Search found 182 matches
- 30 May 2009, 19:41
- Forum: The Cursed
- Topic: The Cursed - Death and Rebirth
- Replies: 41
- Views: 29167
Re: The Cursed - Death and Rebirth
Lookin' Really good! I can totally see the Necron Influences.
- 30 May 2009, 19:39
- Forum: Game Development
- Topic: The economics of Spring mod users
- Replies: 173
- Views: 10826
Re: The economics of Spring mod users
...Pretty much.
- 03 Jan 2009, 20:23
- Forum: Game Development
- Topic: EE is back in development, Check page 6
- Replies: 223
- Views: 22040
Re: Why EE development has ceased (for anyone who cares)
Ah, Windows....
I could go on forever with that, but I won't. Anyway, just move it from Program Files. That should let you edit it, if my memory serves correctly.
I could go on forever with that, but I won't. Anyway, just move it from Program Files. That should let you edit it, if my memory serves correctly.
- 06 Oct 2008, 05:44
- Forum: Game Development
- Topic: Advanced Annihilation
- Replies: 32
- Views: 4024
Re: Advanced Annihilation
Conveniently Similar Acronym
Re: NOTA 1.47
Most games do NOT reach superlaser status. I would place more priority on the AI situation than adding a Superlaser.
- 02 Aug 2008, 05:15
- Forum: Game Development
- Topic: Evolution RTS V100 beta testing
- Replies: 11
- Views: 1908
Re: Evolution RTS V100 beta testing
I'd like to test.
- 28 Jul 2008, 23:07
- Forum: Game Development
- Topic: EE is back in development, Check page 6
- Replies: 223
- Views: 22040
Re: Why EE development has ceased (for anyone who cares)
I have always been a staunch supporter of EE.
- 28 Jul 2008, 21:16
- Forum: Game Development
- Topic: The Timewar / Dalek Mod....
- Replies: 8
- Views: 1516
Re: The Timewar / Dalek Mod....
I vaguely recall such a mod, and you are correct. It died.
- 24 Jul 2008, 09:48
- Forum: Game Development
- Topic: Mods question
- Replies: 84
- Views: 9502
Re: Mods question
The problem with your arguement, Caydr, is that not every player looks for the same experience in a game. Some simply play for the nostalgic value, of playing OTA in 3-D. These people don't want to wait around for a game, so they naturally download the most common OTA modification. According to thei...
- 20 Jul 2008, 03:21
- Forum: Game Development
- Topic: Mods question
- Replies: 84
- Views: 9502
Re: Mods question
A Mod's popularity is not based on the amount of people playing it. Such a radical statement disgusts me, for reasons set forth by AF.
(I agree with Smoth on this issue.)
(I agree with Smoth on this issue.)
- 09 Jul 2008, 13:12
- Forum: Off Topic Discussion
- Topic: avatars
- Replies: 86
- Views: 8842
Re: avatars
I cannot remember the origin of mine.
- 07 Jul 2008, 08:16
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 136681
Re: P.U.R.E. 0.55
I took a quick peek, and that is a beast of a cannon.
Re: NOTA 1.45
You are entitled to your opinion, regardless of my feelings on the matter. However, I must ask you not to flame senselessly in this topic. It is for constructive posts about the mod. Please, if you do not like something about it, communicate your topic and I believe Thor will take it into considerat...
Re: NOTA 1.45
The artist is naturally critical of his own work. The only people you need to impress are those whom make up your audience. And I am thoroughly impressed.
Re: NOTA 1.45
I applaud your brilliance at the construction of this piece of art.
- 06 Jul 2008, 07:00
- Forum: Game Development
- Topic: Mods question
- Replies: 84
- Views: 9502
Re: Mods question
I'd like GEM to be pushed out, first.
- 01 Jul 2008, 23:39
- Forum: Game Development
- Topic: mod request ^^
- Replies: 21
- Views: 2567
Re: mod request ^^
The standard response to such suggestions is 'Do it yourself', is it not? I Would suggest the same to you. Good luck, if you attempt it yourself.
- 24 Jun 2008, 08:08
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 172400
Re: Complete Annihilation News
Doing such, however, requires the reserve of build-time to create the constructors, which could be better used in devoting War-Machines to whichever front is required. And THEN, instead of concentrating on Force Expansion or setting up a temporary defensive line, you are forced to relocate to your b...
- 22 Jun 2008, 16:27
- Forum: General Discussion
- Topic: BattleHub Checkup
- Replies: 70
- Views: 8346
Re: BattleHub Checkup
You spelled it correctly, if my memory serves. The logo is good. I'd like one without all the 'Flash' that seems so common nowadays.
- 22 Jun 2008, 13:10
- Forum: Game Development
- Topic: Radar jammer SupCom style
- Replies: 11
- Views: 1460
Re: Radar jammer SupCom style
You beat me to it.