Search found 21 matches
- 14 May 2008, 05:16
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136157
Re: TA:WD
So, is this mod dead? There is no playable version
- 13 May 2008, 05:09
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 91652
Re: Springie the AutoHost
Im getting an error when i try to host 1944, "GL_ARB_texture_env_combine not found"
- 27 Feb 2008, 06:10
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136157
Re: TA:WD
The current version doesn't work with this version of spring
- 27 Feb 2008, 06:02
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 116352
Re: Spring:1944 dev and testing
is there a good bot program for this mod?
- 25 Feb 2008, 21:22
- Forum: General Discussion
- Topic: PCGamer Magazine Coverage - Spring/Star Wars Spring
- Replies: 81
- Views: 21495
Re: PCGamer Magazine Coverage - Spring/Star Wars Spring
If you make an auto host program for it ill put up a server when im at work and such. Also, is there a dev forum?
- 22 Feb 2008, 10:41
- Forum: General Discussion
- Topic: PCGamer Magazine Coverage - Spring/Star Wars Spring
- Replies: 81
- Views: 21495
Re: PCGamer Magazine Coverage - Spring/Star Wars Spring
<a href="http://www.fileuniverse.com/spring/mods ... 1.sd7">The old star wars spring</a>
- 22 Feb 2008, 10:16
- Forum: General Discussion
- Topic: Abusive player
- Replies: 2
- Views: 512
Abusive player
A player with the screen name "hazzarDog" keeps telling me to host a BA game in my 1944 game, and he kept joining after i kicked him, now he is sending me harassing messages, can someone do something about him?
Never mind, people in the chat helped me
Never mind, people in the chat helped me
- 22 Feb 2008, 06:07
- Forum: General Discussion
- Topic: PCGamer Magazine Coverage - Spring/Star Wars Spring
- Replies: 81
- Views: 21495
Re: PCGamer Magazine Coverage - Spring/Star Wars Spring
Ok, i remember the old star wars TA mod a few years back, and it was good for a first release, but everyone stopped working on it. It seemed it only needed balance fixes and, possible, a few new units. If you make an auto host for it ill probably host some games if i like the mod.
- 22 Feb 2008, 03:45
- Forum: General Discussion
- Topic: PCGamer Magazine Coverage - Spring/Star Wars Spring
- Replies: 81
- Views: 21495
Re: PCGamer Magazine Coverage - Spring/Star Wars Spring
Is this the same mod as the first Star Wars TA mod? Is there a new version out and is there a way to download it?
- 22 Feb 2008, 03:45
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 116352
Re: Spring:1944 dev and testing
Is there somewhere i can download this mod?
- 05 Jan 2008, 07:17
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136157
Re: TA:WD
So.. i don't know how to write my own auto-host program. If someone wrote one i would put a server up when im sleeping/working.
- 01 Jan 2008, 02:25
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136157
Re: TA:WD
Ive always thought that if the units had better radar and worked better with the radar then the units would be much better. Perhaps increasing the view range would help
- 29 Dec 2007, 04:56
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136157
Re: TA:WD
Ill beta test for ya. Ive been playing this mod on the spring engine for a few years now
- 20 Dec 2007, 00:41
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136157
- 19 Dec 2007, 09:51
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136157
- 13 Dec 2007, 15:21
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136157
- 12 Dec 2007, 11:31
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136157
- 11 Dec 2007, 04:09
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136157
- 11 Dec 2007, 02:57
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136157
Well, everything is scaled down in spring, so we need a scaled down super weapon. One of the problems with the mod is games are either very short or very very long, there needs to be a tie breaker that takes a long time to make. Even conventional high-yield weapons would be ok, just something to bre...
- 10 Dec 2007, 11:49
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136157
Ive been playing this game a whole lot lately, and ive played it a lot in the past. I have some ideas: - Both sides needs nukes on a 3rd tier. Mospact should be through land factories, and NATO should have the B2 drop nukes but build it on a 3rd tier - Mospact needs more units - air defense should b...