'skill' ts count for better balance

Here is an even better idea: Why not hide trueskill values entirely? Have autohosts submit player lists to SLDB for balancing. Then noone would know what their trueskill is and there would be noone trying to inflate their personal trueskill. Because of smurfs. When TS is hidden you can't identify t...
by klapmongool
07 Sep 2017, 19:31
Forum: Ingame Community
Topic: OverKillHost1 Moderator Feedback - ADOLF
Replies: 72
Views: 4730

Re: OverKillHost1 Moderator Feedback - ADOLF

It is abundantly clear that adolf nor mando should have admin rights on any host. But that is not the world we live in.
by klapmongool
23 Aug 2017, 08:15
Forum: General Discussion
Topic: Smurf database access
Replies: 3
Views: 658

Re: Smurf database access

Familiar problem indeed. It is easier to feel part of the community if you recognize the people you are playing with. TASclient used to keep track of all the names someone had used. Don't know if it still does. I think Spring replays also used to give all the usernames.
by klapmongool
21 Aug 2017, 08:13
Forum: Off Topic Discussion
Topic: Bitcoin ROI made easy
Replies: 16
Views: 3012

Re: Bitcoin ROI made easy

If bitcoin grows to be a replacement of 'normal' currencies, how does it make sense that this one person owns 0.4848% of the total monetary value in the world? Well, bill gates is one of the richest people in the world, and what has he contributed? Founded a company that has made a shitty OS. This ...
by klapmongool
20 Aug 2017, 08:44
Forum: Lua Scripts
Topic: Transporter
Replies: 30
Views: 3869

Re: Transporter

Is it normal that the transport now go to destination without loading unit, then come back to pick the constructor and then go again to destination with the unit picked up ? :?: Old behavior was to load unit directly then go to destination. Same in current version (BA 9.46 and Spring 103). Is there...
by klapmongool
20 Aug 2017, 08:42
Forum: Balanced Annihilation
Topic: Bug in BA 9.46 / Spring 103
Replies: 0
Views: 688

Bug in BA 9.46 / Spring 103

When com is set to target (right mouse on unit) a unit d-gun does not work.

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