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by HyperNut
14 May 2008, 05:16
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136157

Re: TA:WD

So, is this mod dead? There is no playable version
by HyperNut
13 May 2008, 05:09
Forum: General Discussion
Topic: Springie the AutoHost
Replies: 656
Views: 91652

Re: Springie the AutoHost

Im getting an error when i try to host 1944, "GL_ARB_texture_env_combine not found"
by HyperNut
27 Feb 2008, 06:10
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136157

Re: TA:WD

The current version doesn't work with this version of spring
by HyperNut
27 Feb 2008, 06:02
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 116352

Re: Spring:1944 dev and testing

is there a good bot program for this mod?
by HyperNut
25 Feb 2008, 21:22
Forum: General Discussion
Topic: PCGamer Magazine Coverage - Spring/Star Wars Spring
Replies: 81
Views: 21495

Re: PCGamer Magazine Coverage - Spring/Star Wars Spring

If you make an auto host program for it ill put up a server when im at work and such. Also, is there a dev forum?
by HyperNut
22 Feb 2008, 10:16
Forum: General Discussion
Topic: Abusive player
Replies: 2
Views: 512

Abusive player

A player with the screen name "hazzarDog" keeps telling me to host a BA game in my 1944 game, and he kept joining after i kicked him, now he is sending me harassing messages, can someone do something about him?


Never mind, people in the chat helped me
by HyperNut
22 Feb 2008, 06:07
Forum: General Discussion
Topic: PCGamer Magazine Coverage - Spring/Star Wars Spring
Replies: 81
Views: 21495

Re: PCGamer Magazine Coverage - Spring/Star Wars Spring

Ok, i remember the old star wars TA mod a few years back, and it was good for a first release, but everyone stopped working on it. It seemed it only needed balance fixes and, possible, a few new units. If you make an auto host for it ill probably host some games if i like the mod.
by HyperNut
22 Feb 2008, 03:45
Forum: General Discussion
Topic: PCGamer Magazine Coverage - Spring/Star Wars Spring
Replies: 81
Views: 21495

Re: PCGamer Magazine Coverage - Spring/Star Wars Spring

Is this the same mod as the first Star Wars TA mod? Is there a new version out and is there a way to download it?
by HyperNut
22 Feb 2008, 03:45
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 116352

Re: Spring:1944 dev and testing

Is there somewhere i can download this mod?
by HyperNut
05 Jan 2008, 07:17
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136157

Re: TA:WD

So.. i don't know how to write my own auto-host program. If someone wrote one i would put a server up when im sleeping/working.
by HyperNut
01 Jan 2008, 02:25
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136157

Re: TA:WD

Ive always thought that if the units had better radar and worked better with the radar then the units would be much better. Perhaps increasing the view range would help
by HyperNut
29 Dec 2007, 04:56
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136157

Re: TA:WD

Ill beta test for ya. Ive been playing this mod on the spring engine for a few years now
by HyperNut
20 Dec 2007, 00:41
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136157

Producing infantry as squads would be a good idea. Right now lots of infantry can cause a game to become unplayable due to lag and unit limits, this is one of the problems with bots.
by HyperNut
19 Dec 2007, 09:51
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136157

We need an autohost program so we can get some servers up.
by HyperNut
13 Dec 2007, 15:21
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136157

An autohost would be awesome too
by HyperNut
12 Dec 2007, 11:31
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136157

Call metal oil, make the metal bar into a cash bar, instead of factories call them depots. Don't have to change how they work, just what they are called.
by HyperNut
11 Dec 2007, 04:09
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136157

Cause its too easy to kill MRLS with a few attack aircraft that cost nothing. Rolling those MRLS across a huge map, finally getting there, and then blown up with 2 or 3 light strike aircraft even though you have heavy air cover is pointless
by HyperNut
11 Dec 2007, 02:57
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136157

Well, everything is scaled down in spring, so we need a scaled down super weapon. One of the problems with the mod is games are either very short or very very long, there needs to be a tie breaker that takes a long time to make. Even conventional high-yield weapons would be ok, just something to bre...
by HyperNut
10 Dec 2007, 11:49
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136157

Ive been playing this game a whole lot lately, and ive played it a lot in the past. I have some ideas: - Both sides needs nukes on a 3rd tier. Mospact should be through land factories, and NATO should have the B2 drop nukes but build it on a 3rd tier - Mospact needs more units - air defense should b...

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