It is nice to see SME is still being used :)
Thank you for your feedback and links :)
Search found 179 matches
- 14 Feb 2013, 19:19
- Forum: Map Creation
- Topic: SpringMapEdit - homepage and svn
- Replies: 6
- Views: 1805
- 13 Feb 2013, 01:05
- Forum: Map Creation
- Topic: SpringMapEdit - homepage and svn
- Replies: 6
- Views: 1805
Re: SpringMapEdit - homepage and svn
My TRAC installation is running again.
Greetings,
Frostregen
Greetings,
Frostregen
- 10 Feb 2013, 20:48
- Forum: Map Creation
- Topic: SpringMapEdit - homepage and svn
- Replies: 6
- Views: 1805
Re: SpringMapEdit - homepage and svn
Hey guys, I recently set up a new server, and did not convert my TRAC stuff. So the wiki/homepage of SME is currently down (but not lost!). It is still on my TODO list to set it up again. Actually the code repositories are hosted on 3 servers currently, so there is nothing to fear - they won't get l...
- 04 Apr 2012, 23:40
- Forum: Map Creation
- Topic: For Windows 7 64bit users trying to start SpringMapEdit
- Replies: 4
- Views: 1288
Re: For Windows 7 64bit users trying to start SpringMapEdit
Nice to know they have finally fixed the 64bit java installer. I will change it for the next release^^
Greetings,
Frostregen
Greetings,
Frostregen
- 14 Mar 2012, 10:58
- Forum: Map Creation
- Topic: Software for editing 16 bit heightmaps?
- Replies: 5
- Views: 1547
Re: Software for editing 16 bit heightmaps?
Actually SpringMapEdit is able to load/save/edit 16bit png files.
http://springrts.com/phpbb/viewtopic.php?f=56&t=16341
Though it is no "image editor" per se.
Greetings,
Frostregen
http://springrts.com/phpbb/viewtopic.php?f=56&t=16341
Though it is no "image editor" per se.
Greetings,
Frostregen
- 19 Feb 2012, 19:52
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 119912
Re: New Mapping Tool - "SpringMapEdit" - r321
Looks really nice knorke. :) And small enough to be distributed within default package too. So, if you do not mind, I will include those as the default prefab tilepack together with SME. I can see it would be very nice to have some kind of rendered preview, when using prefabs at a scale this small. ...
- 19 Feb 2012, 15:22
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 119912
Re: New Mapping Tool - "SpringMapEdit" - r321
NEW RELEASE: r321
(Moved and separated repositories - this is why number is smaller again)
-prefabs should work without texturemap file again (was just a bug)
-tried a fix for ATI sm2 export (likely will not help, please test)
(still working on supporting external dds tools)
(Moved and separated repositories - this is why number is smaller again)
-prefabs should work without texturemap file again (was just a bug)
-tried a fix for ATI sm2 export (likely will not help, please test)
(still working on supporting external dds tools)
- 22 Sep 2011, 22:33
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 119912
Re: New Mapping Tool - "SpringMapEdit" - r1335
I think the waterlevel may differ slightly, because i just draw the plane exactly at specified height value, but I do not know if spring does it slightly different. Yes Spring SM2 is lossy. but only because it stores the texture in DXT1 compressed format. The tiling itself does not produce any losse...
- 21 Sep 2011, 22:58
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 119912
Re: New Mapping Tool - "SpringMapEdit" - r1335
@knorke: level > 5: Each prefab set has a settings file "category.tdf" There is a Height variable, which tells SME the height of one prefab tile. This is set to 0.25 (for default prefab sets), which explains the total of 4 available levels. You could change this value, but you would need t...
- 12 Aug 2011, 20:59
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 119912
Re: New Mapping Tool - "SpringMapEdit" - r1335
I guess you figured it already out by yourself: yes
Your problem may be:
I added only distinct colors for the first 9 values (strength 1-10).
The rest is just a gradient from black to red, so it may be difficult to spot.
Greetings,
Frostregen
Your problem may be:
I added only distinct colors for the first 9 values (strength 1-10).
The rest is just a gradient from black to red, so it may be difficult to spot.
Greetings,
Frostregen
- 20 Jul 2011, 20:27
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 119912
Re: New Mapping Tool - "SpringMapEdit" - r1335
The default java setup installs a java exe into system32. Maybe they changed this sometime inbetween. (Normally java.exe should be in PATH anyway - but it is not consistently) So there is no "one" way to find java.exe... The aero/opengl problem is also a well known problem of vista/7. http...
- 06 May 2011, 23:29
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 119912
Re: New Mapping Tool - "SpringMapEdit" - r1335
I think its the ATI opengl driver issue again :-/ If I find time this weekend, I try to add an option to use nvcompress.exe commandline tool for ati users. (Try because my visual studio won't let me compile c++ projects right now, which I need for nvidia-texture-tools/nvcompress) This will likely be...
- 12 Apr 2011, 23:02
- Forum: Map Creation
- Topic: SpringMapEdit Features Problem
- Replies: 35
- Views: 5560
Re: SpringMapEdit Features Problem
Hehe, this is exactly the prefab pack I want to update
So no, they are not fixed.
But you did fix the textures/prefabs, so you just need to upload them somewhere I can get them^^
So no, they are not fixed.
But you did fix the textures/prefabs, so you just need to upload them somewhere I can get them^^
- 11 Apr 2011, 21:35
- Forum: Map Creation
- Topic: SpringMapEdit Features Problem
- Replies: 35
- Views: 5560
Re: SpringMapEdit Features Problem
Ok, nice. :)
@Von66341:
Could you give me your fixed version, so I can update the prefab pack?
@Von66341:
Could you give me your fixed version, so I can update the prefab pack?
- 09 Apr 2011, 15:59
- Forum: Map Creation
- Topic: SpringMapEdit Features Problem
- Replies: 35
- Views: 5560
Re: SpringMapEdit Features Problem
So the mc2 stuff should be updated / fixed for spring.
But IIRC the license did not allow modification, or?
If it allows modification I would include the fixed features with SME.
Could anyone check the licensing stuff, and supply me with a fixed version? :)
But IIRC the license did not allow modification, or?
If it allows modification I would include the fixed features with SME.
Could anyone check the licensing stuff, and supply me with a fixed version? :)
- 16 Jan 2011, 03:50
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 119912
Re: New Mapping Tool - "SpringMapEdit" - r1335
Hmm, the question is, why did you need this symbolic link in the first place. This indicates you are trying to execute the startup script from the wrong directory. Did you extract with "keep directories"? Your directory layout should look like in the archive: \start_lin_x86.sh \springmaped...
- 15 Jan 2011, 11:54
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 119912
Re: New Mapping Tool - "SpringMapEdit" - r1334
@Beherith: Thx for reporting, was easy to fix due to crash log :) @KaiserJ: This is strange, it should start with a randomly generated _white_ map. @brodul: It looks like it can not find swt library. Maybe this is some relative path problem (It complained about config/settings.cfg too) What do you m...
- 21 Nov 2010, 23:03
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 119912
Re: New Mapping Tool - "SpringMapEdit" - r1334
Sure, no problem :)
Just point me to their location.
It should be no problem to add Realtime-retexturing.
(Altough it could be quite slow for large brushes)
Just point me to their location.
It should be no problem to add Realtime-retexturing.
(Altough it could be quite slow for large brushes)
- 10 Oct 2010, 00:40
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 119912
Re: New Mapping Tool - "SpringMapEdit" - r1334
Damn, hoped to be faster ;) NEW RELEASE: r1334 -New Prefab Format as suggested by smoth This means you have to convert your prefabs (rename them), or just download the prefabs again. Heightmaps must be named: NAME_hm.png Texturemaps must be named: NAME_tm.png A single category.tdf must be present in...
- 08 Oct 2010, 22:44
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 119912
Re: New Mapping Tool - "SpringMapEdit" - r913
Right, thx for refreshing my memory :)