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by YokoZar
06 Dec 2011, 23:38
Forum: Balanced Annihilation
Topic: A spreadsheet on BA econ balance I found
Replies: 0
Views: 858

A spreadsheet on BA econ balance I found

https://docs.google.com/spreadsheet/ccc?key=0Aqtbu4iM1cDfdHVwTHVwblE5eWJkLVljSmYxZkI3ZlE&hl=en_US#gid=0 I made this when I was very much interested in BA some years ago. I haven't updated it since, however I think it might still be useful (it should be easy to plug in modern values if you've cha...
by YokoZar
18 May 2010, 13:07
Forum: Balanced Annihilation Reloaded
Topic: BAR - unit/faction name suggestions
Replies: 62
Views: 13862

Re: BAR - unit/faction name suggestions

core -> good arm -> evil You've got it the wrong way round. The colour of their buildpics say that arm is good and core is evil. (hasn't wc1&2 taught you anything?) But... Dune 1? In Dune 1, the Atreides are red, the Harkonnen are blue. By the way Atreides were blue and Harkonnen were red: http...
by YokoZar
28 Feb 2010, 00:54
Forum: Balanced Annihilation Reloaded
Topic: Balanced Annihilation Reloaded
Replies: 133
Views: 38949

Re: Balanced Annihilation Reloaded

Its a trap. Once he finishes it, he will switch the name to CA. I Logged in to say that i think this project sucks. BA does not need to be TA-IP free! I logged in to agree with these posts. Not a very good trap, look at ca and bar, both are pretty much the same goals, with bar wanting to keep ba ga...
by YokoZar
27 Feb 2010, 00:36
Forum: Balanced Annihilation Reloaded
Topic: BAR - unit/faction name suggestions
Replies: 62
Views: 13862

Re: BAR - unit/faction name suggestions

Actually I'm not even sure any name changes are necessary in a legal sense.
by YokoZar
27 Feb 2010, 00:34
Forum: Balanced Annihilation Reloaded
Topic: BAR - unit/faction name suggestions
Replies: 62
Views: 13862

Re: BAR - unit/faction name suggestions

Ok, for serious now: I think one of the best things you can do for naming is to get rid of "silly" sounding names. For example, what mech pilot in his right mind would want to pilot a "Peewee"? Or "Jeffy". Even names like "Rocko" or "Thud" are overl...
by YokoZar
26 Feb 2010, 03:03
Forum: Balanced Annihilation
Topic: Balanced Annihilation Development
Replies: 101
Views: 16299

Re: Balanced Annihilation Development

@Saktoth - imho, I'd make the sea way porcier, but depend on shoreline DCLs to do it (so sea is still non-porcy in open water), and buff L1 sea across-the-board so that they can more effectively kill hovers. But my ideas for how to do sea would be to pretty much throw out 90% of existing sea gamepl...
by YokoZar
26 Feb 2010, 02:55
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.12
Replies: 144
Views: 31914

Re: Balanced Annihilation V7.12

JohannesH wrote:http://springrts.com/wiki/Balanced_Annihilation

oh man that is just horrible
Yes, I saw this as a problem about a year ago and made a start on that page.

Help out if you have a few minutes.
by YokoZar
24 Feb 2010, 01:22
Forum: Balanced Annihilation Reloaded
Topic: Balanced Annihilation Reloaded
Replies: 133
Views: 38949

Re: Balanced Annihilation Reloaded

It's really promising what you're doing KaiserJ, please don't let the abrasiveness of other posters discourage you :) ill give a tip: resize your screenshots like this: http://img693.imageshack.us/img693/4139/ima353ge1.jpg and then think what you can do to the textures to look more distinguishable f...
by YokoZar
23 Feb 2010, 12:17
Forum: Balanced Annihilation Reloaded
Topic: Balanced Annihilation Reloaded
Replies: 133
Views: 38949

Re: Balanced Annihilation Reloaded

You have my support. I made an attempt at something like this a while back but it didn't really go anywhere. The idea is more or less the same - free the assets. The "Lego" approach above is very interesting, although all the contrasting colors make it quite hard to get a sense of what the...
by YokoZar
04 Feb 2010, 00:09
Forum: Balanced Annihilation
Topic: Balanced Annihilation Development
Replies: 101
Views: 16299

Re: Balanced Annihilation Development

Sea shouldn't require very narrowly defined "good sea maps" to be fun. Land maps can vary tremendously, and they all tend to result in pretty good games, especially when resources are standard. I believe "good sea maps" are the ones that minimize the current problems with sea, su...
by YokoZar
03 Feb 2010, 23:39
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.11
Replies: 112
Views: 18842

Re: Balanced Annihilation V7.1

You didn't lower the price of the core underwater moho mine :(


I love the changes that are there so far though, looks promising :)
by YokoZar
01 Feb 2010, 08:38
Forum: Linux
Topic: download the latest version of springlobby under ubuntu 9.10
Replies: 5
Views: 2600

Re: download the latest version of springlobby under ubuntu 9.10

Also this thread inspired me to update http://springrts.com/wiki/Ubuntu_install

Let me know if that works for you.
by YokoZar
01 Feb 2010, 08:35
Forum: Linux
Topic: download the latest version of springlobby under ubuntu 9.10
Replies: 5
Views: 2600

Re: download the latest version of springlobby under ubuntu 9.10

https://edge.launchpad.net/~spring/+archive/ppa

Basically: System->Administration->Software Sources->Other Software
Click "Add" and type:

Code: Select all

ppa:spring/ppa
Close it, let it reload, then it should just appear in update manager.
by YokoZar
19 Dec 2009, 03:15
Forum: Balanced Annihilation
Topic: are BA maps the same as ones of other mods?
Replies: 20
Views: 4794

Re: are BA maps the same as ones of other mods?

1v0ry_k1ng wrote:BA maps are ideally very flat, with a grey texture
This is what happens if your video card doesn't support all the OpenGL extensions Spring uses.
by YokoZar
13 Dec 2009, 02:07
Forum: Balanced Annihilation
Topic: The Guardian should be renamed
Replies: 64
Views: 9428

Re: The Guardian should be renamed

hunterw wrote:
hunterw wrote:it should be renamed so that noobs realize its a punishment to build it

rename it to punisher!

sorry was that too punish
lol
sometimes I read forum archives and go "wow that makes a lot of sense that's a smart poster" and then I realize it was me
by YokoZar
08 Dec 2009, 00:27
Forum: Engine
Topic: New downloading system
Replies: 44
Views: 5475

Re: New downloading system

How does this differ from Springlobby's current torrent implementation?

Sounds awesome though :)
by YokoZar
26 Nov 2009, 20:17
Forum: Balanced Annihilation
Topic: Request: Old DT reclaiming behaviour
Replies: 9
Views: 2332

Re: Request: Old DT reclaiming behaviour

1) Make DT stay ghosted after they leave LOS
2) Make an area reclaim order work with newly discovered DT
by YokoZar
20 Nov 2009, 07:03
Forum: SPADS AutoHost
Topic: SPADS AutoHost
Replies: 68
Views: 143939

Re: SPADS AutoHost beta release

bibim I haven't played in a while but I wanted to thank you for making an excellent autohost that made it possible
by YokoZar
14 Nov 2009, 02:07
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.04
Replies: 296
Views: 40704

Re: Balanced Annihilation V7.04

bartvbl wrote:but there is no workaround needed:
submarine killers are only meant to destroy other submarines. They are simply not meant to destroy shipyards.
You base this belief on an ambiguous tooltip, correct?
by YokoZar
11 Nov 2009, 23:48
Forum: Balanced Annihilation
Topic: BA Feature Requests (post features & units here)
Replies: 94
Views: 11471

Re: BA Feature Requests (post features & units here)

underwater nano turrets - it just needs to happen The basic con ship is already vastly superior to a land nano turret. What more could you want? (It's about 50 metal more in cost, and for that cost you get +50 build power, +30 energy, and +0.3 metal production) Except when you hit SUPER ECO stage a...

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