Search found 860 matches
- 08 Feb 2018, 10:44
- Forum: Balanced Annihilation
- Topic: BA 10.05 - Destroyers balance
- Replies: 1
- Views: 1876
Re: BA 10.05 - Destroyers balance
Too bad no one is on here anymore. You have my opinion on the matter.
- 04 Feb 2018, 19:56
- Forum: Balanced Annihilation
- Topic: BA 10.05: veh balance, tons of bugfixes
- Replies: 1
- Views: 1850
Re: BA 10.05: veh balance, tons of bugfixes
Nice, thx!
I noticed there are no changes to destroyer underwater dmg to commander. It is insanely low at the moment to the point a commander can simply capture a destroyer, if it stays within range, while being shot at.
I noticed there are no changes to destroyer underwater dmg to commander. It is insanely low at the moment to the point a commander can simply capture a destroyer, if it stays within range, while being shot at.
- 19 Jan 2018, 13:04
- Forum: Balanced Annihilation
- Topic: MO_PreventCombomb possible rework
- Replies: 32
- Views: 11900
Re: MO_PreventCombomb possible rework
Wat a draw counts as is not a discussion for game design. That is something for TS balancing. I don't think discussions about the nature of BA (DEATHMATCH! ROAR!) is helpful. IF you do want to ground the choice into 'logic' you could also say that a win or a loss is relative to how the other team pe...
- 18 Jan 2018, 15:14
- Forum: Balanced Annihilation
- Topic: MO_PreventCombomb possible rework
- Replies: 32
- Views: 11900
Re: MO_PreventCombomb possible rework
But what is wrong with a draw in a teamgame?
- 11 Jan 2018, 08:51
- Forum: Balanced Annihilation
- Topic: News: BA 10.03 End-game rules, bugfixes and adjustments
- Replies: 10
- Views: 4671
Re: News: BA 10.03 End-game rules, bugfixes and adjustments
Draw seems fine by me.very_bad_soldier wrote:Anyway, why not make it a draw when last two coms die at the same time? I thought it was like that in the last years.
- 07 Jan 2018, 16:37
- Forum: Balanced Annihilation
- Topic: Lab explosion/selfd
- Replies: 7
- Views: 3954
Re: Lab explosion/selfd
just verified that the the explosions AoE/damages is the same as in 9.46 So it goes on the buglist? Doesn't seem right that some labs have big selfd explosions while others lack that. As far as i knew at least all t1 labs had selfd explosions capable of killing stuff like peewee's and ak's in the p...
- 05 Jan 2018, 18:38
- Forum: Balanced Annihilation
- Topic: are unit tag are changed ?
- Replies: 9
- Views: 5523
Re: are unit tag are changed ?
Lots of widgets are no longer maintained, this change makes that worse
- 05 Jan 2018, 13:42
- Forum: Balanced Annihilation
- Topic: Lab explosion/selfd
- Replies: 7
- Views: 3954
Re: Lab explosion/selfd
Just to be clear: I wasn't talking about fx. I was looking at indicated explosion ranges of t1 labs.
- 04 Jan 2018, 13:00
- Forum: Balanced Annihilation
- Topic: Lab explosion/selfd
- Replies: 7
- Views: 3954
Lab explosion/selfd
Lab explosion/selfd seems to be off for a number of labs. Noticed it for core t1 veh lab but also on several others. Very small or no explosion(s).
- 04 Jan 2018, 12:56
- Forum: SpringLobby Client
- Topic: Replay engine version bug
- Replies: 2
- Views: 6506
- 03 Jan 2018, 12:05
- Forum: SpringLobby Client
- Topic: Replay engine version bug
- Replies: 2
- Views: 6506
Replay engine version bug
When trying to watch a replay of a game just played on an engine version lower that latest installed, like 100 and 103, SL says 'Content is required to play. Should it be downloaded?' Yes doesnt lead to download (and why should it, i already have it) and no doesnt do anything.
- 24 Dec 2017, 19:57
- Forum: Balanced Annihilation
- Topic: BA Discord & BA website
- Replies: 11
- Views: 11846
Re: Official BA website
Looks good!
- 24 Dec 2017, 19:51
- Forum: Balanced Annihilation
- Topic: MO_PreventCombomb possible rework
- Replies: 32
- Views: 11900
Re: MO_PreventCombomb possible rework
Alternatively, I am suggesting that it could also be used to prevent games that would end with a combomb, because I personnally think combombs shouldn't be game end move. But this thinking might be a mistake, because this part is exactly in the same spirit as disabling air combombs, and that is why...
- 22 Sep 2017, 09:57
- Forum: Feature Requests
- Topic: independent 'clan' or 'skill' ts count for better balance
- Replies: 15
- Views: 12856
Re: independent 'clan' or 'skill' ts count for better balance
Because of smurfs. When TS is hidden you can't identify those anymore. Also sometimes you want to get a game started with an uneven number of players (cos you are done waiting for more). Players in that scenario want to have an idea what they are up against, before agreeing to it. But you will know...
- 21 Sep 2017, 08:33
- Forum: Feature Requests
- Topic: independent 'clan' or 'skill' ts count for better balance
- Replies: 15
- Views: 12856
Re: independent 'clan' or 'skill' ts count for better balance
Here is an even better idea: Why not hide trueskill values entirely? Have autohosts submit player lists to SLDB for balancing. Then noone would know what their trueskill is and there would be noone trying to inflate their personal trueskill. Because of smurfs. When TS is hidden you can't identify t...
- 07 Sep 2017, 19:31
- Forum: Ingame Community
- Topic: OverKillHost1 Moderator Feedback - ADOLF
- Replies: 72
- Views: 28155
Re: OverKillHost1 Moderator Feedback - ADOLF
It is abundantly clear that adolf nor mando should have admin rights on any host. But that is not the world we live in.
- 23 Aug 2017, 08:15
- Forum: General Discussion
- Topic: Smurf database access
- Replies: 3
- Views: 2537
Re: Smurf database access
Familiar problem indeed. It is easier to feel part of the community if you recognize the people you are playing with. TASclient used to keep track of all the names someone had used. Don't know if it still does. I think Spring replays also used to give all the usernames.
- 21 Aug 2017, 08:13
- Forum: Off Topic Discussion
- Topic: Bitcoin ROI made easy
- Replies: 16
- Views: 17208
Re: Bitcoin ROI made easy
If bitcoin grows to be a replacement of 'normal' currencies, how does it make sense that this one person owns 0.4848% of the total monetary value in the world? Well, bill gates is one of the richest people in the world, and what has he contributed? Founded a company that has made a shitty OS. This ...
- 20 Aug 2017, 08:44
- Forum: Lua Scripts
- Topic: Transporter
- Replies: 30
- Views: 9865
Re: Transporter
Is it normal that the transport now go to destination without loading unit, then come back to pick the constructor and then go again to destination with the unit picked up ? :?: Old behavior was to load unit directly then go to destination. Same in current version (BA 9.46 and Spring 103). Is there...
- 20 Aug 2017, 08:42
- Forum: Balanced Annihilation
- Topic: Bug in BA 9.46 / Spring 103
- Replies: 0
- Views: 4881
Bug in BA 9.46 / Spring 103
When com is set to target (right mouse on unit) a unit d-gun does not work.