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by Pendrokar
18 Jan 2017, 16:07
Forum: Game Development
Topic: Spring 2.5D game for Global Game Jam?
Replies: 8
Views: 1226

Re: Spring 2.5D game for Global Game Jam?

Alright then. Thanks for the replies. We will try to do it with Spring Engine then.
by Pendrokar
17 Jan 2017, 09:08
Forum: Game Development
Topic: Spring 2.5D game for Global Game Jam?
Replies: 8
Views: 1226

Spring 2.5D game for Global Game Jam?

Hey guys, Almost a year after I released the Magnetonics( thread ) Spring game, the only guy, that I know, who made a video review of my game was interested in creating a simple RTS for the 2017 Global Game Jam (GGJ). Something in the vain of " Castle Blood Automatic " mod for Age of Empires 2. Thou...
by Pendrokar
14 Apr 2016, 11:48
Forum: Game Releases
Topic: Magnetonics
Replies: 5
Views: 2147

Re: Magnetonics

I suggest putting it up on github for ease of access Very well, although I started unnecessarily copying too much of BA and Zero-K code... code that is actually in Spring by default. After I clean that up, I will put it on github. [edit] Commited to github: https://github.com/Pendrokar/Magnetonics ...
by Pendrokar
14 Apr 2016, 09:25
Forum: Game Releases
Topic: Magnetonics
Replies: 5
Views: 2147

Re: Magnetonics

Sure. The competition was set up that any game was valid as long it hasn't been previously publicized anywhere. So there was a 20 day development period and a 7 day voting period. So anything goes. I actually wasn't planning on creating this rather a platformer hybrid of Worms-Liero-Soldat, but fear...
by Pendrokar
13 Apr 2016, 23:16
Forum: Game Releases
Topic: Magnetonics
Replies: 5
Views: 2147

Magnetonics

Hey guys, The only real reason I am here is that I was a contender for a Latvian game development contest and I thought I'd make an RTS game based on an idea that I threw to someone in this community. Thought it be the fastest if I created it using the Spring Engine. So the idea is that units don't ...
by Pendrokar
08 Oct 2013, 17:44
Forum: Off Topic Discussion
Topic: Chris Taylor may be developing Total Annihilation 2 -Podcast
Replies: 3
Views: 996

Re: Chris Taylor may be developing Total Annihilation 2 -Pod

There is something he could make in a genre he hasn't touched, which is Real Time Tactics and an MMO. A planetary scale(almost to scale) MMORTT and partly MMORTS. The RTS part would be so slow that it could even be considered turn based. So there would be several computer controlled factions, which ...
by Pendrokar
14 Jun 2013, 13:57
Forum: Off Topic Discussion
Topic: Planetary Annihilation (Incoming Moon Drops!)
Replies: 470
Views: 50782

Re: Planetary Annihilation (Incoming Moon Drops!)

To add a bit more... 90$ is a reasonable price to keep a low hardcore player count. This is same thing Prison Architect did, when charging 30$. But despite their efforts they still got 100k+ players...
by Pendrokar
10 Sep 2012, 19:04
Forum: Off Topic Discussion
Topic: Planetary Annihilation (Incoming Moon Drops!)
Replies: 470
Views: 50782

Re: Planetory Annihilation (Incoming Moon Drops!)

How are those ideas from "Zero-K" if most of the widgets came before Zero-K and Complete Annihilation, and other features are built into Spring? The engine which is not mentioned by GoogleFrog almost as if Zero-K can run without it! :? Most Lua developers should have licensed their widgets under CC-...
by Pendrokar
02 Aug 2012, 07:57
Forum: AI
Topic: AI that uses video and audio input
Replies: 11
Views: 2727

Re: AI that uses video and audio input

Or an opensource AI that simply exposed a TCP connection to a remote AI that may or may not be closed source I see, so the License would have no right to go further than the source of connection. @PicassoCT Yes, I have never made an AI before and I doubt about trying it. Especially not on one that ...
by Pendrokar
01 Aug 2012, 11:51
Forum: AI
Topic: AI that uses video and audio input
Replies: 11
Views: 2727

AI that uses video and audio input

You know, you could avoid this by creating an AI that uses video and audio input. [edit] no use for output I had noted this in offtopic forum four years ago and never responded - http://springrts.com/phpbb/viewtopic.php?f=10&t=16087 Of course some had no idea why anyone would do that. Because of com...
by Pendrokar
01 Aug 2012, 11:01
Forum: Game Development
Topic: Game Port to Spring Engine: How hard, how much?
Replies: 5
Views: 946

Re: Game Port to Spring Engine: How hard, how much?

I haven't developed anything on Spring since 2009, so my info might be out of date. Biggest problem I think might be windows. AFAIK Spring units can now have hit-spheres equal to their 3D models. But I don't think that units would try firing through a unit that has a hole(In this case, wall with win...
by Pendrokar
18 Jul 2012, 22:19
Forum: Help & Bugs
Topic: My map ground is white..
Replies: 4
Views: 714

Re: My map ground is white..

I see how CommanderSpice gets it. Here is how I get it. If I don't alt-tab out of Spring at least once, then changing shadow configuration in game will cause all ground decals to become white with strange reflections like the current water setting. If I alt-tab after the bug occurs nothing changes a...
by Pendrokar
18 Jul 2012, 19:57
Forum: Game Development
Topic: Voiced Balanced Annihlation 6.1 (Mod has been lost)
Replies: 33
Views: 4345

Re: Voiced Balanced Annihlation 6.1 (Mod has been lost)

I wonder if a miracle will happen if I necro this.

Anyone has it? :oops:
by Pendrokar
18 Jul 2012, 16:45
Forum: Help & Bugs
Topic: My map ground is white..
Replies: 4
Views: 714

Re: My map ground is white..

[00:06:11] <[ASA]CommanderSpice> hi. my ground decal texures are fscked.
[00:07:19] <[ASA]CommanderSpice> they are all white with the new spring release
@FLOZi
Has this been confirmed by Spring Devs? Since I also have the same issue.
by Pendrokar
30 Jun 2012, 22:46
Forum: NOTA
Topic: NOE AI - development, ideas, manual
Replies: 32
Views: 14274

Re: NOE AI - development, ideas, manual

You got me interested. Pros: Formations Uses a variety of units in battlegroups including radars and jammers Could quickly rebuild after having base decimated [edit] retreats with battlegroups Cons: Lacks scouting (oh it knows everything? Does it have a threat map then?) and raiding attempts A bit s...
by Pendrokar
03 Aug 2010, 11:00
Forum: General Discussion
Topic: Video Request
Replies: 90
Views: 7682

Re: Video Request

I just looked at Sereiya's trailer of Spring again. Sure it ain't a Tech Demo, but she does show Lua widgets. Effects and compatibility with music is most impressive. :shock: http://www.youtube.com/watch?v=2mKhQD2SVqw&feature=related I'll send her a message whenever she is still interested in Spring...
by Pendrokar
02 Aug 2010, 17:54
Forum: General Discussion
Topic: Video Request
Replies: 90
Views: 7682

Re: Video Request

...

Bah you're despicable. If this tech demo needs sounds also recorded I will gladly do it only after this feature is added - http://springrts.com/phpbb/viewtopic.php?f=21&t=14896

Although anyone will be able to do it if that feature is added. :oops:
by Pendrokar
05 Jul 2010, 09:45
Forum: General Discussion
Topic: Video Request
Replies: 90
Views: 7682

Re: Video Request

Did you try using software like http://audacity.sourceforge.net/ to record soundcard output. That won't help since sounds will delay while recording. I suggested making a program that generates a file which inputs which sounds were played, at what time and with what volume in left and right channel...
by Pendrokar
04 Jul 2010, 10:53
Forum: General Discussion
Topic: Video Request
Replies: 90
Views: 7682

Re: Video Request

Figure this, for the second commentated video I made of evo at 1080p, it was 15 minutes long, and the filesize was slightly over 1 gig. what did you use for capture? T guess something that compresses while recording? If its the build in capture of spring please tell used codec+settings. Were you ig...
by Pendrokar
14 Jan 2010, 20:54
Forum: Game Development
Topic: Metal Fatigue! Mod
Replies: 15
Views: 4492

Re: Metal Fatigue! Mod

Would be really cool if you were to restart the MF project. I won't. I'm not into RTS anymore. Someone else of course can take over it and do changes of what he sees fit! :regret: Not impossible to do but a lot of effort must be put into the customization system and the project itself. All I could ...

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