Search found 557 matches
- 24 Jul 2010, 19:43
- Forum: Off Topic Discussion
- Topic: Alien Swarm: Infested finally getting released!
- Replies: 86
- Views: 12197
Re: Alien Swarm: Infested finally getting released!
Tried it; decent timewaster. Once I got in with a group of speedrunners, it was awesome: < 2 minute missions FTW, though we never quite got the achievements. They showed me the fine arts of flame-and-flee and PDW/Chainsaw door-busting.
- 09 Apr 2010, 07:39
- Forum: Game Development
- Topic: Gun Direction
- Replies: 9
- Views: 1415
Re: Gun Direction
I would turn the barrel forward on the model, and turn it backwards in Create() and RestoreAfterDelay().
- 21 Feb 2010, 22:52
- Forum: Feature Requests
- Topic: Un-Hardcode Accuracy/Sprayangle Bonuses With XP
- Replies: 12
- Views: 3667
Re: Un-Hardcode Accuracy/Sprayangle Bonuses With XP
I'd really like to see the whole "experience" system junked- if people want to boost stats for kills or hits or whatever, let 'em do it with Lua, all of the tools are there. It's just another hard-coded thing in the engine that's irrelevant and a waste of CPU because it's so inflexible as...
- 21 Feb 2010, 19:07
- Forum: Feature Requests
- Topic: Un-Hardcode Accuracy/Sprayangle Bonuses With XP
- Replies: 12
- Views: 3667
Un-Hardcode Accuracy/Sprayangle Bonuses With XP
Currently weapons get hardcoded bonuses to accuracy/sprayAngle with XP. Specifically, spreads can be reduced to: BeamLaser: 70% bombdropper: 90% Cannon: 90% DGunWeapon: 50% EmgCannon (not used IIRC): 50% FlameThrower: 20% LaserCannon: 70% LightningCannon: 50% MissileLauncher: 50% Rifle (probably not...
- 11 Feb 2010, 05:41
- Forum: Feature Requests
- Topic: Spec vote
- Replies: 12
- Views: 2352
Re: Spec vote
In general this cannot be done in a simple graph. But in my opinion the damage dealt graph gives something to go on. I don't know, even this is a bit of a crapshoot. In exponential-econ games it rewards the player who econs in the back while his allies in the front take repeated beatings for the fi...
- 10 Feb 2010, 18:28
- Forum: Help & Bugs
- Topic: CEG spawm frequency
- Replies: 8
- Views: 1402
Re: CEG spawm frequency
It's fixed at one spawn per frame. You can cheat by giving the smoke some forward velocity (thus decreasing the apparent distance between particles), or by spawning multiple particles and having them move forward/backwards at various velocities.
- 09 Feb 2010, 03:55
- Forum: Off Topic Discussion
- Topic: Hearts of Iron multiplayer game
- Replies: 11
- Views: 1684
Re: Hearts of Iron multiplayer game
I'd love to, but unfortunately my computing/available time situation is going to be erratic for the next few weeks. Plus like Spring I've kind of been sucked into the coding side.
- 07 Feb 2010, 19:40
- Forum: Off Topic Discussion
- Topic: Hearts of Iron multiplayer game
- Replies: 11
- Views: 1684
- 17 Dec 2009, 07:42
- Forum: Off Topic Discussion
- Topic: The Physics of Space Battles
- Replies: 30
- Views: 6210
- 13 Dec 2009, 09:58
- Forum: Game Development
- Topic: "Epic" mod thread
- Replies: 20
- Views: 4245
Re: "Epic" mod thread
My game would be Navy Versus Pirates. It would have ridiculous upgrade levels ranging from classical-era Galleys to futuristic spacecraft. Most units would probably have at least a dozen weapons. All the navy units would have various outrageous national accents, and all the pirates would of course b...
- 05 Nov 2009, 21:25
- Forum: Lua Scripts
- Topic: Obama Shader
- Replies: 13
- Views: 4104
Re: Obama Shader
Even cruder--screencopy to texture -> TexRect with shader.
- 04 Nov 2009, 09:34
- Forum: Lua Scripts
- Topic: Obama Shader
- Replies: 13
- Views: 4104
Re: Obama Shader
Yeah, there's a lot of variations that could be done; night goggles, greyscaling, sepia toning, etc. etc.
- 04 Nov 2009, 09:07
- Forum: Lua Scripts
- Topic: Obama Shader
- Replies: 13
- Views: 4104
Obama Shader
I've started mucking around with GLSL, and I made this widget: http://img526.imageshack.us/img526/4210/obamashader.png Disclaimers: 1. Yes, I know it's kind of crude. 2. It's not supposed to be a political statement or anything, I just thought it was funny. The widget: http://spring1944.svn.sourcefo...
- 13 Oct 2009, 20:06
- Forum: Off Topic Discussion
- Topic: '
- Replies: 20
- Views: 5397
Re: Humanity's End
I was referring to the "all matter" scenario. Biological systems are far from consuming all matter--I believe less than 1 part per billion of the earth's mass is alive, not to mention how long it took to get here.
- 13 Oct 2009, 19:19
- Forum: Off Topic Discussion
- Topic: '
- Replies: 20
- Views: 5397
Re: Humanity's End
I'm pretty sure the gray goo scenario violates the laws of thermodynamics. care to expand upon the matter? I realize this is rather informal, but I see turning a piece of unstructured material into a collection of self-duplicating nanobots as a rather extreme decrease in entropy; the laws of thermo...
- 13 Oct 2009, 04:50
- Forum: Off Topic Discussion
- Topic: '
- Replies: 20
- Views: 5397
Re: Humanity's End
I'm pretty sure the gray goo scenario violates the laws of thermodynamics.
- 09 Oct 2009, 05:27
- Forum: Off Topic Discussion
- Topic: Heightmap Raytracer
- Replies: 4
- Views: 1086
Re: Heightmap Raytracer
No, it's just where the license originated.BaNa wrote:does the mit license mean you actually attend?
- 08 Oct 2009, 23:12
- Forum: Off Topic Discussion
- Topic: Heightmap Raytracer
- Replies: 4
- Views: 1086
Heightmap Raytracer
Inspired partly by some LoS performance discussion here, I decided to make a specialized heightmap raytracer for a computer science course: http://code.google.com/p/cs294-13-heightmap-rt/ It's got a good deal of flaws (artifacts, only single-threaded CPU-based rendering), but it can render good-size...
- 07 Oct 2009, 18:24
- Forum: General Discussion
- Topic: Quantitative Spring Economics
- Replies: 53
- Views: 5023
- 25 Sep 2009, 17:50
- Forum: Lua Scripts
- Topic: Attack AoE v3.1
- Replies: 36
- Views: 7956
Re: Attack AoE v3.1
The last version I programmed took the firing position from roughly the center of the unit. There is a GetWeaponVectors callout; however, when I last tried it, the position returned tended to jump around the unit. Unfortunately I'm rather short on time ATM so don't expect much from me in the near fu...