Search found 128 matches
- 01 Feb 2008, 12:12
- Forum: Help & Bugs
- Topic: crash ba6.0 AAI
- Replies: 1
- Views: 714
Re: crash ba6.0 AAI
I think you would need a config to get AAI and BA running. Originally iirc AAI was coded towards the XTA mod. I am looking for a config for AAI to get BA running either. :)
- 01 Feb 2008, 12:01
- Forum: Help & Bugs
- Topic: a few questions
- Replies: 0
- Views: 816
a few questions
I am playing the shiny new Spring 76b1 with the BA mod in a LAN game. My questions are: 1. Where can I find a config for AAI for BA 6.0? 2. When the game starts, the 75b2 Spring version automatically moved the screen to your starting point/commander. In 76b1 this is no more. Can I enable this featur...
- 23 Dec 2007, 01:50
- Forum: Help & Bugs
- Topic: 2 questions: unit ack spam + middle mouse drawing
- Replies: 5
- Views: 980
Re: 2 questions: unit ack spam + middle mouse drawing
Hey. Are the questions too hard or too simple to be answered? What are you guys talking about?
@AF: the 'spy mod' is BA, it is attached to the question in brackets.
@AF: the 'spy mod' is BA, it is attached to the question in brackets.
- 21 Dec 2007, 16:42
- Forum: Help & Bugs
- Topic: 2 questions: unit ack spam + middle mouse drawing
- Replies: 5
- Views: 980
2 questions: unit ack spam + middle mouse drawing
Heya! I have two quick questions, that I couldn't solve myself yet. I guess you guys know what to do fairly quick. ;-) 1. Like everybody else, I want to draw a dot on the map by using my middle mouse button and the key next to the 1. The problem is that my middle mouse is bound to the letter "M...
- 25 Nov 2007, 12:28
- Forum: Ingame Community
- Topic: replays wanted
- Replies: 16
- Views: 2808
I have played one recently, where I killed a base with 8 T1 bombers (adv. fusion, close buildings), a teammate takes out a heavy T2 porc line of Pitbulls and Annis with Tremors, and we killed 2 unguarded Tech3 Mechs (Banthas) whilst marching through our front. Was most likely very noobish, but one o...
- 15 Nov 2007, 00:52
- Forum: Game Releases
- Topic: Balanced Annihilation V5.8
- Replies: 812
- Views: 83305
- 14 Nov 2007, 17:56
- Forum: Help & Bugs
- Topic: questions
- Replies: 2
- Views: 718
- 12 Nov 2007, 22:00
- Forum: Game Releases
- Topic: Balanced Annihilation V5.8
- Replies: 812
- Views: 83305
- 06 Nov 2007, 12:44
- Forum: Game Development Tutorials & Resources
- Topic: modinfo.adune.nl - Mod information website: units stats etc.
- Replies: 30
- Views: 10647
- 06 Nov 2007, 12:24
- Forum: Game Releases
- Topic: Balanced Annihilation V5.8
- Replies: 812
- Views: 83305
A friend of mine and I recently discussed some BA issues with his favored TA mod UH (Uberhack). We would like to have some insight about the usefulness and possible potential of overpowering of certain units: Krow, flag-resistant Gunship (overpowered?), Tremor, Liche. My argument to support the amou...
- 26 Oct 2007, 20:13
- Forum: Help & Bugs
- Topic: Crash, 75b2+svn4623
- Replies: 15
- Views: 2482
- 26 Oct 2007, 17:08
- Forum: Help & Bugs
- Topic: Crash, 75b2+svn4623
- Replies: 15
- Views: 2482
Ok we resorted to the 75b2 version as it is on the spring website, since we can't use AIs for our LAN games with svn's. Here's the most recent error, can someone tell where it comes from? Spring 0.75b2 has crashed. Exception: Access violation (0xc0000005) Exception Address: 0x007666ff DLL informatio...
- 26 Oct 2007, 15:13
- Forum: Help & Bugs
- Topic: Crash, 75b2+svn4623
- Replies: 15
- Views: 2482
- 25 Oct 2007, 22:29
- Forum: Help & Bugs
- Topic: Crash, 75b2+svn4623
- Replies: 15
- Views: 2482
AAI and KAIK both don't build anything more than 2 wind, 2 mex and a factory, then they stop. Tested on two maps, numerous times. AAI plays very weak though, weaker than normal. And despite setting the metal and energy start amount to 1000, we start with 40 and thus have to build storages first... :...
- 25 Oct 2007, 21:19
- Forum: AI
- Topic: RAI v0.601
- Replies: 260
- Views: 67835
- 25 Oct 2007, 19:58
- Forum: AI
- Topic: How to disable units/structures in KAIV 0.23?
- Replies: 9
- Views: 1708
- 25 Oct 2007, 18:51
- Forum: Help & Bugs
- Topic: Crash, 75b2+svn4623
- Replies: 15
- Views: 2482
- 17 Oct 2007, 18:38
- Forum: Help & Bugs
- Topic: Crash, 75b2+svn4623
- Replies: 15
- Views: 2482
- 17 Oct 2007, 00:04
- Forum: Help & Bugs
- Topic: Crash, 75b2+svn4623
- Replies: 15
- Views: 2482
- 16 Oct 2007, 23:11
- Forum: Help & Bugs
- Topic: Crash, 75b2+svn4623
- Replies: 15
- Views: 2482
Crash, 75b2+svn4623
Old post deleted. Updated to 4623. --------------- Looks like your not supposed to press "reload map list" in the new svn4623. I can produce recurring errors. Pressing the button results in the following error which disables the functioning of the client, since you can't just host a new ba...